Player Matchup

Cthulhu
Cthulhu
Silver I
Hazuki
Cthulhu
Silver I
Level 160
God Stats
10W - 1L
1,781 SR
Queue Stats
37W - 8L
1,580 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Silver I
Kazuyа
Ah Muzen Cab
Silver I
Level 36
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 0L
1,580 MMR
Party 1
Tiamat
Tiamat
Bronze III
x AquaInferno x
Tiamat
Bronze III
Level 130
God Stats
3W - 0L
1,644 SR
Queue Stats
3W - 0L
1,526 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 109
1,641 SR
1,562 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 103
1,505 SR
1,567 MMR
Neith
Neith
Gold II
MarioZelda_S
Neith
Gold II
Level 82
God Stats
11W - 23L
1,470 SR
Queue Stats
134W - 153L
1,552 MMR
Party 2
Vulcan
Vulcan
Gold III
TheD21
Vulcan
Gold III
Level 146
God Stats
5W - 5L
1,592 SR
Queue Stats
35W - 43L
1,576 MMR
Solo
Artio
Artio
Gold III
VerbalDevotee59
Artio
Gold III
Level 81
God Stats
6W - 13L
1,452 SR
Queue Stats
150W - 170L
1,573 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Hazuki
Cthulhu
12
2 / 0 / 5
8,183
818
7,174
5,721
5,317
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ah Muzen Cab
Kazuyа
Ah Muzen Cab
12
8 / 1 / 2
8,825
883
15,394
9,065
3,036
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
0 / 0 / 6
7,344
734
6,209
6,113
4,550
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
Morgan Le FayGilgameshSetAthenaThoth

VS

Bans
ChaacAresHadesHou YiAh Puch
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 0
6,280
628
3,681
8,740
3,392
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Vulcan
TheD21
Vulcan
11
1 / 4 / 0
7,072
707
6,708
8,969
4,003
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
0 / 3 / 0
6,527
653
2,431
14,883
13,947
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
1
10
Kills
1
1
Deaths
10
13
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Hazuki
Cthulhu
2
0
5
4.5
W
Ah Muzen Cab
Kazuyа
Ah Muzen Cab
8
1
2
9
L
0
3
0
0
L
Vulcan
TheD21
Vulcan
1
4
0
0.25
L
0
3
0
0
W
0
0
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,777
Damage
12,820
20,899
Taken
32,592
12,903
Mitigated
21,342
8,340
Healing
7,065
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Hazuki
Cthulhu
7,174
0
434
1,811
5,721
5,317
0
2,371
3,350
23,702
0
W
Ah Muzen Cab
Kazuyа
Ah Muzen Cab
15,394
8,102
0
3,736
9,065
3,036
2,820
3,454
5,611
0
41,017
L
3,681
1,085
0
1,357
8,740
3,392
0
4,696
4,044
0
22,697
L
Vulcan
TheD21
Vulcan
6,708
2,757
0
1,707
8,969
4,003
0
3,867
5,102
30,982
0
L
2,431
129
961
3,040
14,883
13,947
0
4,820
10,063
9,012
0
W
6,209
437
0
2,359
6,113
4,550
276
3,314
2,799
33,979
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,352
Gold Earned
19,879
157
Minions Killed
128
0
Camps Cleared
0
607,159
Distance Traveled
547,342
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,183
818
42
4
0
218,980
1
W
Ah Muzen Cab
8,825
883
57
6
0
173,944
0
L
Neith
6,280
628
55
6
0
186,009
1
L
Vulcan
7,072
707
50
5
0
171,452
2
L
Artio
6,527
653
23
2
0
189,881
1
W
Tiamat
7,344
734
58
6
0
214,235
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role