Player Matchup

Athena
Athena
 
Athena
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
Azicun
Kukulkan
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 11L
1,465 Elo+
Party 1
Jing Wei
Jing Wei
CaptainDaddy20
Jing Wei
Level 149
God Stats
7W - 7L
1,501 SR
Queue Stats
507W - 479L
1,455 Elo+
Solo
Da Ji
Da Ji
EnanomatadorPR
Da Ji
Level 98
God Stats
8W - 9L
1,535 SR
Queue Stats
278W - 303L
1,426 Elo+
Party 1
Cthulhu
Cthulhu
ii_ReSuReCt
Cthulhu
Level 67
God Stats
28W - 32L
1,477 SR
Queue Stats
179W - 198L
1,426 Elo+
Party 1
Team Averages
Level 102
1,503 SR
1,454 Elo+

VS

Team Averages
Level 84
1,605 SR
1,428 Elo+
Sol
Sol
A Godly Shroom
Sol
Level 115
God Stats
11W - 7L
1,875 SR
Queue Stats
613W - 560L
1,387 Elo+
Party 2
Baron Samedi
Baron Samedi
Big Gurv
Baron Samedi
Level 75
God Stats
28W - 12L
1,667 SR
Queue Stats
197W - 161L
1,542 Elo+
Solo
Osiris
Osiris
GOODFORUGRIF
Osiris
Level 88
God Stats
10W - 3L
1,473 SR
Queue Stats
629W - 588L
1,480 Elo+
Solo
Sylvanus
Sylvanus
Massivephobic
Sylvanus
Level 37
God Stats
4W - 3L
1,535 SR
Queue Stats
138W - 132L
1,373 Elo+
Solo
Fenrir
Fenrir
Youngxinthecity
Fenrir
Level 104
God Stats
4W - 4L
1,474 SR
Queue Stats
376W - 362L
1,357 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
12
3 / 5 / 5
7,785
458
6,461
18,824
20,061
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kukulkan
Azicun
Kukulkan
12
1 / 7 / 7
7,376
434
8,306
10,837
3,688
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
12
1 / 3 / 0
8,089
476
4,846
10,600
3,583
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
4 / 7 / 1
7,937
467
8,598
13,193
5,269
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
ii_ReSuReCt
Cthulhu
15
3 / 5 / 1
9,052
532
8,014
14,941
16,995
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 2 / 8
9,964
586
15,089
16,983
5,485
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Baron Samedi
Big Gurv
Baron Samedi
18
6 / 0 / 8
10,522
619
15,944
11,429
5,208
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Osiris
17
0 / 2 / 4
9,776
575
3,452
8,913
6,978
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sylvanus
Massivephobic
Sylvanus
12
0 / 4 / 13
7,424
437
3,934
11,523
8,187
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

14
12 / 4 / 3
9,798
576
12,200
12,889
6,995
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
62
12
Kills
26
27
Deaths
12
14
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Athena
 
Athena
3
5
5
1.1
W
8
2
8
6
L
Kukulkan
Azicun
Kukulkan
1
7
7
0.64
W
Baron Samedi
Big Gurv
Baron Samedi
6
0
8
10
L
Jing Wei
1
3
0
0.33
L
4
7
1
0.64
W
Osiris
0
2
4
1
W
Sylvanus
Massivephobic
Sylvanus
0
4
13
1.63
W
12
4
3
3.38
L
Cthulhu
ii_ReSuReCt
Cthulhu
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,225
Damage
50,619
68,395
Taken
61,737
49,596
Mitigated
32,853
11,363
Healing
29,260
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
 
Athena
6,461
1,865
0
2,104
18,824
20,061
78
12,579
6,245
25,323
0
W
15,089
6,815
0
11,102
16,983
5,485
3,820
7,669
9,314
68,009
0
L
Kukulkan
Azicun
Kukulkan
8,306
539
0
610
10,837
3,688
559
7,220
3,617
28,411
0
W
Baron Samedi
Big Gurv
Baron Samedi
15,944
1,609
3,527
7,626
11,429
5,208
398
2,557
8,872
81,645
0
L
Jing Wei
4,846
3,412
0
5,186
10,600
3,583
0
4,909
5,691
0
48,733
L
8,598
763
0
330
13,193
5,269
0
5,765
7,428
0
43,373
W
Osiris
3,452
902
0
2,036
8,913
6,978
408
3,601
5,312
0
64,314
W
Sylvanus
Massivephobic
Sylvanus
3,934
1,231
1,192
2,175
11,523
8,187
420
5,011
6,512
14,120
0
W
12,200
2,596
0
1,602
12,889
6,995
30
3,943
8,946
0
40,175
L
Cthulhu
ii_ReSuReCt
Cthulhu
8,014
389
484
2,649
14,941
16,995
87
4,494
10,447
52,880
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,239
Gold Earned
47,484
367
Minions Killed
500
0
Camps Cleared
0
1,503,966
Distance Traveled
1,596,443
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
7,785
458
37
2
0
340,448
1
W
Sol
9,964
586
120
7
0
309,321
1
L
Kukulkan
7,376
434
51
3
0
299,939
0
W
Baron Samedi
10,522
619
145
9
0
319,425
5
L
Jing Wei
8,089
476
101
6
0
231,096
4
L
Da Ji
7,937
467
62
4
0
323,450
4
W
Osiris
9,776
575
154
9
0
344,298
4
W
Sylvanus
7,424
437
20
1
0
290,892
0
W
Fenrir
9,798
576
61
4
0
332,507
0
L
Cthulhu
9,052
532
116
7
0
309,033
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role