Player Matchup

Skadi
Skadi
Le_Grand_Flyer
Skadi
Level 15
God Stats
4W - 3L
1,513 SR
Queue Stats
25W - 28L
1,394 Elo+
Party 3
Cthulhu
Cthulhu
Mrcolerique
Cthulhu
Level 8
God Stats
14W - 12L
1,442 SR
Queue Stats
16W - 18L
1,321 Elo+
Party 3
Raijin
Raijin
Oursin2Mer
Raijin
Level 15
God Stats
2W - 2L
1,462 SR
Queue Stats
25W - 30L
1,361 Elo+
Party 3
Pele
Pele
Srawzen
Pele
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 26L
1,262 Elo+
Party 2
Ymir
Ymir
yossber
Ymir
Level 4
God Stats
1W - 2L
1,343 SR
Queue Stats
4W - 9L
1,258 Elo+
Party 2
Team Averages
Level 10
1,452 SR
1,319 Elo+

VS

Team Averages
Level 4
1,194 SR
1,157 Elo+
Danzaburou
Danzaburou
Diegonza
Danzaburou
Level 5
God Stats
1W - 3L
1,118 SR
Queue Stats
3W - 7L
1,261 Elo+
Solo
Bacchus
Bacchus
Fanikazavka
Bacchus
Level 4
God Stats
0W - 3L
1,269 SR
Queue Stats
1W - 6L
1,131 Elo+
Party 1
Merlin
Merlin
PlootGK
Merlin
Level 4
God Stats
0W - 4L
1,167 SR
Queue Stats
1W - 6L
1,131 Elo+
Party 1
Anubis
Anubis
Saaaadow
Anubis
Level 3
God Stats
1W - 3L
1,251 SR
Queue Stats
1W - 6L
1,131 Elo+
Party 1
Sol
Sol
Wialaim
Sol
Level 4
God Stats
1W - 4L
1,167 SR
Queue Stats
1W - 6L
1,131 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
19 / 8 / 18
16,323
1,360
30,437
18,863
4,547
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cthulhu
Mrcolerique
Cthulhu
20
7 / 3 / 38
15,258
1,272
21,893
24,469
33,849
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Raijin
Oursin2Mer
Raijin
20
19 / 6 / 17
15,867
1,322
27,437
18,421
5,538
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Pele
Srawzen
Pele
20
2 / 9 / 30
12,609
1,051
13,421
24,198
6,522
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Ymir
yossber
Ymir
20
3 / 4 / 19
12,001
1,000
12,409
20,737
20,208
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Team 1 Tickets

96

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Diegonza
Danzaburou
19
3 / 9 / 10
12,037
1,003
9,829
17,042
6,194
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bacchus
Fanikazavka
Bacchus
20
3 / 6 / 24
13,130
1,094
14,769
19,508
24,379
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Merlin
PlootGK
Merlin
20
4 / 15 / 18
13,276
1,106
14,467
22,956
7,910
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anubis
Saaaadow
Anubis
20
16 / 10 / 14
16,380
1,365
46,282
30,179
14,463
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sol
19
4 / 12 / 17
12,749
1,062
14,048
23,228
7,440
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

172
Kill Participation
113
50
Kills
30
30
Deaths
52
122
Assists
83
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Diegonza
Danzaburou
3
9
10
0.89
L
Bacchus
Fanikazavka
Bacchus
3
6
24
2.5
W
19
8
18
3.5
W
Cthulhu
Mrcolerique
Cthulhu
7
3
38
8.67
W
Raijin
Oursin2Mer
Raijin
19
6
17
4.58
L
Merlin
PlootGK
Merlin
4
15
18
0.87
L
Anubis
Saaaadow
Anubis
16
10
14
2.3
W
Pele
Srawzen
Pele
2
9
30
1.89
L
Sol
4
12
17
1.04
W
Ymir
yossber
Ymir
3
4
19
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

105,597
Damage
99,395
106,688
Taken
112,913
70,664
Mitigated
60,386
5,616
Healing
22,249
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Diegonza
Danzaburou
9,829
3,209
0
1,226
17,042
6,194
0
8,053
8,989
0
28,197
L
Bacchus
Fanikazavka
Bacchus
14,769
1,368
0
267
19,508
24,379
0
10,487
9,021
23,418
0
W
30,437
15,270
0
1,829
18,863
4,547
0
17,320
1,543
0
54,933
W
Cthulhu
Mrcolerique
Cthulhu
21,893
1,567
1,153
0
24,469
33,849
0
21,123
3,346
40,334
0
W
Raijin
Oursin2Mer
Raijin
27,437
4,308
480
1,432
18,421
5,538
0
13,313
5,108
44,883
0
L
Merlin
PlootGK
Merlin
14,467
2,223
435
976
22,956
7,910
0
14,194
8,762
40,211
0
L
Anubis
Saaaadow
Anubis
46,282
2,180
734
14,968
30,179
14,463
0
16,539
13,640
73,705
0
W
Pele
Srawzen
Pele
13,421
3,054
0
722
24,198
6,522
0
20,282
3,916
0
29,090
L
Sol
14,048
5,260
0
3,643
23,228
7,440
0
12,466
10,762
36,365
0
W
Ymir
yossber
Ymir
12,409
899
0
0
20,737
20,208
0
17,528
3,209
25,705
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,058
Gold Earned
67,572
198
Minions Killed
214
8
Camps Cleared
3
1,070,552
Distance Traveled
1,086,618
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
12,037
1,003
44
4
1
171,393
0
L
Bacchus
13,130
1,094
17
1
0
272,670
3
W
Skadi
16,323
1,360
39
3
4
185,924
0
W
Cthulhu
15,258
1,272
46
4
1
259,701
0
W
Raijin
15,867
1,322
40
3
3
215,575
0
L
Merlin
13,276
1,106
60
5
0
203,096
0
L
Anubis
16,380
1,365
53
4
2
205,919
1
W
Pele
12,609
1,051
41
3
0
227,854
1
L
Sol
12,749
1,062
40
3
0
233,540
0
W
Ymir
12,001
1,000
32
3
0
181,498
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role