Player Matchup

Ymir
Ymir
Darkriamon
Ymir
Level 27
God Stats
38W - 43L
1,507 SR
Queue Stats
506W - 494L
1,475 Elo+
Solo
Neith
Neith
Imortal_Foe
Neith
Level 28
God Stats
5W - 5L
1,554 SR
Queue Stats
54W - 30L
1,605 Elo+
Solo
Loki
Loki
TC Nanooks91
Loki
Level 6
God Stats
3W - 3L
1,500 SR
Queue Stats
15W - 14L
1,797 Elo+
Solo
Yemoja
Yemoja
reckinutoday
Yemoja
Level 16
God Stats
8W - 2L
1,796 SR
Queue Stats
27W - 17L
1,637 Elo+
Solo
Osiris
Osiris
venus893fierce
Osiris
Level 10
God Stats
2W - 0L
1,500 SR
Queue Stats
16W - 11L
1,537 Elo+
Solo
Team Averages
Level 17
1,572 SR
1,610 Elo+

VS

Team Averages
Level 18
1,570 SR
1,504 Elo+
Susano
Susano
Candy_Jedi
Susano
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 20L
1,499 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
ISMAIL-YT_BK
Morgan Le Fay
Level 25
God Stats
7W - 6L
1,525 SR
Queue Stats
131W - 154L
1,506 Elo+
Solo
Anubis
Anubis
Onlyfans_Csoma
Anubis
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 10L
1,499 Elo+
Party 1
Vulcan
Vulcan
Saviee
Vulcan
Level 18
God Stats
2W - 6L
1,552 SR
Queue Stats
109W - 114L
1,509 Elo+
Solo
Cthulhu
Cthulhu
V9Godlike
Cthulhu
Level 23
God Stats
0W - 2L
1,772 SR
Queue Stats
45W - 56L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 1 / 17
9,970
586
10,732
15,151
14,751
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
3 / 1 / 7
10,335
608
7,423
10,348
4,619
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
3 / 2 / 7
8,331
490
5,857
7,748
2,567
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Yemoja
15
8 / 0 / 14
10,583
623
8,479
13,095
12,390
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
14 / 3 / 8
10,565
621
12,417
10,403
6,524
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
Candy_Jedi
Susano
10
0 / 5 / 2
6,909
406
3,471
10,813
3,533
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morgan Le Fay
ISMAIL-YT_BK
Morgan Le Fay
14
1 / 7 / 0
8,274
487
8,405
11,684
4,224
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 10 / 0
6,460
380
4,584
11,046
5,118
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Vulcan
Saviee
Vulcan
14
4 / 5 / 0
8,797
517
11,591
10,786
3,786
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
V9Godlike
Cthulhu
9
2 / 6 / 0
6,881
405
4,604
16,440
12,447
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
9
33
Kills
7
7
Deaths
33
53
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Susano
Candy_Jedi
Susano
0
5
2
0.2
W
5
1
17
13.5
L
Morgan Le Fay
ISMAIL-YT_BK
Morgan Le Fay
1
7
0
0.14
W
3
1
7
6.5
L
0
10
0
0
L
Vulcan
Saviee
Vulcan
4
5
0
0.8
W
3
2
7
3.25
L
Cthulhu
V9Godlike
Cthulhu
2
6
0
0.33
W
Yemoja
8
0
14
15
W
14
3
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,908
Damage
32,655
56,745
Taken
60,769
40,851
Mitigated
29,108
16,041
Healing
11,179
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Susano
Candy_Jedi
Susano
3,471
819
0
2,670
10,813
3,533
1,053
3,098
7,715
0
25,838
W
10,732
2,045
132
4,458
15,151
14,751
521
8,234
6,814
32,541
0
L
Morgan Le Fay
ISMAIL-YT_BK
Morgan Le Fay
8,405
591
0
2,553
11,684
4,224
1,306
3,004
8,680
53,780
0
W
7,423
2,878
0
4,294
10,348
4,619
5,018
5,406
4,880
0
100,156
L
4,584
380
0
1,287
11,046
5,118
655
3,957
7,089
25,392
0
L
Vulcan
Saviee
Vulcan
11,591
6,079
0
2,616
10,786
3,786
920
2,377
8,409
54,914
0
W
5,857
2,275
0
153
7,748
2,567
169
3,943
3,645
0
23,477
L
Cthulhu
V9Godlike
Cthulhu
4,604
585
215
1,838
16,440
12,447
542
6,775
9,665
19,392
0
W
Yemoja
8,479
1,325
2,932
3,150
13,095
12,390
233
5,408
7,531
40,315
0
W
12,417
4,750
0
922
10,403
6,524
552
5,577
4,691
0
47,820

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,784
Gold Earned
37,321
432
Minions Killed
312
0
Camps Cleared
0
1,662,408
Distance Traveled
1,362,152
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
6,909
406
52
3
0
294,071
0
W
Ymir
9,970
586
56
3
0
289,636
1
L
Morgan Le Fay
8,274
487
92
5
0
293,420
2
W
Neith
10,335
608
185
11
0
306,969
0
L
Anubis
6,460
380
42
2
0
269,223
4
L
Vulcan
8,797
517
97
6
0
279,594
0
W
Loki
8,331
490
54
3
0
340,821
0
L
Cthulhu
6,881
405
29
2
0
225,844
0
W
Yemoja
10,583
623
63
4
0
326,403
2
W
Osiris
10,565
621
74
4
0
398,579
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role