Player Matchup

Bakasura
Bakasura
AdonaAranha
Bakasura
Level 40
God Stats
17W - 21L
1,550 SR
Queue Stats
374W - 331L
1,481 Elo+
Party 1
Medusa
Medusa
Carajoinas
Medusa
Level 17
God Stats
4W - 3L
1,622 SR
Queue Stats
41W - 60L
1,386 Elo+
Solo
Discordia
Discordia
Kaliopee
Discordia
Level 6
God Stats
2W - 2L
1,500 SR
Queue Stats
9W - 17L
1,206 Elo+
Solo
Neith
Neith
MrParadise22
Neith
Level 14
God Stats
46W - 48L
1,579 SR
Queue Stats
148W - 153L
1,518 Elo+
Party 1
Cthulhu
Cthulhu
Tahhuaa
Cthulhu
Level 16
God Stats
5W - 9L
1,466 SR
Queue Stats
56W - 58L
1,462 Elo+
Party 1
Team Averages
Level 19
1,543 SR
1,411 Elo+

VS

Team Averages
Level 21
1,512 SR
1,409 Elo+
Neith
Neith
 
Neith
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ganesha
Ganesha
AlcaldeBR
Ganesha
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 12L
1,402 Elo+
Solo
Guan Yu
Guan Yu
Crazmaars
Guan Yu
Level 24
God Stats
1W - 1L
1,257 SR
Queue Stats
39W - 58L
1,285 Elo+
Party 2
Nu Wa
Nu Wa
Hatsu-Jeff
Nu Wa
Level 17
God Stats
25W - 12L
1,584 SR
Queue Stats
55W - 54L
1,505 Elo+
Solo
Danzaburou
Danzaburou
Zanattica
Danzaburou
Level 22
God Stats
6W - 1L
1,719 SR
Queue Stats
33W - 46L
1,355 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
AdonaAranha
Bakasura
20
28 / 3 / 7
20,541
1,369
61,382
29,370
9,920
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Medusa
Carajoinas
Medusa
20
2 / 7 / 12
13,672
911
14,562
22,533
5,289
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Discordia
Kaliopee
Discordia
20
1 / 9 / 7
12,612
841
2,672
18,867
4,215
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

20
4 / 7 / 17
14,648
977
22,135
24,975
6,397
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cthulhu
Tahhuaa
Cthulhu
20
3 / 4 / 24
15,817
1,054
19,482
32,635
47,691
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Team 1 Tickets

0

VS

Team 2 Tickets

4

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
20
2 / 6 / 15
13,690
913
14,098
16,414
8,316
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ganesha
AlcaldeBR
Ganesha
20
0 / 9 / 28
16,411
1,094
22,078
33,648
51,918
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Guan Yu
Crazmaars
Guan Yu
20
5 / 5 / 14
14,543
970
14,152
26,351
42,766
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Nu Wa
20
15 / 7 / 11
17,640
1,176
49,736
24,813
12,973
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
Zanattica
Danzaburou
20
8 / 11 / 5
14,959
997
21,189
25,709
13,819
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
103
38
Kills
30
30
Deaths
38
67
Assists
73
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
2
6
15
1.58
L
Bakasura
AdonaAranha
Bakasura
28
3
7
10.5
W
Ganesha
AlcaldeBR
Ganesha
0
9
28
1.56
L
Medusa
Carajoinas
Medusa
2
7
12
1.14
W
Guan Yu
Crazmaars
Guan Yu
5
5
14
2.4
W
Nu Wa
15
7
11
2.93
L
Discordia
Kaliopee
Discordia
1
9
7
0.5
L
4
7
17
1.79
L
Cthulhu
Tahhuaa
Cthulhu
3
4
24
3.75
W
Danzaburou
Zanattica
Danzaburou
8
11
5
0.95

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

120,233
Damage
121,253
128,380
Taken
126,935
73,512
Mitigated
129,792
16,332
Healing
20,107
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
14,098
3,634
0
1,934
16,414
8,316
0
2,174
14,163
0
49,101
L
Bakasura
AdonaAranha
Bakasura
61,382
45,978
0
9,063
29,370
9,920
0
14,005
15,365
0
87,103
W
Ganesha
AlcaldeBR
Ganesha
22,078
2,235
0
1,842
33,648
51,918
0
6,457
25,031
44,000
0
L
Medusa
Carajoinas
Medusa
14,562
5,934
0
1,374
22,533
5,289
0
11,528
11,005
0
39,979
W
Guan Yu
Crazmaars
Guan Yu
14,152
1,744
3,282
6,520
26,351
42,766
0
4,067
20,098
68
33,915
W
Nu Wa
49,736
12,179
0
1,434
24,813
12,973
0
5,363
19,002
92,735
0
L
Discordia
Kaliopee
Discordia
2,672
1,366
0
38
18,867
4,215
0
13,556
5,311
12,134
0
L
22,135
10,944
0
4,805
24,975
6,397
0
16,545
8,430
442
67,782
L
Cthulhu
Tahhuaa
Cthulhu
19,482
1,299
1,052
0
32,635
47,691
0
16,248
16,387
54,101
0
W
Danzaburou
Zanattica
Danzaburou
21,189
10,161
58
5,037
25,709
13,819
0
4,535
19,838
0
50,081

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

77,290
Gold Earned
77,243
326
Minions Killed
314
3
Camps Cleared
11
1,400,775
Distance Traveled
1,375,633
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
13,690
913
94
6
0
261,417
2
L
Bakasura
20,541
1,369
92
6
2
364,878
0
W
Ganesha
16,411
1,094
0
0
0
274,089
1
L
Medusa
13,672
911
53
4
0
269,337
0
W
Guan Yu
14,543
970
42
3
1
334,218
0
W
Nu Wa
17,640
1,176
105
7
3
262,948
0
L
Discordia
12,612
841
25
2
1
198,306
1
L
Neith
14,648
977
90
6
0
263,722
0
L
Cthulhu
15,817
1,054
66
4
0
304,532
2
W
Danzaburou
14,959
997
73
5
7
242,961
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role