Player Matchup

Anubis
Anubis
JohnWick319
Anubis
Level 47
God Stats
6W - 6L
1,585 SR
Queue Stats
91W - 96L
1,358 Elo+
Solo
Zhong Kui
Zhong Kui
Johnnysalt24
Zhong Kui
Level 67
God Stats
1W - 2L
1,226 SR
Queue Stats
147W - 156L
1,428 Elo+
Solo
Neith
Neith
Tvsuu
Neith
Level 68
God Stats
19W - 14L
1,609 SR
Queue Stats
355W - 322L
1,534 Elo+
Solo
Cthulhu
Cthulhu
divad117
Cthulhu
Level 83
God Stats
5W - 3L
1,485 SR
Queue Stats
61W - 57L
1,358 Elo+
Solo
Athena
Athena
justthtgirll
Athena
Level 92
God Stats
15W - 18L
1,317 SR
Queue Stats
1,081W - 1,191L
1,367 Elo+
Solo
Team Averages
Level 71
1,445 SR
1,409 Elo+

VS

Team Averages
Level 68
1,556 SR
1,313 Elo+
Cupid
Cupid
BeardedYetiGuy
Cupid
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 39L
1,346 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
IcyPrince
Morgan Le Fay
Level 106
God Stats
0W - 2L
1,640 SR
Queue Stats
5W - 14L
1,212 Elo+
Solo
Geb
Geb
buzo-nuevo
Geb
Level 65
God Stats
14W - 11L
1,531 SR
Queue Stats
295W - 343L
1,343 Elo+
Solo
Hun Batz
Hun Batz
iiMadara-89ii
Hun Batz
Level 47
God Stats
15W - 13L
1,606 SR
Queue Stats
180W - 256L
1,310 Elo+
Solo
Anubis
Anubis
super Sh4d0w
Anubis
Level 58
God Stats
11W - 12L
1,503 SR
Queue Stats
436W - 484L
1,356 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
8
0 / 1 / 0
4,208
526
1,205
2,124
937
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

Zhong Kui
Johnnysalt24
Zhong Kui
8
1 / 1 / 1
4,779
597
2,613
3,134
1,631
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Neith
Tvsuu
Neith
7
0 / 0 / 2
4,566
571
1,491
3,076
732
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
divad117
Cthulhu
8
2 / 0 / 0
4,838
605
1,585
3,333
3,117
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Athena
7
2 / 1 / 0
4,758
595
1,101
4,739
1,690
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 1 / 0
4,203
525
814
2,928
700
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morgan Le Fay
IcyPrince
Morgan Le Fay
8
0 / 1 / 0
4,534
567
1,603
2,475
613
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

2
0 / 1 / 0
3,369
421
361
1,447
512
Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hun Batz
iiMadara-89ii
Hun Batz
8
1 / 2 / 2
4,708
589
1,474
4,133
1,075
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Anubis
9
2 / 0 / 0
5,115
639
2,142
3,317
1,406
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
5
5
Kills
3
3
Deaths
5
3
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
L
Morgan Le Fay
IcyPrince
Morgan Le Fay
0
1
0
0
W
Anubis
0
1
0
0
W
Zhong Kui
Johnnysalt24
Zhong Kui
1
1
1
1.5
W
Neith
Tvsuu
Neith
0
0
2
1
L
0
1
0
0
W
Cthulhu
divad117
Cthulhu
2
0
0
2
L
Hun Batz
iiMadara-89ii
Hun Batz
1
2
2
1
W
Athena
2
1
0
2
L
Anubis
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,995
Damage
6,394
16,406
Taken
14,300
8,107
Mitigated
4,306
5,724
Healing
5,391
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
814
317
203
1,287
2,928
700
0
1,274
1,654
0
14,573
L
Morgan Le Fay
IcyPrince
Morgan Le Fay
1,603
144
0
375
2,475
613
0
1,259
1,216
16,459
0
W
Anubis
1,205
0
0
498
2,124
937
0
1,151
973
16,706
0
W
Zhong Kui
Johnnysalt24
Zhong Kui
2,613
247
0
1,263
3,134
1,631
0
1,054
2,080
15,055
0
W
Neith
Tvsuu
Neith
1,491
992
0
1,608
3,076
732
693
178
2,898
0
22,734
L
361
33
33
247
1,447
512
0
311
1,136
3,349
0
W
Cthulhu
divad117
Cthulhu
1,585
133
0
864
3,333
3,117
89
183
3,150
14,246
0
L
Hun Batz
iiMadara-89ii
Hun Batz
1,474
36
0
1,203
4,133
1,075
0
1,697
2,324
0
18,014
W
Athena
1,101
319
0
1,491
4,739
1,690
0
1,540
3,199
13,437
3,408
L
Anubis
2,142
272
0
2,043
3,317
1,406
0
1,609
1,546
20,097
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,149
Gold Earned
21,929
175
Minions Killed
178
0
Camps Cleared
0
689,956
Distance Traveled
563,507
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
4,203
525
37
5
0
129,961
3
L
Morgan Le Fay
4,534
567
40
5
0
123,540
2
W
Anubis
4,208
526
27
3
0
128,190
1
W
Zhong Kui
4,779
597
40
5
0
123,500
3
W
Neith
4,566
571
52
7
0
141,807
1
L
Geb
3,369
421
4
1
0
34,082
1
W
Cthulhu
4,838
605
23
3
0
135,417
0
L
Hun Batz
4,708
589
44
6
0
149,971
0
W
Athena
4,758
595
33
4
0
161,042
2
L
Anubis
5,115
639
53
7
0
125,953
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role