Player Matchup

Cthulhu
Cthulhu
Bronze III
Hazuki
Cthulhu
Bronze III
Level 160
God Stats
10W - 1L
1,774 SR
Queue Stats
37W - 8L
1,550 MMR
Party 1
Hou Yi
Hou Yi
Bronze III
Kazuyа
Hou Yi
Bronze III
Level 36
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 0L
1,550 MMR
Party 1
Tiamat
Tiamat
Bronze III
x AquaInferno x
Tiamat
Bronze III
Level 130
God Stats
3W - 0L
1,637 SR
Queue Stats
3W - 0L
1,500 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 109
1,637 SR
1,533 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 95
1,447 SR
1,422 MMR
Cerberus
Cerberus
Bronze III
Dyzco
Cerberus
Bronze III
Level 139
God Stats
0W - 1L
1,545 SR
Queue Stats
0W - 2L
1,500 MMR
Party 2
Medusa
Medusa
Bronze III
IViolity
Medusa
Bronze III
Level 41
God Stats
0W - 1L
1,506 SR
Queue Stats
0W - 2L
1,500 MMR
Party 2
Scylla
Scylla
Bronze III
MonkeyDLuffy_73
Scylla
Bronze III
Level 105
God Stats
0W - 1L
1,292 SR
Queue Stats
5W - 19L
1,266 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Hazuki
Cthulhu
10
4 / 1 / 4
7,841
871
4,389
5,707
5,020
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hou Yi
Kazuyа
Hou Yi
12
4 / 1 / 5
7,556
840
12,869
6,635
1,969
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
1 / 0 / 6
6,977
775
9,417
5,184
3,391
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bans
SetAthenaGilgameshBakasuraThoth

VS

Bans
The MorriganMorgan Le FayHadesPoseidonZeus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Dyzco
Cerberus
9
1 / 5 / 0
6,532
726
3,955
14,959
9,649
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate

Breastplate

+20
Physical Protection

Medusa
IViolity
Medusa
9
0 / 2 / 1
5,715
635
2,548
9,896
3,307
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

9
1 / 2 / 1
6,411
712
3,139
5,902
1,657
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
4
9
Kills
2
2
Deaths
9
15
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Dyzco
Cerberus
1
5
0
0.2
W
Cthulhu
Hazuki
Cthulhu
4
1
4
6
L
Medusa
IViolity
Medusa
0
2
1
0.25
W
Hou Yi
Kazuyа
Hou Yi
4
1
5
6.5
L
1
2
1
0.75
W
1
0
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,675
Damage
9,642
17,526
Taken
30,757
10,380
Mitigated
14,613
5,073
Healing
4,704
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Dyzco
Cerberus
3,955
92
93
2,067
14,959
9,649
0
4,927
9,664
14,414
0
W
Cthulhu
Hazuki
Cthulhu
4,389
0
70
2,031
5,707
5,020
31
2,637
3,070
10,587
0
L
Medusa
IViolity
Medusa
2,548
752
0
1,931
9,896
3,307
0
4,453
5,115
0
17,592
W
Hou Yi
Kazuyа
Hou Yi
12,869
5,605
0
1,420
6,635
1,969
2,068
2,998
3,637
0
39,899
L
3,139
209
58
555
5,902
1,657
0
3,568
2,172
18,220
0
W
9,417
1,207
0
1,552
5,184
3,391
383
1,459
3,725
28,163
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,374
Gold Earned
18,658
128
Minions Killed
98
0
Camps Cleared
0
522,473
Distance Traveled
525,130
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
6,532
726
39
4
0
173,519
3
W
Cthulhu
7,841
871
23
3
0
189,711
0
L
Medusa
5,715
635
37
4
0
186,491
0
W
Hou Yi
7,556
840
64
7
0
152,061
1
L
Scylla
6,411
712
22
2
0
165,120
2
W
Tiamat
6,977
775
41
5
0
180,701
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role