Player Matchup

Eset
Eset
MíísWonderLand
Eset
Level 24
God Stats
2W - 2L
1,500 SR
Queue Stats
109W - 85L
1,598 Elo+
Solo
Arachne
Arachne
PIR4T4
Arachne
Level 26
God Stats
16W - 6L
1,757 SR
Queue Stats
109W - 90L
1,538 Elo+
Solo
Olorun
Olorun
Rayzinha
Olorun
Level 18
God Stats
3W - 0L
1,827 SR
Queue Stats
159W - 145L
1,521 Elo+
Solo
Neith
Neith
pluop00012
Neith
Level 29
God Stats
3W - 1L
1,485 SR
Queue Stats
23W - 23L
1,562 Elo+
Solo
King Arthur
King Arthur
soled_by_derek
King Arthur
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,479 Elo+
Solo
Team Averages
Level 20
1,614 SR
1,540 Elo+

VS

Team Averages
Level 9
1,517 SR
1,572 Elo+
Sylvanus
Sylvanus
Bllizzard69
Sylvanus
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 38L
1,661 Elo+
Solo
Artemis
Artemis
Goblie
Artemis
Level 15
God Stats
4W - 3L
1,584 SR
Queue Stats
37W - 30L
1,585 Elo+
Solo
Nemesis
Nemesis
asd1231
Nemesis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
116W - 24L
1,706 Elo+
Solo
Horus
Horus
dexzin13
Horus
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 22L
1,414 Elo+
Solo
Hera
Hera
smite_on_crak
Hera
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 22L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 0 / 8
5,685
569
3,441
4,789
1,841
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Arachne
PIR4T4
Arachne
9
7 / 1 / 3
6,210
621
6,165
4,389
1,748
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Olorun
Rayzinha
Olorun
10
3 / 1 / 4
5,888
589
3,417
6,380
1,963
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Neith
10
5 / 0 / 4
6,150
615
4,597
3,663
1,046
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
soled_by_derek
King Arthur
11
2 / 2 / 0
5,986
599
841
5,604
3,222

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Bllizzard69
Sylvanus
5
0 / 3 / 0
3,800
380
478
4,947
2,575
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Artemis
Goblie
Artemis
7
0 / 4 / 0
4,177
418
2,658
4,660
1,127
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Nemesis
asd1231
Nemesis
6
1 / 4 / 0
4,613
461
1,218
6,195
1,399
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Horus
dexzin13
Horus
6
0 / 4 / 0
4,448
445
50
4,447
1,719
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

9
1 / 4 / 1
5,318
532
4,750
5,742
1,611
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
3
19
Kills
2
4
Deaths
19
19
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
Bllizzard69
Sylvanus
0
3
0
0
L
Artemis
Goblie
Artemis
0
4
0
0
W
2
0
8
6
W
Arachne
PIR4T4
Arachne
7
1
3
8.5
W
Olorun
Rayzinha
Olorun
3
1
4
5
L
Nemesis
asd1231
Nemesis
1
4
0
0.25
L
Horus
dexzin13
Horus
0
4
0
0
W
Neith
5
0
4
7
L
1
4
1
0.38
W
King Arthur
soled_by_derek
King Arthur
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,461
Damage
9,154
24,825
Taken
25,991
9,820
Mitigated
8,431
8,707
Healing
4,222
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
Bllizzard69
Sylvanus
478
304
154
933
4,947
2,575
0
1,421
3,526
4,833
0
L
Artemis
Goblie
Artemis
2,658
1,447
0
673
4,660
1,127
0
2,216
2,444
0
16,386
W
3,441
516
200
1,834
4,789
1,841
92
250
4,539
21,366
0
W
Arachne
PIR4T4
Arachne
6,165
4,668
0
1,519
4,389
1,748
280
1,635
2,754
0
22,788
W
Olorun
Rayzinha
Olorun
3,417
1,100
106
2,381
6,380
1,963
670
3,179
3,201
32,988
0
L
Nemesis
asd1231
Nemesis
1,218
477
0
1,227
6,195
1,399
0
573
5,622
0
13,400
L
Horus
dexzin13
Horus
50
42
0
735
4,447
1,719
232
202
4,245
0
16,678
W
Neith
4,597
2,269
0
2,477
3,663
1,046
204
164
3,499
0
28,101
L
4,750
1,174
0
500
5,742
1,611
46
2,446
3,296
28,040
0
W
King Arthur
soled_by_derek
King Arthur
841
334
0
190
5,604
3,222
990
0
5,604
0
22,418

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,919
Gold Earned
22,356
249
Minions Killed
162
0
Camps Cleared
0
956,606
Distance Traveled
811,554
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
3,800
380
9
1
0
142,399
1
L
Artemis
4,177
418
25
3
0
170,844
3
W
Eset
5,685
569
36
4
0
168,786
2
W
Arachne
6,210
621
40
4
0
233,132
1
W
Olorun
5,888
589
47
5
0
180,919
5
L
Nemesis
4,613
461
31
3
0
204,227
2
L
Horus
4,448
445
34
3
0
135,212
0
W
Neith
6,150
615
67
7
0
186,234
2
L
Hera
5,318
532
63
6
0
158,872
2
W
King Arthur
5,986
599
59
6
0
187,535
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role