Player Matchup

Tiamat
Tiamat
Headsetgg
Tiamat
Level 10
God Stats
2W - 1L
1,500 SR
Queue Stats
17W - 13L
1,670 Elo+
Solo
Ymir
Ymir
Rogue-Chlochette
Ymir
Level 9
God Stats
2W - 1L
1,500 SR
Queue Stats
28W - 25L
1,461 Elo+
Party 2
Izanami
Izanami
YSO_KilX
Izanami
Level 14
God Stats
6W - 17L
1,282 SR
Queue Stats
18W - 27L
1,322 Elo+
Party 2
Raijin
Raijin
xXZlzlFlotantXx
Raijin
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 10L
1,686 Elo+
Party 2
Bellona
Bellona
xXZlzlRampantXx
Bellona
Level 28
God Stats
5W - 6L
1,321 SR
Queue Stats
36W - 22L
1,571 Elo+
Party 2
Team Averages
Level 13
1,421 SR
1,542 Elo+

VS

Team Averages
Level 26
1,551 SR
1,459 Elo+
Anubis
Anubis
BLVCKSCORPIO
Anubis
Level 28
God Stats
22W - 25L
1,509 SR
Queue Stats
149W - 249L
1,421 Elo+
Party 3
Sun Wukong
Sun Wukong
KINDERDEMARS
Sun Wukong
Level 28
God Stats
7W - 8L
1,513 SR
Queue Stats
205W - 266L
1,396 Elo+
Party 3
Ymir
Ymir
Mariolka102
Ymir
Level 28
God Stats
2W - 3L
1,471 SR
Queue Stats
3W - 4L
1,441 Elo+
Party 1
Izanami
Izanami
Oziomek_00
Izanami
Level 23
God Stats
6W - 4L
1,646 SR
Queue Stats
8W - 5L
1,528 Elo+
Party 1
Arachne
Arachne
Respected112
Arachne
Level 22
God Stats
4W - 2L
1,614 SR
Queue Stats
30W - 27L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Headsetgg
Tiamat
18
1 / 1 / 4
11,145
587
13,937
13,529
19,686
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
0 / 5 / 5
9,374
493
977
11,071
6,680
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Izanami
YSO_KilX
Izanami
13
4 / 6 / 5
9,530
502
8,028
12,197
3,938
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

18
6 / 4 / 3
11,585
610
14,616
10,545
3,603
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

20
16 / 0 / 1
12,749
671
16,058
12,578
8,224
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
14
2 / 10 / 1
8,843
465
4,920
16,296
6,671
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sun Wukong
KINDERDEMARS
Sun Wukong
15
1 / 1 / 0
8,933
470
3,829
15,308
10,864
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
4 / 6 / 5
9,687
510
5,577
18,809
17,624
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Izanami
Oziomek_00
Izanami
14
5 / 7 / 5
9,490
499
12,131
13,640
3,515
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Arachne
Respected112
Arachne
15
2 / 4 / 0
8,974
472
5,371
14,886
5,457
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
25
27
Kills
14
16
Deaths
28
18
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Anubis
2
10
1
0.25
W
Tiamat
Headsetgg
Tiamat
1
1
4
3
L
Sun Wukong
KINDERDEMARS
Sun Wukong
1
1
0
1
L
4
6
5
1.08
L
Izanami
Oziomek_00
Izanami
5
7
5
1.07
L
Arachne
Respected112
Arachne
2
4
0
0.5
W
0
5
5
0.5
W
Izanami
YSO_KilX
Izanami
4
6
5
1.08
W
6
4
3
1.88
W
16
0
1
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,616
Damage
31,828
59,920
Taken
78,939
42,131
Mitigated
44,131
18,294
Healing
17,618
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
4,920
251
215
3,288
16,296
6,671
1,134
8,615
7,107
48,110
0
W
Tiamat
Headsetgg
Tiamat
13,937
1,195
0
7,792
13,529
19,686
437
0
13,529
87,530
0
L
Sun Wukong
KINDERDEMARS
Sun Wukong
3,829
695
195
4,069
15,308
10,864
1,084
10,002
5,306
0
51,328
L
5,577
1,174
0
1,532
18,809
17,624
462
4,254
14,331
17,763
0
L
Izanami
Oziomek_00
Izanami
12,131
7,597
285
1,548
13,640
3,515
859
1,702
11,868
0
67,740
L
Arachne
Respected112
Arachne
5,371
3,525
0
6,486
14,886
5,457
0
4,383
10,467
0
66,842
W
977
124
0
0
11,071
6,680
409
3,190
7,881
13,841
0
W
Izanami
YSO_KilX
Izanami
8,028
4,399
273
2,542
12,197
3,938
1,843
1,839
10,358
0
50,269
W
14,616
913
0
1,591
10,545
3,603
350
3,513
7,032
87,661
0
W
16,058
8,057
0
6,096
12,578
8,224
0
2,106
10,472
0
114,498

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,383
Gold Earned
45,927
591
Minions Killed
453
0
Camps Cleared
0
1,835,532
Distance Traveled
1,742,958
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
8,843
465
97
5
0
306,126
1
W
Tiamat
11,145
587
160
8
0
366,590
2
L
Sun Wukong
8,933
470
116
6
0
410,362
5
L
Ymir
9,687
510
24
1
0
354,898
4
L
Izanami
9,490
499
116
6
0
315,637
3
L
Arachne
8,974
472
100
5
0
355,935
1
W
Ymir
9,374
493
26
1
0
341,855
0
W
Izanami
9,530
502
80
4
0
319,073
1
W
Raijin
11,585
610
160
8
0
368,641
4
W
Bellona
12,749
671
165
9
0
439,373
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role