Player Matchup

Fenrir
Fenrir
AcronycaI
Fenrir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Artemis
Artemis
Cyilcal
Artemis
Level 3
God Stats
15W - 13L
1,720 SR
Queue Stats
194W - 199L
1,613 Elo+
Solo
Ravana
Ravana
DABABA4KT
Ravana
Level 18
God Stats
23W - 19L
1,421 SR
Queue Stats
127W - 129L
1,555 Elo+
Solo
Bellona
Bellona
Idgits420
Bellona
Level 26
God Stats
0W - 2L
1,205 SR
Queue Stats
51W - 43L
1,487 Elo+
Solo
Scylla
Scylla
Lolyttamed
Scylla
Level 14
God Stats
11W - 19L
1,500 SR
Queue Stats
92W - 146L
1,323 Elo+
Solo
Team Averages
Level 13
1,469 SR
1,496 Elo+

VS

Team Averages
Level 17
1,571 SR
1,499 Elo+
Jing Wei
Jing Wei
AgentMarshall03
Jing Wei
Level 18
God Stats
4W - 0L
1,323 SR
Queue Stats
77W - 75L
1,616 Elo+
Solo
Yemoja
Yemoja
Nexer1399
Yemoja
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Arachne
Arachne
ZURKSEY
Arachne
Level 24
God Stats
3W - 1L
1,713 SR
Queue Stats
116W - 74L
1,624 Elo+
Solo
Mercury
Mercury
estbnjim567
Mercury
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 8L
1,392 Elo+
Solo
Mulan
Mulan
nate6661940
Mulan
Level 14
God Stats
4W - 0L
1,817 SR
Queue Stats
132W - 137L
1,365 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
AcronycaI
Fenrir
18
7 / 10 / 5
11,499
442
12,050
18,357
11,996
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Artemis
Cyilcal
Artemis
17
3 / 10 / 9
11,155
429
13,426
19,478
8,520
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ravana
DABABA4KT
Ravana
20
10 / 6 / 8
14,097
542
23,717
18,056
16,465
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bellona
Idgits420
Bellona
20
6 / 6 / 8
13,897
535
19,379
26,007
37,311
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Scylla
Lolyttamed
Scylla
18
9 / 7 / 8
12,460
479
11,351
19,654
8,291
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
18
5 / 8 / 7
12,782
492
14,628
16,845
5,720
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yemoja
Nexer1399
Yemoja
15
1 / 6 / 14
10,571
407
4,896
11,904
10,453
Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Arachne
ZURKSEY
Arachne
20
23 / 4 / 4
16,895
650
27,105
26,359
14,887
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mercury
estbnjim567
Mercury
19
7 / 10 / 5
12,712
489
12,246
20,437
8,654
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

20
3 / 8 / 10
12,945
498
15,830
25,357
25,025
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
79
35
Kills
39
39
Deaths
36
38
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Fenrir
AcronycaI
Fenrir
7
10
5
0.95
W
Jing Wei
5
8
7
1.06
L
Artemis
Cyilcal
Artemis
3
10
9
0.75
L
Ravana
DABABA4KT
Ravana
10
6
8
2.33
L
Bellona
Idgits420
Bellona
6
6
8
1.67
L
Scylla
Lolyttamed
Scylla
9
7
8
1.86
W
Yemoja
Nexer1399
Yemoja
1
6
14
1.33
W
Arachne
ZURKSEY
Arachne
23
4
4
6.25
W
Mercury
estbnjim567
Mercury
7
10
5
0.95
W
3
8
10
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,923
Damage
74,705
101,552
Taken
100,902
82,583
Mitigated
64,739
19,470
Healing
18,811
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
AcronycaI
Fenrir
12,050
4,256
0
1,841
18,357
11,996
117
1,052
17,305
0
35,874
W
Jing Wei
14,628
11,846
0
0
16,845
5,720
821
1,841
14,938
0
66,713
L
Artemis
Cyilcal
Artemis
13,426
7,955
0
3,650
19,478
8,520
835
1,155
18,323
0
59,648
L
Ravana
DABABA4KT
Ravana
23,717
8,071
0
4,731
18,056
16,465
0
1,478
16,578
0
121,233
L
Bellona
Idgits420
Bellona
19,379
4,590
464
4,906
26,007
37,311
477
879
25,128
14,316
74,478
L
Scylla
Lolyttamed
Scylla
11,351
1,273
517
3,361
19,654
8,291
633
501
19,153
61,634
0
W
Yemoja
Nexer1399
Yemoja
4,896
529
2,311
245
11,904
10,453
589
2,636
9,134
16,897
0
W
Arachne
ZURKSEY
Arachne
27,105
17,347
0
11,788
26,359
14,887
4,623
2,908
23,339
0
118,701
W
Mercury
estbnjim567
Mercury
12,246
7,274
0
840
20,437
8,654
2,428
4,244
15,885
0
58,499
W
15,830
4,082
0
3,627
25,357
25,025
1,542
2,747
22,558
0
64,537

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,108
Gold Earned
65,905
568
Minions Killed
491
0
Camps Cleared
0
2,133,875
Distance Traveled
2,175,324
15
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
11,499
442
53
2
0
439,446
1
W
Jing Wei
12,782
492
114
4
0
401,540
4
L
Artemis
11,155
429
85
3
0
408,834
3
L
Ravana
14,097
542
166
6
0
478,271
7
L
Bellona
13,897
535
157
6
0
456,113
2
L
Scylla
12,460
479
107
4
0
351,211
2
W
Yemoja
10,571
407
17
1
0
407,925
4
W
Arachne
16,895
650
156
6
0
499,750
3
W
Mercury
12,712
489
92
4
0
458,951
1
W
Mulan
12,945
498
112
4
0
407,158
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role