Player Matchup

Neith
Neith
 
Neith
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
Hėrmes
He Bo
Level 156
God Stats
2W - 0L
1,714 SR
Queue Stats
151W - 118L
1,590 Elo+
Party 1
Khepri
Khepri
Nubarion
Khepri
Level 160
God Stats
10W - 5L
1,614 SR
Queue Stats
808W - 665L
1,610 Elo+
Party 1
Vulcan
Vulcan
Nunvi
Vulcan
Level 154
God Stats
1W - 5L
1,193 SR
Queue Stats
312W - 247L
1,585 Elo+
Party 1
Zhong Kui
Zhong Kui
k011
Zhong Kui
Level 152
God Stats
3W - 4L
1,295 SR
Queue Stats
322W - 303L
1,577 Elo+
Party 1
Team Averages
Level 154
1,463 SR
1,572 Elo+

VS

Team Averages
Level 119
1,507 SR
1,529 Elo+
Merlin
Merlin
 
Merlin
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Apollo
Apollo
 
Apollo
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ao Kuang
Ao Kuang
Arqetect
Ao Kuang
Level 160
God Stats
3W - 5L
1,530 SR
Queue Stats
504W - 560L
1,570 Elo+
Solo
Cernunnos
Cernunnos
Bnic3
Cernunnos
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
87W - 98L
1,544 Elo+
Solo
Janus
Janus
TuculitoMami
Janus
Level 44
God Stats
3W - 6L
1,505 SR
Queue Stats
249W - 200L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
13
2 / 0 / 10
7,697
962
6,005
6,177
3,628
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

He Bo
Hėrmes
He Bo
15
9 / 0 / 5
8,625
1,078
8,704
4,595
2,568
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Khepri
Nubarion
Khepri
12
0 / 2 / 13
7,582
948
2,232
6,401
7,848
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Vulcan
Nunvi
Vulcan
14
3 / 0 / 10
7,890
986
8,101
3,717
2,093
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Zhong Kui
k011
Zhong Kui
13
1 / 0 / 9
7,673
959
3,035
8,523
10,218
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
0 / 3 / 1
6,250
781
3,106
5,855
2,129
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apollo
 
Apollo
9
0 / 5 / 1
5,757
720
3,161
6,937
2,413
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ao Kuang
Arqetect
Ao Kuang
12
0 / 2 / 2
5,961
745
1,869
5,583
2,156
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cernunnos
Bnic3
Cernunnos
12
2 / 2 / 0
6,362
795
4,368
6,171
2,392
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
0 / 3 / 1
6,227
778
5,963
4,152
1,440
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
7
15
Kills
2
2
Deaths
15
47
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
2
0
10
7
L
Merlin
 
Merlin
0
3
1
0.17
L
Apollo
 
Apollo
0
5
1
0.1
L
Ao Kuang
Arqetect
Ao Kuang
0
2
2
0.5
L
Cernunnos
Bnic3
Cernunnos
2
2
0
1
W
He Bo
Hėrmes
He Bo
9
0
5
11.5
W
Khepri
Nubarion
Khepri
0
2
13
3.25
W
Vulcan
Nunvi
Vulcan
3
0
10
8
L
0
3
1
0.17
W
Zhong Kui
k011
Zhong Kui
1
0
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,077
Damage
18,467
29,413
Taken
28,698
26,355
Mitigated
10,530
9,142
Healing
7,060
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
6,005
2,017
152
2,894
6,177
3,628
2,498
2,102
4,075
0
15,802
L
Merlin
 
Merlin
3,106
52
588
1,148
5,855
2,129
0
5,055
800
15,914
0
L
Apollo
 
Apollo
3,161
1,178
614
539
6,937
2,413
0
5,190
1,747
0
5,804
L
Ao Kuang
Arqetect
Ao Kuang
1,869
248
463
981
5,583
2,156
0
3,569
2,014
2,373
0
L
Cernunnos
Bnic3
Cernunnos
4,368
1,054
379
1,119
6,171
2,392
0
5,385
786
0
10,142
W
He Bo
Hėrmes
He Bo
8,704
286
300
227
4,595
2,568
654
2,124
2,471
17,795
0
W
Khepri
Nubarion
Khepri
2,232
160
0
990
6,401
7,848
203
2,233
4,168
4,856
0
W
Vulcan
Nunvi
Vulcan
8,101
3,572
1,107
638
3,717
2,093
1,328
602
3,115
21,916
0
L
5,963
154
561
668
4,152
1,440
0
2,873
1,279
22,966
0
W
Zhong Kui
k011
Zhong Kui
3,035
144
323
2,511
8,523
10,218
1,199
3,877
4,646
16,250
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,467
Gold Earned
30,557
101
Minions Killed
86
0
Camps Cleared
0
797,058
Distance Traveled
692,388
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,697
962
18
2
0
128,884
1
L
Merlin
6,250
781
21
3
0
150,762
0
L
Apollo
5,757
720
12
2
0
137,292
4
L
Ao Kuang
5,961
745
2
0
0
125,610
2
L
Cernunnos
6,362
795
17
2
0
130,417
4
W
He Bo
8,625
1,078
30
4
0
175,912
5
W
Khepri
7,582
948
4
1
0
140,174
2
W
Vulcan
7,890
986
19
2
0
170,394
0
L
Janus
6,227
778
34
4
0
148,307
1
W
Zhong Kui
7,673
959
30
4
0
181,694
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role