Player Matchup

Da Ji
Da Ji
Dark-_-Troper
Da Ji
Level 69
God Stats
7W - 9L
1,126 SR
Queue Stats
210W - 211L
1,392 Elo+
Solo
Ares
Ares
DiiipsY z7
Ares
Level 11
God Stats
1W - 1L
1,192 SR
Queue Stats
1W - 3L
1,153 Elo+
Party 2
Chaac
Chaac
GldnBoy RnKz320
Chaac
Level 25
God Stats
2W - 1L
1,500 SR
Queue Stats
18W - 40L
1,202 Elo+
Party 2
Apollo
Apollo
KauanDreamy
Apollo
Level 82
God Stats
4W - 4L
1,655 SR
Queue Stats
319W - 353L
1,362 Elo+
Party 2
Ra
Ra
U Sem Causa
Ra
Level 97
God Stats
67W - 58L
1,498 SR
Queue Stats
188W - 226L
1,446 Elo+
Party 2
Team Averages
Level 57
1,394 SR
1,311 Elo+

VS

Team Averages
Level 53
1,416 SR
1,336 Elo+
Neith
Neith
Jefferson0
Neith
Level 120
God Stats
18W - 14L
1,547 SR
Queue Stats
59W - 79L
1,386 Elo+
Solo
Bacchus
Bacchus
TeK-_-P1LLAR
Bacchus
Level 17
God Stats
5W - 15L
1,199 SR
Queue Stats
61W - 128L
1,252 Elo+
Party 1
Nemesis
Nemesis
cuenco_dormilon
Nemesis
Level 72
God Stats
0W - 1L
1,500 SR
Queue Stats
148W - 173L
1,406 Elo+
Party 1
Danzaburou
Danzaburou
ramses668899rage
Danzaburou
Level 27
God Stats
8W - 14L
1,331 SR
Queue Stats
87W - 145L
1,334 Elo+
Party 1
Janus
Janus
rocconahuel
Janus
Level 31
God Stats
9W - 13L
1,500 SR
Queue Stats
145W - 244L
1,305 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
8 / 3 / 2
8,400
560
7,333
10,521
4,053
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

10
0 / 1 / 5
7,057
470
2,261
8,945
5,753
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
1 / 0 / 1
7,940
529
4,907
6,893
4,877
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Apollo
12
6 / 3 / 1
7,585
506
8,011
9,158
2,836
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

16
6 / 1 / 5
9,493
633
8,486
5,593
2,298
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
13
2 / 3 / 0
7,915
528
5,349
9,662
3,209
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bacchus
TeK-_-P1LLAR
Bacchus
10
0 / 4 / 3
6,915
461
4,454
11,320
11,121
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
0 / 5 / 0
7,275
485
2,920
11,813
3,879
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Danzaburou
ramses668899rage
Danzaburou
10
4 / 5 / 0
6,885
459
9,431
9,823
2,799
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

13
2 / 5 / 0
7,604
507
2,780
8,025
2,288
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
11
21
Kills
8
8
Deaths
22
14
Assists
3
Player
Kills
Deaths
Assists
KDA
W
8
3
2
3
W
0
1
5
2.5
W
1
0
1
1.5
L
Neith
2
3
0
0.67
W
Apollo
6
3
1
2.17
L
Bacchus
TeK-_-P1LLAR
Bacchus
0
4
3
0.38
W
6
1
5
8.5
L
0
5
0
0
L
Danzaburou
ramses668899rage
Danzaburou
4
5
0
0.8
L
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,998
Damage
24,934
41,110
Taken
50,643
19,817
Mitigated
23,296
10,881
Healing
8,262
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,333
1,529
0
1,285
10,521
4,053
0
440
10,081
0
49,849
W
2,261
121
0
0
8,945
5,753
30
2,487
6,458
9,147
0
W
4,907
979
0
4,448
6,893
4,877
243
0
6,893
0
37,368
L
Neith
5,349
2,932
0
2,243
9,662
3,209
689
659
8,438
0
48,457
W
Apollo
8,011
4,246
0
2,692
9,158
2,836
2,297
1,956
7,202
0
43,389
L
Bacchus
TeK-_-P1LLAR
Bacchus
4,454
748
0
3,217
11,320
11,121
66
1,314
9,972
16,328
0
W
8,486
722
294
2,162
5,593
2,298
1,405
2,351
3,242
61,156
0
L
2,920
847
0
1,351
11,813
3,879
0
2,013
9,619
0
56,757
L
Danzaburou
ramses668899rage
Danzaburou
9,431
4,293
0
609
9,823
2,799
492
1,474
8,309
0
35,965
L
2,780
161
60
782
8,025
2,288
235
4,867
2,996
34,088
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,475
Gold Earned
36,594
371
Minions Killed
338
0
Camps Cleared
0
1,436,438
Distance Traveled
1,406,483
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
8,400
560
71
5
0
285,970
0
W
Ares
7,057
470
13
1
0
306,708
0
W
Chaac
7,940
529
86
6
0
257,663
0
L
Neith
7,915
528
96
6
0
258,110
0
W
Apollo
7,585
506
71
5
0
276,238
2
L
Bacchus
6,915
461
20
1
0
290,560
1
W
Ra
9,493
633
130
9
0
309,859
2
L
Nemesis
7,275
485
101
7
0
325,353
1
L
Danzaburou
6,885
459
64
4
0
272,948
5
L
Janus
7,604
507
57
4
0
259,512
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role