Player Matchup

Pele
Pele
JenuenCobra
Pele
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,192 Elo+
Solo
Cthulhu
Cthulhu
LeBagete
Cthulhu
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 18L
1,160 Elo+
Solo
Izanami
Izanami
funniestwo
Izanami
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 14L
1,352 Elo+
Party 2
Hachiman
Hachiman
kasinus
Hachiman
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ra
Ra
yassinchatibi
Ra
Level 6
God Stats
2W - 3L
1,387 SR
Queue Stats
9W - 15L
1,225 Elo+
Party 2
Team Averages
Level 7
1,477 SR
1,286 Elo+

VS

Team Averages
Level 3
1,431 SR
1,276 Elo+
Hachiman
Hachiman
apf19on1x
Hachiman
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Ares
Ares
helpheisinmyroom
Ares
Level 1
God Stats
3W - 1L
1,500 SR
Queue Stats
15W - 11L
1,500 Elo+
Solo
Yemoja
Yemoja
lanzknecht
Yemoja
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,180 Elo+
Party 1
Anubis
Anubis
odst15ethan
Anubis
Level 5
God Stats
2W - 2L
1,156 SR
Queue Stats
3W - 4L
1,020 Elo+
Solo
Skadi
Skadi
sterben2137
Skadi
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,180 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 3 / 0
5,198
473
1,632
5,153
1,393
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cthulhu
LeBagete
Cthulhu
9
4 / 2 / 0
5,688
517
4,006
7,706
6,858
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
funniestwo
Izanami
8
1 / 5 / 4
5,323
484
2,932
6,862
2,051
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hachiman
kasinus
Hachiman
6
0 / 7 / 0
4,399
400
1,600
7,034
1,708
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

10
5 / 6 / 0
6,314
574
6,218
8,097
2,203
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
apf19on1x
Hachiman
8
0 / 4 / 2
5,302
482
2,020
7,267
1,674
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
10 / 0 / 2
7,871
716
8,761
6,502
3,379
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Yemoja
lanzknecht
Yemoja
9
3 / 3 / 4
6,329
575
2,622
5,453
3,543
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Anubis
11
4 / 4 / 1
6,803
618
3,558
4,901
2,409
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

8
4 / 1 / 2
5,812
528
4,382
5,175
1,288
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
32
11
Kills
21
23
Deaths
12
4
Assists
11
Player
Kills
Deaths
Assists
KDA
L
1
3
0
0.33
L
Cthulhu
LeBagete
Cthulhu
4
2
0
2
W
Hachiman
apf19on1x
Hachiman
0
4
2
0.25
L
Izanami
funniestwo
Izanami
1
5
4
0.6
W
10
0
2
11
L
Hachiman
kasinus
Hachiman
0
7
0
0
W
Yemoja
lanzknecht
Yemoja
3
3
4
1.67
W
Anubis
4
4
1
1.13
W
4
1
2
5
L
5
6
0
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,388
Damage
21,343
34,852
Taken
29,298
14,213
Mitigated
12,293
2,391
Healing
7,292
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,632
723
0
195
5,153
1,393
0
1,945
3,208
0
23,922
L
Cthulhu
LeBagete
Cthulhu
4,006
595
0
0
7,706
6,858
150
3,135
4,571
14,728
0
W
Hachiman
apf19on1x
Hachiman
2,020
1,505
0
2,602
7,267
1,674
0
1,249
5,972
0
20,393
L
Izanami
funniestwo
Izanami
2,932
1,745
0
250
6,862
2,051
290
2,090
4,772
0
22,385
W
8,761
805
0
2,428
6,502
3,379
0
2,172
4,242
36,607
0
L
Hachiman
kasinus
Hachiman
1,600
1,190
0
1,303
7,034
1,708
155
1,697
5,337
0
6,601
W
Yemoja
lanzknecht
Yemoja
2,622
975
727
180
5,453
3,543
344
1,853
3,600
13,265
0
W
Anubis
3,558
347
0
50
4,901
2,409
518
3,371
1,182
27,929
0
W
4,382
2,368
0
1,305
5,175
1,288
189
1,097
4,078
0
16,142
L
6,218
461
0
643
8,097
2,203
610
6,074
2,023
29,467
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,922
Gold Earned
32,117
179
Minions Killed
192
0
Camps Cleared
0
906,580
Distance Traveled
981,973
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
5,198
473
52
5
0
120,865
2
L
Cthulhu
5,688
517
25
2
0
219,762
2
W
Hachiman
5,302
482
31
3
0
173,770
2
L
Izanami
5,323
484
32
3
0
195,298
0
W
Ares
7,871
716
69
6
0
225,404
2
L
Hachiman
4,399
400
14
1
0
167,423
2
W
Yemoja
6,329
575
23
2
0
187,577
2
W
Anubis
6,803
618
45
4
0
201,881
3
W
Skadi
5,812
528
24
2
0
193,341
1
L
Ra
6,314
574
56
5
0
203,232
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role