Player Matchup

Xing Tian
Xing Tian
 
Xing Tian
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
Bottlenose87
Jormungandr
Level 27
God Stats
10W - 7L
1,275 SR
Queue Stats
251W - 231L
1,466 Elo+
Party 1
Vamana
Vamana
That Ashy Guy
Vamana
Level 93
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 11L
1,239 Elo+
Party 3
Chang'e
Chang'e
izzanah
Chang'e
Level 142
God Stats
3W - 1L
1,500 SR
Queue Stats
192W - 182L
1,500 Elo+
Party 1
Vulcan
Vulcan
oPSYCHOTICSo
Vulcan
Level 139
God Stats
5W - 0L
1,196 SR
Queue Stats
208W - 232L
1,485 Elo+
Party 3
Team Averages
Level 86
1,394 SR
1,438 Elo+

VS

Team Averages
Level 80
1,594 SR
1,494 Elo+
He Bo
He Bo
Aie_Sa_Pikk
He Bo
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
318W - 298L
1,401 Elo+
Solo
Janus
Janus
AtomowyKrolik
Janus
Level 108
God Stats
8W - 8L
1,539 SR
Queue Stats
542W - 565L
1,486 Elo+
Solo
Sobek
Sobek
Gizmondo
Sobek
Level 108
God Stats
6W - 7L
1,587 SR
Queue Stats
274W - 267L
1,523 Elo+
Solo
Horus
Horus
Morganon
Horus
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Xing Tian
Xing Tian
powahi
Xing Tian
Level 125
God Stats
6W - 2L
1,846 SR
Queue Stats
416W - 423L
1,562 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
20
5 / 1 / 13
12,688
746
15,463
23,100
26,786
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jormungandr
Bottlenose87
Jormungandr
19
5 / 3 / 12
11,832
696
16,071
17,877
21,002
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

17
7 / 4 / 8
11,530
678
15,935
17,950
13,331
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chang'e
izzanah
Chang'e
19
4 / 1 / 14
11,514
677
12,301
16,850
16,989
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Vulcan
19
3 / 1 / 15
11,810
695
29,406
10,412
5,414
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 8 / 6
9,850
579
13,480
11,368
6,093
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
1 / 7 / 5
9,632
567
19,004
13,251
7,387
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sobek
Gizmondo
Sobek
19
4 / 3 / 6
10,609
624
16,431
38,195
38,992
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Horus
Morganon
Horus
17
2 / 3 / 7
9,869
581
9,725
20,939
25,590
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Xing Tian
powahi
Xing Tian
18
1 / 3 / 7
10,766
633
11,615
23,049
37,470
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
41
24
Kills
10
10
Deaths
24
62
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
 
Xing Tian
5
1
13
11.5
L
2
8
6
0.63
L
1
7
5
0.5
W
Jormungandr
Bottlenose87
Jormungandr
5
3
12
3.67
L
Sobek
Gizmondo
Sobek
4
3
6
2.33
L
Horus
Morganon
Horus
2
3
7
1.83
W
7
4
8
2.75
W
Chang'e
izzanah
Chang'e
4
1
14
11
W
Vulcan
3
1
15
10.5
L
Xing Tian
powahi
Xing Tian
1
3
7
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,176
Damage
70,255
86,189
Taken
106,802
83,522
Mitigated
115,532
47,450
Healing
50,235
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
 
Xing Tian
15,463
1,796
3,535
5,232
23,100
26,786
665
15,461
7,639
27,993
0
L
13,480
166
1,234
379
11,368
6,093
0
7,336
4,032
23,167
0
L
19,004
729
915
1,122
13,251
7,387
0
8,253
4,998
47,795
0
W
Jormungandr
Bottlenose87
Jormungandr
16,071
3,572
791
637
17,877
21,002
722
12,374
5,503
38,743
0
L
Sobek
Gizmondo
Sobek
16,431
1,346
3,250
19,047
38,195
38,992
273
27,456
10,739
35,775
0
L
Horus
Morganon
Horus
9,725
4,554
7,818
7,448
20,939
25,590
0
16,400
4,539
0
18,784
W
15,935
6,907
1,712
4,972
17,950
13,331
1,235
12,631
5,319
0
26,852
W
Chang'e
izzanah
Chang'e
12,301
2,169
17,318
9,337
16,850
16,989
1,541
12,713
4,137
27,936
0
W
Vulcan
29,406
12,141
1,915
2,001
10,412
5,414
749
7,351
3,061
47,372
0
L
Xing Tian
powahi
Xing Tian
11,615
761
2,488
6,534
23,049
37,470
0
13,796
9,253
25,557
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,374
Gold Earned
50,726
150
Minions Killed
154
0
Camps Cleared
0
1,676,185
Distance Traveled
1,493,634
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
12,688
746
22
1
0
367,445
4
L
He Bo
9,850
579
23
1
0
263,796
1
L
Janus
9,632
567
65
4
0
285,108
0
W
Jormungandr
11,832
696
41
2
0
293,531
0
L
Sobek
10,609
624
35
2
0
308,428
0
L
Horus
9,869
581
9
1
0
302,303
0
W
Vamana
11,530
678
27
2
0
318,290
1
W
Chang'e
11,514
677
20
1
0
336,240
3
W
Vulcan
11,810
695
40
2
0
360,679
0
L
Xing Tian
10,766
633
22
1
0
333,999
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role