Player Matchup

Arachne
Arachne
HighDreamer
Arachne
Level 135
God Stats
1W - 1L
1,734 SR
Queue Stats
408W - 420L
1,551 Elo+
Solo
Ares
Ares
Rouky83
Ares
Level 88
God Stats
13W - 10L
1,621 SR
Queue Stats
474W - 513L
1,530 Elo+
Solo
Merlin
Merlin
Umbra32
Merlin
Level 109
God Stats
2W - 2L
1,527 SR
Queue Stats
36W - 28L
1,545 Elo+
Solo
Ullr
Ullr
xXELRhyNnoXx
Ullr
Level 125
God Stats
0W - 8L
1,248 SR
Queue Stats
465W - 454L
1,565 Elo+
Solo
Zhong Kui
Zhong Kui
Ālphâ
Zhong Kui
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,487 Elo+
Solo
Team Averages
Level 120
1,526 SR
1,536 Elo+

VS

Team Averages
Level 131
1,427 SR
1,511 Elo+
Thanatos
Thanatos
 
Thanatos
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
 
Set
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Caelcifer
Chaac
Level 126
God Stats
6W - 5L
1,446 SR
Queue Stats
512W - 531L
1,545 Elo+
Solo
Ah Puch
Ah Puch
al6ir
Ah Puch
Level 153
God Stats
5W - 2L
1,423 SR
Queue Stats
172W - 144L
1,497 Elo+
Solo
Janus
Janus
jakob9933
Janus
Level 98
God Stats
1W - 3L
1,266 SR
Queue Stats
125W - 145L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
HighDreamer
Arachne
12
1 / 8 / 6
7,276
661
4,224
10,883
4,382
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

Ares
Rouky83
Ares
12
0 / 5 / 8
7,105
646
4,047
11,907
9,593
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Merlin
Umbra32
Merlin
16
3 / 5 / 5
9,269
843
9,384
9,099
3,877
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
2 / 5 / 7
8,457
769
5,623
10,022
4,136
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zhong Kui
Ālphâ
Zhong Kui
15
5 / 6 / 4
8,874
807
10,570
15,731
9,517
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
17
16 / 3 / 6
10,645
968
15,100
12,340
6,057
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Set
 
Set
13
0 / 2 / 9
8,181
744
1,464
4,680
2,207
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Chaac
Caelcifer
Chaac
15
3 / 5 / 11
9,456
860
10,145
15,205
15,416
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ah Puch
al6ir
Ah Puch
17
6 / 0 / 14
10,145
922
14,258
9,701
4,472
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Janus
jakob9933
Janus
17
4 / 2 / 10
9,682
880
12,258
7,636
3,589
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
79
11
Kills
29
29
Deaths
12
30
Assists
50
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
16
3
6
6.33
W
Set
 
Set
0
2
9
2.25
W
Chaac
Caelcifer
Chaac
3
5
11
1.7
L
Arachne
HighDreamer
Arachne
1
8
6
0.5
L
Ares
Rouky83
Ares
0
5
8
0.8
L
Merlin
Umbra32
Merlin
3
5
5
1.1
W
Ah Puch
al6ir
Ah Puch
6
0
14
13
W
Janus
jakob9933
Janus
4
2
10
4.5
L
2
5
7
1.1
L
Zhong Kui
Ālphâ
Zhong Kui
5
6
4
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,848
Damage
53,225
57,642
Taken
49,562
31,505
Mitigated
31,741
12,502
Healing
27,220
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
15,100
2,768
253
9,776
12,340
6,057
674
5,168
7,172
0
23,612
W
Set
 
Set
1,464
615
414
846
4,680
2,207
754
2,856
1,824
0
10,672
W
Chaac
Caelcifer
Chaac
10,145
873
786
3,523
15,205
15,416
907
6,506
8,699
0
19,441
L
Arachne
HighDreamer
Arachne
4,224
3,785
736
1,057
10,883
4,382
0
4,999
5,884
0
6,293
L
Ares
Rouky83
Ares
4,047
16
0
0
11,907
9,593
0
6,391
5,516
7,429
0
L
Merlin
Umbra32
Merlin
9,384
366
732
683
9,099
3,877
0
5,580
3,519
28,040
0
W
Ah Puch
al6ir
Ah Puch
14,258
313
767
7,276
9,701
4,472
457
4,287
5,414
24,993
0
W
Janus
jakob9933
Janus
12,258
48
1,291
2,288
7,636
3,589
1,703
5,184
2,452
34,335
0
L
5,623
1,682
365
1,721
10,022
4,136
0
3,581
6,441
0
14,191
L
Zhong Kui
Ālphâ
Zhong Kui
10,570
843
1,027
6,181
15,731
9,517
0
5,965
9,766
20,285
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,981
Gold Earned
48,109
92
Minions Killed
128
0
Camps Cleared
0
835,398
Distance Traveled
1,067,504
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
10,645
968
18
2
0
218,314
0
W
Set
8,181
744
20
2
0
195,776
0
W
Chaac
9,456
860
15
1
0
201,225
0
L
Arachne
7,276
661
6
1
0
148,078
0
L
Ares
7,105
646
1
0
0
143,300
3
L
Merlin
9,269
843
36
3
0
187,821
1
W
Ah Puch
10,145
922
28
3
0
223,267
4
W
Janus
9,682
880
47
4
0
228,922
3
L
Ullr
8,457
769
19
2
0
187,261
0
L
Zhong Kui
8,874
807
30
3
0
168,938
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role