Player Matchup

Bakasura
Bakasura
ISMAIL-YT_BK
Bakasura
Level 26
God Stats
9W - 6L
1,689 SR
Queue Stats
131W - 154L
1,483 Elo+
Solo
Pele
Pele
RenegadeRyan09
Pele
Level 7
God Stats
1W - 3L
1,217 SR
Queue Stats
3W - 16L
1,214 Elo+
Solo
Chang'e
Chang'e
Sub0_Reaper
Chang'e
Level 5
God Stats
2W - 8L
1,500 SR
Queue Stats
142W - 145L
1,258 Elo+
Solo
Athena
Athena
XxTaraStarfireOo
Athena
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ares
Ares
tim-trikz
Ares
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Team Averages
Level 8
1,481 SR
1,391 Elo+

VS

Team Averages
Level 25
1,532 SR
1,467 Elo+
Chronos
Chronos
ALPHATENDOS
Chronos
Level 17
God Stats
3W - 0L
1,327 SR
Queue Stats
27W - 16L
1,544 Elo+
Solo
Neith
Neith
BKsCurIyFries
Neith
Level 26
God Stats
1W - 0L
1,699 SR
Queue Stats
16W - 10L
1,738 Elo+
Solo
Ymir
Ymir
Bignaruto06
Ymir
Level 28
God Stats
5W - 3L
1,549 SR
Queue Stats
47W - 65L
1,263 Elo+
Solo
Artemis
Artemis
BlOoDy_SaNdS87
Artemis
Level 28
God Stats
6W - 3L
1,689 SR
Queue Stats
57W - 45L
1,593 Elo+
Solo
Loki
Loki
TheSilverWolf_18
Loki
Level 26
God Stats
58W - 58L
1,397 SR
Queue Stats
119W - 137L
1,198 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
ISMAIL-YT_BK
Bakasura
9
1 / 3 / 0
5,195
520
5,181
7,590
2,267
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

5
0 / 6 / 0
4,163
416
2,651
7,206
2,355
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

Chang'e
Sub0_Reaper
Chang'e
3
0 / 4 / 0
3,790
379
790
2,786
719
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

5
1 / 6 / 0
4,252
425
1,285
5,655
2,736
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ares
5
0 / 12 / 1
4,387
439
842
13,101
5,007
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
ALPHATENDOS
Chronos
12
9 / 0 / 1
7,983
798
6,437
6,544
1,925
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

12
16 / 0 / 3
8,157
816
14,555
5,043
1,894
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8
1 / 2 / 8
6,332
633
2,591
5,241
2,457
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
2 / 1 / 1
6,750
675
1,869
3,818
1,128
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

9
3 / 0 / 1
6,294
629
1,202
3,776
893
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
45
2
Kills
31
31
Deaths
3
1
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Chronos
ALPHATENDOS
Chronos
9
0
1
9.5
W
16
0
3
17.5
W
1
2
8
2.5
W
2
1
1
2.5
L
Bakasura
ISMAIL-YT_BK
Bakasura
1
3
0
0.33
L
0
6
0
0
L
Chang'e
Sub0_Reaper
Chang'e
0
4
0
0
W
3
0
1
3.5
L
1
6
0
0.17
L
Ares
0
12
1
0.04

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,749
Damage
26,654
36,338
Taken
24,422
13,084
Mitigated
8,297
3,405
Healing
9,476
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
ALPHATENDOS
Chronos
6,437
2,423
0
3,712
6,544
1,925
3,549
1,110
5,082
42,554
0
W
14,555
8,899
0
2,640
5,043
1,894
2,527
1,138
3,839
0
48,694
W
2,591
716
0
378
5,241
2,457
154
312
4,669
11,808
0
W
1,869
1,279
0
1,466
3,818
1,128
254
196
3,457
0
33,953
L
Bakasura
ISMAIL-YT_BK
Bakasura
5,181
3,746
0
1,554
7,590
2,267
0
1,763
5,827
0
26,181
L
2,651
955
0
1,374
7,206
2,355
0
2,576
4,630
0
16,034
L
Chang'e
Sub0_Reaper
Chang'e
790
247
0
364
2,786
719
0
1,376
1,410
6,584
0
W
1,202
454
0
1,280
3,776
893
0
161
3,615
0
26,533
L
1,285
579
0
48
5,655
2,736
0
928
4,727
5,418
0
L
Ares
842
222
0
65
13,101
5,007
0
2,385
10,716
3,745
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,787
Gold Earned
35,516
104
Minions Killed
315
0
Camps Cleared
0
823,682
Distance Traveled
847,169
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
7,983
798
88
9
0
172,142
0
W
Neith
8,157
816
72
7
0
150,485
0
W
Ymir
6,332
633
23
2
0
133,725
0
W
Artemis
6,750
675
79
8
0
170,430
2
L
Bakasura
5,195
520
65
7
0
224,619
1
L
Pele
4,163
416
23
2
0
188,799
2
L
Chang'e
3,790
379
11
1
0
99,758
0
W
Loki
6,294
629
53
5
0
220,387
0
L
Athena
4,252
425
4
0
0
146,294
0
L
Ares
4,387
439
1
0
0
164,212
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role