Player Matchup

Janus
Janus
AngerPro6lems
Janus
Level 120
God Stats
8W - 7L
1,475 SR
Queue Stats
150W - 169L
1,530 Elo+
Solo
Thor
Thor
Gatoroid201
Thor
Level 122
God Stats
1W - 2L
1,697 SR
Queue Stats
343W - 308L
1,580 Elo+
Solo
Sylvanus
Sylvanus
SnugglyEgirl89
Sylvanus
Level 129
God Stats
10W - 12L
1,632 SR
Queue Stats
173W - 163L
1,525 Elo+
Solo
Skadi
Skadi
xJazzmanianDevil
Skadi
Level 109
God Stats
43W - 20L
1,749 SR
Queue Stats
539W - 485L
1,563 Elo+
Solo
Gilgamesh
Gilgamesh
xKiller6982x
Gilgamesh
Level 144
God Stats
6W - 4L
1,641 SR
Queue Stats
140W - 147L
1,499 Elo+
Solo
Team Averages
Level 125
1,639 SR
1,539 Elo+

VS

Team Averages
Level 108
1,620 SR
1,554 Elo+
Ra
Ra
COD-SIC-MAN
Ra
Level 69
God Stats
11W - 9L
1,551 SR
Queue Stats
228W - 205L
1,643 Elo+
Party 1
Chernobog
Chernobog
IcyPotato_337
Chernobog
Level 128
God Stats
20W - 9L
1,687 SR
Queue Stats
831W - 797L
1,537 Elo+
Solo
Achilles
Achilles
KiraYoshikageKK
Achilles
Level 81
God Stats
24W - 9L
1,741 SR
Queue Stats
351W - 321L
1,576 Elo+
Party 1
Sun Wukong
Sun Wukong
MaverickThaDon
Sun Wukong
Level 154
God Stats
3W - 4L
1,639 SR
Queue Stats
212W - 201L
1,477 Elo+
Solo
Baron Samedi
Baron Samedi
Ravens-Wrath-ST
Baron Samedi
Level 109
God Stats
19W - 19L
1,483 SR
Queue Stats
204W - 175L
1,535 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 4 / 2
10,137
441
10,845
15,757
5,772
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
1 / 7 / 0
9,347
406
5,825
15,709
10,693
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Sylvanus
16
1 / 3 / 4
9,854
428
9,585
18,729
23,431
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

17
4 / 7 / 1
10,646
463
13,195
17,933
7,362
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Gilgamesh
xKiller6982x
Gilgamesh
15
1 / 6 / 0
9,425
410
8,625
16,081
7,786
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 0 / 9
13,029
566
10,487
13,049
6,378
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chernobog
IcyPotato_337
Chernobog
20
4 / 4 / 4
13,175
573
12,042
22,757
9,457
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Achilles
20
11 / 1 / 7
13,574
590
19,114
18,501
25,830
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sun Wukong
MaverickThaDon
Sun Wukong
19
4 / 3 / 10
12,818
557
15,308
20,159
12,581
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Baron Samedi
Ravens-Wrath-ST
Baron Samedi
17
2 / 0 / 10
11,406
496
8,347
14,900
13,349
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
67
8
Kills
27
27
Deaths
8
7
Assists
40
Player
Kills
Deaths
Assists
KDA
L
1
4
2
0.5
W
6
0
9
10.5
L
1
7
0
0.14
W
Chernobog
IcyPotato_337
Chernobog
4
4
4
1.5
W
Achilles
11
1
7
14.5
W
Sun Wukong
MaverickThaDon
Sun Wukong
4
3
10
3
W
Baron Samedi
Ravens-Wrath-ST
Baron Samedi
2
0
10
7
L
Sylvanus
1
3
4
1
L
4
7
1
0.64
L
Gilgamesh
xKiller6982x
Gilgamesh
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,075
Damage
65,298
84,209
Taken
89,366
55,044
Mitigated
67,595
15,670
Healing
47,112
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,845
547
56
3,143
15,757
5,772
0
3,458
11,952
76,647
0
W
10,487
1,346
6,851
5,400
13,049
6,378
3,072
3,533
9,469
114,782
0
L
5,825
1,279
0
1,198
15,709
10,693
0
2,207
12,666
0
46,936
W
Chernobog
IcyPotato_337
Chernobog
12,042
7,685
0
10,124
22,757
9,457
3,403
5,401
17,356
0
98,347
W
Achilles
19,114
5,993
0
6,670
18,501
25,830
2,289
2,925
15,015
5,385
77,323
W
Sun Wukong
MaverickThaDon
Sun Wukong
15,308
3,475
0
7,735
20,159
12,581
1,580
2,915
16,936
0
87,937
W
Baron Samedi
Ravens-Wrath-ST
Baron Samedi
8,347
864
3,104
7,228
14,900
13,349
1,549
4,673
10,227
33,085
0
L
Sylvanus
9,585
3,260
1,060
4,771
18,729
23,431
66
4,862
13,707
48,619
16,663
L
13,195
5,003
0
2,352
17,933
7,362
0
5,490
12,217
0
69,387
L
Gilgamesh
xKiller6982x
Gilgamesh
8,625
694
0
3,090
16,081
7,786
0
3,870
11,967
0
69,110

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,409
Gold Earned
64,002
558
Minions Killed
702
0
Camps Cleared
0
1,899,766
Distance Traveled
2,341,881
16
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
10,137
441
139
6
0
467,410
3
W
Ra
13,029
566
197
9
0
499,737
7
L
Thor
9,347
406
94
4
0
308,227
1
W
Chernobog
13,175
573
165
7
0
417,376
2
W
Achilles
13,574
590
161
7
0
496,201
6
W
Sun Wukong
12,818
557
141
6
0
462,869
8
W
Baron Samedi
11,406
496
38
2
0
465,698
0
L
Sylvanus
9,854
428
102
4
0
306,825
7
L
Skadi
10,646
463
119
5
0
378,070
3
L
Gilgamesh
9,425
410
104
5
0
439,234
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role