Player Matchup
Ne Zha
Diamond IV
Level 160
God Stats
12W - 13L
1,617 SR
Queue Stats
710W - 599L
2,182
MMR
Team Averages
Diamond IV
Average Tier
Level 160
1,617 SR
2,182
MMR
VS
Team Averages
Bronze III
Average Tier
Level 82
1,256 SR
1,405
MMR
Match Stats
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hatmaster
Ne Zha
18
10 / 2 / 0
11,002
1,000
11,835
12,436
5,689
Jotunn's Wrath
+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction
Spiked Shield
+30
Physical Protection
+100
Health
+15
Hp 5
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
TurdFurgusson
Thanatos
13
2 / 10 / 0
7,904
719
5,878
13,889
7,845
Manikin Scepter
+10
Basic Attack Damage
+7%
Attack Speed
PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.
Y10 Transcendence
+25
Physical Power
+300
Mana
+10
Mp 5
PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.
Breastplate of Valor
+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction
Heavy Mace
+30
Physical Power
Match Insights
Player Kills, Deaths, and Assists
Player
Kills
Deaths
Assists
KDA
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
Damage Done by Role
Damage Taken by Role
Economy & Farm Breakdown
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
11,002
1,000
111
10
0
242,363
2
L
7,904
719
40
4
0
188,767
4