Player Matchup

Izanami
Izanami
Kumer59
Izanami
Level 6
God Stats
2W - 0L
1,500 SR
Queue Stats
32W - 21L
1,500 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
gbro66
Morgan Le Fay
Level 98
God Stats
4W - 8L
1,076 SR
Queue Stats
30W - 43L
1,386 Elo+
Party 1
Horus
Horus
halofreaks20
Horus
Level 112
God Stats
24W - 17L
1,496 SR
Queue Stats
111W - 115L
1,392 Elo+
Party 1
Team Averages
Level 72
1,357 SR
1,426 Elo+

VS

Team Averages
Level 18
1,436 SR
1,367 Elo+
Skadi
Skadi
CeloMaster69
Skadi
Level 9
God Stats
4W - 10L
1,237 SR
Queue Stats
31W - 31L
1,345 Elo+
Party 2
Hercules
Hercules
KHILAFA
Hercules
Level 27
God Stats
1W - 3L
1,309 SR
Queue Stats
10W - 20L
1,374 Elo+
Solo
Scylla
Scylla
cRadiate
Scylla
Level 17
God Stats
2W - 2L
1,761 SR
Queue Stats
93W - 87L
1,381 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Kumer59
Izanami
13
4 / 5 / 5
10,190
679
4,682
10,890
3,717
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Morgan Le Fay
gbro66
Morgan Le Fay
16
6 / 2 / 6
10,753
717
12,919
11,993
5,738
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
3 / 2 / 10
10,137
676
5,681
9,137
8,851
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 5 / 6
9,026
602
4,543
9,053
2,827
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hercules
KHILAFA
Hercules
10
1 / 6 / 6
8,962
597
4,490
11,991
8,103
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Scylla
cRadiate
Scylla
15
7 / 2 / 2
10,893
726
17,427
6,938
1,901
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
23
13
Kills
9
9
Deaths
13
21
Assists
14
Player
Kills
Deaths
Assists
KDA
L
1
5
6
0.8
L
Hercules
KHILAFA
Hercules
1
6
6
0.67
W
Izanami
Kumer59
Izanami
4
5
5
1.3
L
Scylla
cRadiate
Scylla
7
2
2
4
W
Morgan Le Fay
gbro66
Morgan Le Fay
6
2
6
4.5
W
3
2
10
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,282
Damage
26,460
32,020
Taken
27,982
18,306
Mitigated
12,831
7,516
Healing
3,027
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,543
2,599
0
63
9,053
2,827
110
4,794
4,036
0
18,419
L
Hercules
KHILAFA
Hercules
4,490
955
0
1,227
11,991
8,103
104
5,333
6,179
0
15,823
W
Izanami
Kumer59
Izanami
4,682
2,798
0
515
10,890
3,717
547
5,739
4,915
0
30,539
L
Scylla
cRadiate
Scylla
17,427
1,097
0
1,737
6,938
1,901
0
2,792
3,977
53,598
0
W
Morgan Le Fay
gbro66
Morgan Le Fay
12,919
1,652
156
3,243
11,993
5,738
939
6,917
4,716
56,776
0
W
5,681
1,894
561
3,041
9,137
8,851
87
3,863
4,962
0
11,607

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,080
Gold Earned
28,881
158
Minions Killed
145
0
Camps Cleared
0
755,951
Distance Traveled
685,610
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
9,026
602
43
3
0
232,615
1
L
Hercules
8,962
597
20
1
0
202,841
1
W
Izanami
10,190
679
53
4
0
225,059
2
L
Scylla
10,893
726
82
5
0
250,154
2
W
Morgan Le Fay
10,753
717
81
5
0
251,729
3
W
Horus
10,137
676
24
2
0
279,163
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role