Player Matchup

Mercury
Mercury
AdrianWarhamar
Mercury
Level 23
God Stats
4W - 5L
1,742 SR
Queue Stats
94W - 105L
1,544 Elo+
Solo
Sun Wukong
Sun Wukong
CROWLEY254
Sun Wukong
Level 27
God Stats
8W - 12L
1,492 SR
Queue Stats
408W - 410L
1,605 Elo+
Party 1
Persephone
Persephone
OrbitCulture
Persephone
Level 17
God Stats
35W - 14L
1,999 SR
Queue Stats
116W - 48L
1,826 Elo+
Solo
Geb
Geb
Steamb0atWilly
Geb
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
114W - 97L
1,591 Elo+
Party 1
Cupid
Cupid
kmurdocs85
Cupid
Level 18
God Stats
20W - 8L
1,834 SR
Queue Stats
69W - 68L
1,605 Elo+
Solo
Team Averages
Level 22
1,713 SR
1,634 Elo+

VS

Team Averages
Level 15
1,563 SR
1,624 Elo+
Zeus
Zeus
CyberFyber
Zeus
Level 27
God Stats
2W - 2L
1,575 SR
Queue Stats
145W - 131L
1,611 Elo+
Solo
Merlin
Merlin
JACKEDFURRY
Merlin
Level 28
God Stats
32W - 31L
1,557 SR
Queue Stats
140W - 123L
1,554 Elo+
Solo
Neith
Neith
Tadas5525
Neith
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,704 Elo+
Party 2
Ne Zha
Ne Zha
VaLeBoBo
Ne Zha
Level 16
God Stats
10W - 7L
1,683 SR
Queue Stats
50W - 47L
1,548 Elo+
Solo
Ymir
Ymir
puputiukas
Ymir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,704 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 3 / 8
6,642
604
3,721
8,289
2,550
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sun Wukong
CROWLEY254
Sun Wukong
9
0 / 6 / 4
5,377
489
1,271
7,908
3,540
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Persephone
OrbitCulture
Persephone
14
9 / 1 / 2
8,656
787
10,033
5,081
1,595
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
1 / 1 / 9
6,112
556
3,038
8,826
4,926
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cupid
11
7 / 2 / 4
7,252
659
4,871
7,734
2,463
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 1 / 0
7,601
691
5,488
4,668
1,402
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Merlin
11
7 / 4 / 0
7,335
667
4,971
7,149
2,089
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Neith
Tadas5525
Neith
5
0 / 7 / 1
4,399
400
2,955
6,536
1,486
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ne Zha
VaLeBoBo
Ne Zha
8
0 / 5 / 1
5,281
480
1,729
7,291
2,278
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

8
1 / 4 / 4
5,996
545
3,775
7,290
3,664
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
19
20
Kills
13
13
Deaths
21
27
Assists
6
Player
Kills
Deaths
Assists
KDA
W
3
3
8
2.33
W
Sun Wukong
CROWLEY254
Sun Wukong
0
6
4
0.33
L
5
1
0
5
L
Merlin
7
4
0
1.75
W
Persephone
OrbitCulture
Persephone
9
1
2
10
W
1
1
9
5.5
L
Neith
Tadas5525
Neith
0
7
1
0.07
L
Ne Zha
VaLeBoBo
Ne Zha
0
5
1
0.1
W
Cupid
7
2
4
4.5
L
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,934
Damage
18,918
37,838
Taken
32,934
15,074
Mitigated
10,919
8,760
Healing
5,965
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,721
1,727
0
1,375
8,289
2,550
151
3,067
5,222
0
33,583
W
Sun Wukong
CROWLEY254
Sun Wukong
1,271
268
0
1,078
7,908
3,540
15
4,990
2,918
0
20,291
L
5,488
1,201
0
2,482
4,668
1,402
510
1,672
2,996
49,796
0
L
Merlin
4,971
777
0
978
7,149
2,089
0
4,157
2,992
36,089
0
W
Persephone
OrbitCulture
Persephone
10,033
374
57
2,027
5,081
1,595
0
1,562
3,518
53,912
0
W
3,038
1,051
0
1,662
8,826
4,926
26
2,146
6,680
14,117
0
L
Neith
Tadas5525
Neith
2,955
1,559
0
296
6,536
1,486
184
2,408
4,128
0
8,106
L
Ne Zha
VaLeBoBo
Ne Zha
1,729
728
0
1,419
7,291
2,278
0
2,372
4,919
0
21,935
W
Cupid
4,871
3,463
0
2,561
7,734
2,463
1,020
2,468
5,266
0
39,676
L
3,775
967
0
790
7,290
3,664
0
2,462
4,828
6,706
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,039
Gold Earned
30,612
306
Minions Killed
242
0
Camps Cleared
0
1,073,664
Distance Traveled
1,052,937
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
6,642
604
65
6
0
239,679
1
W
Sun Wukong
5,377
489
39
4
0
205,219
2
L
Zeus
7,601
691
118
11
0
180,731
3
L
Merlin
7,335
667
69
6
0
206,476
2
W
Persephone
8,656
787
116
11
0
242,313
3
W
Geb
6,112
556
13
1
0
208,173
4
L
Neith
4,399
400
6
1
0
197,970
0
L
Ne Zha
5,281
480
41
4
0
249,400
2
W
Cupid
7,252
659
73
7
0
178,280
0
L
Ymir
5,996
545
8
1
0
218,360
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role