Player Matchup

Hercules
Hercules
 
Hercules
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
Shiweere
Ymir
Level 122
God Stats
5W - 4L
1,523 SR
Queue Stats
281W - 190L
1,613 Elo+
Party 1
Merlin
Merlin
gsucrai
Merlin
Level 119
God Stats
20W - 13L
1,698 SR
Queue Stats
262W - 196L
1,594 Elo+
Party 1
Team Averages
Level 109
1,574 SR
1,569 Elo+

VS

Team Averages
Level 54
1,491 SR
1,404 Elo+
Tyr
Tyr
Matamadres18
Tyr
Level 50
God Stats
9W - 13L
1,444 SR
Queue Stats
365W - 450L
1,408 Elo+
Party 2
Pele
Pele
S4ltyGr4nnyqc
Pele
Level 66
God Stats
4W - 5L
1,528 SR
Queue Stats
73W - 111L
1,404 Elo+
Solo
He Bo
He Bo
Ukelele11
He Bo
Level 45
God Stats
4W - 8L
1,500 SR
Queue Stats
352W - 447L
1,402 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
17
14 / 3 / 6
12,919
807
19,976
19,006
21,831
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ymir
15
4 / 3 / 15
11,729
733
6,830
16,160
16,984
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Merlin
gsucrai
Merlin
16
2 / 4 / 11
10,959
685
14,031
9,533
3,580
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 5 / 7
10,019
626
10,556
16,108
14,079
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

14
6 / 7 / 2
10,483
655
10,875
17,112
6,550
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Mace

Mace

+10
Physical Power

He Bo
Ukelele11
He Bo
14
2 / 8 / 5
10,007
625
7,524
14,881
5,224
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
24
20
Kills
10
10
Deaths
20
32
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
14
3
6
5.67
L
2
5
7
1.1
L
6
7
2
1
W
Ymir
4
3
15
3.83
L
He Bo
Ukelele11
He Bo
2
8
5
0.56
W
Merlin
gsucrai
Merlin
2
4
11
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,837
Damage
28,955
44,699
Taken
48,101
42,395
Mitigated
25,853
10,542
Healing
6,492
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
19,976
8,311
0
5,686
19,006
21,831
727
4,015
14,991
0
30,909
L
10,556
1,223
0
1,673
16,108
14,079
0
5,269
10,164
0
26,057
L
10,875
1,974
0
2,101
17,112
6,550
66
8,801
7,871
0
31,772
W
Ymir
6,830
447
300
3,212
16,160
16,984
201
2,430
13,730
20,059
0
L
He Bo
Ukelele11
He Bo
7,524
628
98
2,620
14,881
5,224
100
6,791
7,646
33,689
0
W
Merlin
gsucrai
Merlin
14,031
284
0
1,344
9,533
3,580
1,557
1,079
8,454
77,521
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,607
Gold Earned
30,509
172
Minions Killed
129
0
Camps Cleared
0
854,685
Distance Traveled
785,054
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
12,919
807
28
2
0
307,294
0
L
Tyr
10,019
626
35
2
0
278,765
4
L
Pele
10,483
655
51
3
0
259,042
2
W
Ymir
11,729
733
17
1
0
274,113
0
L
He Bo
10,007
625
43
3
0
247,247
1
W
Merlin
10,959
685
127
8
0
273,278
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role