Player Matchup

Danzaburou
Danzaburou
Mrkingsman117
Danzaburou
Level 67
God Stats
10W - 10L
1,543 SR
Queue Stats
26W - 47L
1,243 Elo+
Party 4
Gilgamesh
Gilgamesh
N_armol
Gilgamesh
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 40L
1,275 Elo+
Party 4
Geb
Geb
Ulquiorra290_
Geb
Level 57
God Stats
0W - 1L
1,497 SR
Queue Stats
86W - 94L
1,452 Elo+
Party 2
Arachne
Arachne
Venezvocal
Arachne
Level 17
God Stats
12W - 11L
1,727 SR
Queue Stats
55W - 55L
1,470 Elo+
Party 2
Ra
Ra
davidbrnard
Ra
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 13L
1,151 Elo+
Party 4
Team Averages
Level 41
1,553 SR
1,318 Elo+

VS

Team Averages
Level 55
1,582 SR
1,470 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
 
Izanami
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zeus
Zeus
DraidCymru
Zeus
Level 108
God Stats
104W - 76L
1,583 SR
Queue Stats
785W - 763L
1,510 Elo+
Solo
Loki
Loki
GasparElFuerte
Loki
Level 47
God Stats
5W - 4L
1,826 SR
Queue Stats
64W - 77L
1,427 Elo+
Party 3
Janus
Janus
peiopro2010
Janus
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 50L
1,413 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Mrkingsman117
Danzaburou
9
1 / 4 / 3
5,585
465
3,595
6,903
1,814
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
N_armol
Gilgamesh
12
1 / 0 / 0
6,648
554
4,736
6,383
4,061
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Breastplate

Breastplate

+20
Physical Protection

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

5
0 / 3 / 0
4,539
378
53
4,163
1,094
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Arachne
Venezvocal
Arachne
9
6 / 1 / 0
6,475
540
3,985
5,992
1,551
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

7
0 / 8 / 1
4,559
380
1,036
6,941
1,878
Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
13
0 / 1 / 0
7,006
584
3,025
7,700
4,560
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Izanami
 
Izanami
10
3 / 2 / 1
6,266
522
4,852
5,700
1,639
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
8 / 1 / 0
7,516
626
6,784
2,590
654
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

8
2 / 2 / 3
5,620
468
2,844
3,985
999
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

10
2 / 2 / 4
6,000
500
3,604
4,239
891
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
23
8
Kills
15
16
Deaths
8
4
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
0
1
0
0
W
Izanami
 
Izanami
3
2
1
1.75
W
8
1
0
8
W
2
2
3
1.75
L
Danzaburou
Mrkingsman117
Danzaburou
1
4
3
0.63
L
Gilgamesh
N_armol
Gilgamesh
1
0
0
1
L
0
3
0
0
L
Arachne
Venezvocal
Arachne
6
1
0
6
L
0
8
1
0.06
W
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,405
Damage
21,109
30,382
Taken
24,214
10,398
Mitigated
8,743
5,690
Healing
7,095
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
3,025
211
0
2,855
7,700
4,560
0
0
7,700
0
41,728
W
Izanami
 
Izanami
4,852
2,901
0
1,067
5,700
1,639
0
386
5,314
0
34,552
W
6,784
573
0
700
2,590
654
1,724
158
2,432
39,966
0
W
2,844
732
0
1,223
3,985
999
721
83
3,902
0
12,385
L
Danzaburou
Mrkingsman117
Danzaburou
3,595
906
295
1,627
6,903
1,814
0
2,955
3,948
0
23,771
L
Gilgamesh
N_armol
Gilgamesh
4,736
659
0
1,424
6,383
4,061
0
0
6,383
0
36,294
L
53
0
0
0
4,163
1,094
0
2,036
2,127
102
0
L
Arachne
Venezvocal
Arachne
3,985
2,710
0
1,499
5,992
1,551
0
2,111
3,881
0
24,458
L
1,036
171
125
720
6,941
1,878
0
3,286
3,655
8,579
0
W
3,604
434
0
1,250
4,239
891
1,112
462
3,777
17,676
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,806
Gold Earned
32,408
206
Minions Killed
303
0
Camps Cleared
0
886,138
Distance Traveled
1,062,685
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
7,006
584
93
8
0
231,296
1
W
Izanami
6,266
522
62
5
0
182,140
0
W
Zeus
7,516
626
88
7
0
198,642
0
W
Loki
5,620
468
21
2
0
254,558
2
L
Danzaburou
5,585
465
34
3
0
209,363
0
L
Gilgamesh
6,648
554
93
8
0
221,225
0
L
Geb
4,539
378
0
0
0
78,036
0
L
Arachne
6,475
540
58
5
0
197,457
2
L
Ra
4,559
380
21
2
0
180,057
0
W
Janus
6,000
500
39
3
0
196,049
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role