Player Matchup

Sol
Sol
 
Sol
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
 
Sylvanus
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chernobog
Chernobog
AlphaJackal
Chernobog
Level 160
God Stats
2W - 3L
1,070 SR
Queue Stats
162W - 139L
1,651 Elo+
Solo
Cthulhu
Cthulhu
CDWQ
Cthulhu
Level 124
God Stats
10W - 5L
1,493 SR
Queue Stats
316W - 299L
1,586 Elo+
Solo
Team Averages
Level 146
1,413 SR
1,547 Elo+

VS

Team Averages
Level 155
1,412 SR
1,548 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
He Bo
He Bo
 
He Bo
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ao Kuang
Ao Kuang
ESC4N0R
Ao Kuang
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 11L
1,581 Elo+
Party 1
The Morrigan
The Morrigan
Qlick
The Morrigan
Level 160
God Stats
0W - 2L
1,270 SR
Queue Stats
78W - 60L
1,548 Elo+
Solo
Hel
Hel
deadwalker010
Hel
Level 141
God Stats
0W - 2L
1,292 SR
Queue Stats
188W - 176L
1,609 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
3 / 1 / 15
8,718
872
8,130
8,800
3,315
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sylvanus
 
Sylvanus
15
4 / 2 / 15
8,707
871
7,630
10,920
11,140
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Ao Kuang
 
Ao Kuang
13
4 / 5 / 11
8,181
818
6,939
10,052
3,639
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Chernobog
AlphaJackal
Chernobog
17
8 / 2 / 13
10,034
1,003
14,778
9,422
4,590
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Cthulhu
CDWQ
Cthulhu
14
4 / 3 / 15
8,540
854
6,934
12,623
10,626
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
16
5 / 3 / 2
8,088
809
11,346
12,389
13,154
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

He Bo
 
He Bo
12
1 / 6 / 4
6,931
693
7,247
7,847
3,205
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ao Kuang
ESC4N0R
Ao Kuang
16
7 / 6 / 5
9,505
951
7,443
11,804
5,494
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

The Morrigan
Qlick
The Morrigan
14
0 / 4 / 1
7,374
737
5,844
5,725
3,186
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
0 / 4 / 8
7,353
735
3,970
10,296
9,952
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
33
23
Kills
13
13
Deaths
23
69
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
3
1
15
10.5
W
Sylvanus
 
Sylvanus
4
2
15
5.75
W
Ao Kuang
 
Ao Kuang
4
5
11
1.9
L
Ne Zha
 
Ne Zha
5
3
2
2
L
He Bo
 
He Bo
1
6
4
0.5
W
Chernobog
AlphaJackal
Chernobog
8
2
13
7.25
W
Cthulhu
CDWQ
Cthulhu
4
3
15
3.83
L
Ao Kuang
ESC4N0R
Ao Kuang
7
6
5
1.58
L
The Morrigan
Qlick
The Morrigan
0
4
1
0.13
L
0
4
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,411
Damage
35,850
51,817
Taken
48,061
33,310
Mitigated
34,991
26,275
Healing
18,861
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
8,130
2,314
865
4,304
8,800
3,315
3,112
4,352
4,448
20,344
0
W
Sylvanus
 
Sylvanus
7,630
1,568
6,878
4,334
10,920
11,140
170
5,513
5,407
11,874
0
W
Ao Kuang
 
Ao Kuang
6,939
903
0
2,334
10,052
3,639
345
4,826
5,226
10,701
0
L
Ne Zha
 
Ne Zha
11,346
946
785
2,929
12,389
13,154
80
7,531
4,858
0
20,473
L
He Bo
 
He Bo
7,247
225
575
378
7,847
3,205
0
4,134
3,713
10,922
0
W
Chernobog
AlphaJackal
Chernobog
14,778
9,429
120
1,896
9,422
4,590
1,452
5,912
3,510
0
34,131
W
Cthulhu
CDWQ
Cthulhu
6,934
192
2,460
3,084
12,623
10,626
294
3,901
8,722
22,981
0
L
Ao Kuang
ESC4N0R
Ao Kuang
7,443
1,799
0
2,304
11,804
5,494
0
7,580
4,224
11,752
0
L
The Morrigan
Qlick
The Morrigan
5,844
252
23
834
5,725
3,186
0
3,054
2,577
21,535
0
L
3,970
145
6,351
4,682
10,296
9,952
82
7,334
2,962
15,313
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,180
Gold Earned
39,251
111
Minions Killed
95
0
Camps Cleared
0
949,874
Distance Traveled
850,840
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,718
872
27
3
0
210,732
2
W
Sylvanus
8,707
871
5
1
0
172,494
2
W
Ao Kuang
8,181
818
11
1
0
184,869
3
L
Ne Zha
8,088
809
5
1
0
188,397
2
L
He Bo
6,931
693
9
1
0
166,891
1
W
Chernobog
10,034
1,003
44
4
0
191,433
0
W
Cthulhu
8,540
854
24
2
0
190,346
3
L
Ao Kuang
9,505
951
10
1
0
137,264
2
L
The Morrigan
7,374
737
38
4
0
183,131
0
L
Hel
7,353
735
33
3
0
175,157
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role