Player Matchup

Chaac
Chaac
Flaren2276
Chaac
Level 83
God Stats
1W - 0L
1,733 SR
Queue Stats
12W - 8L
1,574 Elo+
Party 1
Raijin
Raijin
trains
Raijin
Level 97
God Stats
1W - 2L
1,224 SR
Queue Stats
29W - 24L
1,631 Elo+
Party 1
Anhur
Anhur
treestump1
Anhur
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 24L
1,629 Elo+
Party 1
Team Averages
Level 87
1,486 SR
1,611 Elo+

VS

Team Averages
Level 104
1,464 SR
1,442 Elo+
Chaac
Chaac
Limoges93
Chaac
Level 87
God Stats
7W - 8L
1,448 SR
Queue Stats
243W - 243L
1,473 Elo+
Party 2
Arachne
Arachne
Tantalius
Arachne
Level 157
God Stats
27W - 15L
1,663 SR
Queue Stats
127W - 121L
1,604 Elo+
Party 2
Hades
Hades
destrosadorX
Hades
Level 68
God Stats
0W - 4L
1,281 SR
Queue Stats
31W - 87L
1,248 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
15
2 / 5 / 19
11,923
662
11,625
16,162
24,054
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heavy Mace

Heavy Mace

+30
Physical Power

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Raijin
trains
Raijin
19
14 / 6 / 13
14,740
819
27,995
18,726
7,846
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
17
11 / 5 / 15
14,182
788
16,438
18,008
6,883
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Limoges93
Chaac
17
5 / 8 / 8
12,947
719
19,046
23,956
29,886
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Arachne
Tantalius
Arachne
18
11 / 8 / 5
14,607
812
17,291
20,796
18,014
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

14
0 / 11 / 7
10,590
588
8,256
19,804
9,908
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
36
27
Kills
16
16
Deaths
27
47
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Chaac
2
5
19
2.3
L
Chaac
Limoges93
Chaac
5
8
8
1.13
L
Arachne
Tantalius
Arachne
11
8
5
1.69
L
0
11
7
0.32
W
Raijin
trains
Raijin
14
6
13
3.42
W
Anhur
11
5
15
3.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,058
Damage
44,593
52,896
Taken
64,556
38,783
Mitigated
57,808
12,504
Healing
14,481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
11,625
2,447
0
3,579
16,162
24,054
34
2,117
14,045
0
36,245
L
Chaac
Limoges93
Chaac
19,046
3,419
0
7,268
23,956
29,886
283
10,024
13,932
340
49,038
L
Arachne
Tantalius
Arachne
17,291
11,526
0
4,775
20,796
18,014
2,316
7,917
12,879
0
47,383
L
8,256
558
203
2,235
19,804
9,908
0
10,054
9,750
34,953
0
W
Raijin
trains
Raijin
27,995
3,201
203
3,349
18,726
7,846
332
4,987
13,739
81,154
0
W
Anhur
16,438
9,935
0
5,373
18,008
6,883
2,813
1,482
16,526
0
49,150

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,845
Gold Earned
38,144
228
Minions Killed
166
0
Camps Cleared
0
893,675
Distance Traveled
885,650
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
11,923
662
57
3
0
347,070
1
L
Chaac
12,947
719
41
2
0
320,702
3
L
Arachne
14,607
812
66
4
0
334,384
5
L
Hades
10,590
588
59
3
0
230,564
0
W
Raijin
14,740
819
104
6
0
273,217
2
W
Anhur
14,182
788
67
4
0
273,388
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role