Player Matchup

Artemis
Artemis
Jakene
Artemis
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 6L
1,131 Elo+
Solo
Cthulhu
Cthulhu
KamikazeBear156
Cthulhu
Level 25
God Stats
138W - 121L
1,520 SR
Queue Stats
159W - 165L
1,451 Elo+
Solo
Tiamat
Tiamat
SirNoobv
Tiamat
Level 28
God Stats
9W - 1L
1,635 SR
Queue Stats
17W - 8L
1,552 Elo+
Solo
Chaac
Chaac
TioBenGadura
Chaac
Level 26
God Stats
1W - 3L
1,154 SR
Queue Stats
71W - 76L
1,382 Elo+
Solo
Arachne
Arachne
empanada34
Arachne
Level 11
God Stats
1W - 2L
1,507 SR
Queue Stats
9W - 19L
1,456 Elo+
Solo
Team Averages
Level 19
1,463 SR
1,394 Elo+

VS

Team Averages
Level 10
1,404 SR
1,389 Elo+
Fenrir
Fenrir
CaIIMeLin
Fenrir
Level 4
God Stats
8W - 8L
1,190 SR
Queue Stats
25W - 41L
1,077 Elo+
Solo
Neith
Neith
Nexer1399
Neith
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 3L
1,722 Elo+
Solo
Cthulhu
Cthulhu
Ofamosospinas
Cthulhu
Level 5
God Stats
5W - 4L
1,409 SR
Queue Stats
5W - 6L
1,216 Elo+
Solo
Anubis
Anubis
Sad_Kimura-Sad
Anubis
Level 17
God Stats
19W - 23L
1,512 SR
Queue Stats
120W - 141L
1,394 Elo+
Solo
Ra
Ra
guibsoc
Ra
Level 23
God Stats
1W - 3L
1,409 SR
Queue Stats
20W - 13L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Jakene
Artemis
14
1 / 3 / 4
9,427
471
3,745
15,318
5,052
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
3 / 1 / 4
11,557
578
6,728
20,424
7,591
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Tiamat
SirNoobv
Tiamat
20
15 / 2 / 2
12,735
637
19,477
13,965
10,521
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
4 / 3 / 3
10,589
529
10,476
13,889
14,013
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Arachne
empanada34
Arachne
17
10 / 4 / 4
11,395
570
12,682
16,747
7,469
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
CaIIMeLin
Fenrir
9
3 / 5 / 6
7,755
388
2,851
8,012
2,733
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Neith
Nexer1399
Neith
9
0 / 4 / 0
6,657
333
3,107
6,702
2,138
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
13
1 / 8 / 3
8,050
403
12,171
19,023
13,428
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
3 / 10 / 2
10,004
500
12,923
18,172
9,243
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
6 / 6 / 4
11,140
557
8,573
13,251
8,320
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
28
33
Kills
13
13
Deaths
33
17
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Fenrir
CaIIMeLin
Fenrir
3
5
6
1.2
W
Artemis
Jakene
Artemis
1
3
4
1
W
3
1
4
5
L
Neith
Nexer1399
Neith
0
4
0
0
L
Cthulhu
1
8
3
0.31
L
3
10
2
0.4
W
Tiamat
SirNoobv
Tiamat
15
2
2
8
W
4
3
3
1.83
W
Arachne
empanada34
Arachne
10
4
4
3
L
6
6
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,108
Damage
39,625
80,343
Taken
65,160
44,646
Mitigated
35,862
29,733
Healing
11,800
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
CaIIMeLin
Fenrir
2,851
806
0
153
8,012
2,733
0
970
7,022
0
14,003
W
Artemis
Jakene
Artemis
3,745
2,270
0
8,786
15,318
5,052
1,923
1,945
13,373
0
59,597
W
6,728
535
140
7,102
20,424
7,591
2,223
11,919
8,505
56,275
0
L
Neith
Nexer1399
Neith
3,107
1,178
0
284
6,702
2,138
935
4,436
2,172
0
27,478
L
Cthulhu
12,171
1,843
0
1,540
19,023
13,428
0
5,986
12,923
34,751
0
L
12,923
647
0
5,774
18,172
9,243
53
12,463
5,355
57,452
0
W
Tiamat
SirNoobv
Tiamat
19,477
2,174
220
5,871
13,965
10,521
2,812
7,114
6,851
89,396
0
W
10,476
1,710
0
3,816
13,889
14,013
559
6,034
7,855
12,568
51,110
W
Arachne
empanada34
Arachne
12,682
7,770
0
3,798
16,747
7,469
2,327
6,655
10,092
0
62,698
L
8,573
1,639
616
3,433
13,251
8,320
142
3,959
9,210
60,332
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,703
Gold Earned
43,606
573
Minions Killed
340
0
Camps Cleared
0
1,728,007
Distance Traveled
1,406,650
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,755
388
31
2
0
270,617
0
W
Artemis
9,427
471
85
4
0
276,643
2
W
Cthulhu
11,557
578
112
6
0
340,357
5
L
Neith
6,657
333
54
3
0
191,667
4
L
Cthulhu
8,050
403
52
3
0
324,509
4
L
Anubis
10,004
500
85
4
0
288,113
0
W
Tiamat
12,735
637
147
7
0
363,416
1
W
Chaac
10,589
529
126
6
0
343,092
1
W
Arachne
11,395
570
103
5
0
404,499
0
L
Ra
11,140
557
118
6
0
331,744
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role