Player Matchup

Bakasura
Bakasura
DAVEGAMER 4
Bakasura
Level 117
God Stats
2W - 3L
1,500 SR
Queue Stats
317W - 317L
1,376 Elo+
Party 2
Cerberus
Cerberus
DiabloTTDL
Cerberus
Level 28
God Stats
2W - 4L
1,534 SR
Queue Stats
143W - 152L
1,378 Elo+
Party 2
Bellona
Bellona
Monarchius
Bellona
Level 48
God Stats
30W - 39L
1,319 SR
Queue Stats
323W - 386L
1,475 Elo+
Party 4
Chiron
Chiron
R0BB0BC0RNC0B
Chiron
Level 31
God Stats
6W - 9L
1,685 SR
Queue Stats
77W - 79L
1,432 Elo+
Solo
He Bo
He Bo
notbilx
He Bo
Level 80
God Stats
57W - 60L
1,325 SR
Queue Stats
324W - 355L
1,403 Elo+
Party 4
Team Averages
Level 61
1,473 SR
1,413 Elo+

VS

Team Averages
Level 43
1,603 SR
1,462 Elo+
Heimdallr
Heimdallr
BillyJacked
Heimdallr
Level 23
God Stats
2W - 0L
1,555 SR
Queue Stats
2W - 1L
1,454 Elo+
Party 1
Zhong Kui
Zhong Kui
GDP-Butcher-DK
Zhong Kui
Level 50
God Stats
2W - 2L
1,480 SR
Queue Stats
189W - 199L
1,426 Elo+
Party 3
Scylla
Scylla
Gennozen
Scylla
Level 41
God Stats
8W - 6L
1,645 SR
Queue Stats
119W - 104L
1,517 Elo+
Solo
Cerberus
Cerberus
SleepySonata
Cerberus
Level 57
God Stats
2W - 0L
1,714 SR
Queue Stats
19W - 11L
1,459 Elo+
Party 1
Tsukuyomi
Tsukuyomi
bongocongo548
Tsukuyomi
Level 43
God Stats
10W - 8L
1,620 SR
Queue Stats
325W - 347L
1,453 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
DAVEGAMER 4
Bakasura
17
3 / 9 / 2
10,554
480
9,097
19,810
8,004
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cerberus
DiabloTTDL
Cerberus
15
2 / 4 / 4
10,332
470
7,405
20,541
15,562
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Bellona
Monarchius
Bellona
17
1 / 3 / 3
10,345
470
12,307
21,154
15,841
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

15
4 / 8 / 3
9,690
440
11,493
18,431
5,806
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

He Bo
notbilx
He Bo
15
4 / 8 / 0
10,083
458
10,056
14,390
3,885
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
BillyJacked
Heimdallr
18
5 / 4 / 6
11,800
536
13,215
13,942
5,129
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Zhong Kui
GDP-Butcher-DK
Zhong Kui
19
2 / 4 / 4
12,143
552
13,073
20,103
16,349
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Scylla
Gennozen
Scylla
20
11 / 1 / 8
13,867
630
19,819
16,359
5,765
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cerberus
SleepySonata
Cerberus
16
2 / 4 / 11
12,008
546
9,554
17,032
18,080
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tsukuyomi
bongocongo548
Tsukuyomi
20
12 / 1 / 7
13,593
618
16,269
11,797
4,971
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
68
14
Kills
32
32
Deaths
14
12
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
BillyJacked
Heimdallr
5
4
6
2
L
Bakasura
DAVEGAMER 4
Bakasura
3
9
2
0.44
L
Cerberus
DiabloTTDL
Cerberus
2
4
4
1
W
Zhong Kui
GDP-Butcher-DK
Zhong Kui
2
4
4
1
W
Scylla
Gennozen
Scylla
11
1
8
15
L
Bellona
Monarchius
Bellona
1
3
3
0.83
L
4
8
3
0.69
W
Cerberus
SleepySonata
Cerberus
2
4
11
1.88
W
Tsukuyomi
bongocongo548
Tsukuyomi
12
1
7
15.5
L
He Bo
notbilx
He Bo
4
8
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,358
Damage
71,930
94,326
Taken
79,233
49,098
Mitigated
50,294
16,692
Healing
28,257
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
BillyJacked
Heimdallr
13,215
9,226
0
5,469
13,942
5,129
3,971
4,309
9,585
0
73,061
L
Bakasura
DAVEGAMER 4
Bakasura
9,097
5,547
0
2,393
19,810
8,004
0
9,984
9,652
0
63,405
L
Cerberus
DiabloTTDL
Cerberus
7,405
935
0
2,135
20,541
15,562
0
7,243
13,169
30,683
0
W
Zhong Kui
GDP-Butcher-DK
Zhong Kui
13,073
1,148
0
8,948
20,103
16,349
2,058
1,357
18,184
72,010
0
W
Scylla
Gennozen
Scylla
19,819
2,887
211
6,446
16,359
5,765
1,756
7,907
7,702
102,059
0
L
Bellona
Monarchius
Bellona
12,307
4,327
0
5,549
21,154
15,841
0
10,956
10,032
0
68,542
L
11,493
4,693
289
4,336
18,431
5,806
177
8,074
10,278
0
55,802
W
Cerberus
SleepySonata
Cerberus
9,554
1,042
0
1,905
17,032
18,080
125
3,594
13,364
35,047
0
W
Tsukuyomi
bongocongo548
Tsukuyomi
16,269
3,210
0
5,278
11,797
4,971
306
2,224
9,505
0
103,459
L
He Bo
notbilx
He Bo
10,056
247
0
1,990
14,390
3,885
920
6,075
8,147
54,784
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,004
Gold Earned
63,411
532
Minions Killed
680
0
Camps Cleared
0
1,974,439
Distance Traveled
2,066,614
13
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
11,800
536
141
6
0
394,848
3
L
Bakasura
10,554
480
127
6
0
403,561
1
L
Cerberus
10,332
470
40
2
0
468,363
4
W
Zhong Kui
12,143
552
158
7
0
334,914
3
W
Scylla
13,867
630
178
8
0
460,088
8
L
Bellona
10,345
470
143
7
0
397,633
3
L
Chiron
9,690
440
114
5
0
351,136
4
W
Cerberus
12,008
546
57
3
0
380,722
0
W
Tsukuyomi
13,593
618
146
7
0
496,042
3
L
He Bo
10,083
458
108
5
0
353,746
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role