Player Matchup

Raijin
Raijin
AirtightMist60
Raijin
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 31L
1,498 Elo+
Solo
Loki
Loki
FaridGaleano
Loki
Level 7
God Stats
3W - 5L
1,258 SR
Queue Stats
6W - 9L
1,474 Elo+
Solo
Anhur
Anhur
alliwanttt
Anhur
Level 15
God Stats
2W - 8L
1,394 SR
Queue Stats
11W - 19L
1,440 Elo+
Solo
Horus
Horus
popdahymn
Horus
Level 28
God Stats
0W - 1L
1,827 SR
Queue Stats
1W - 1L
1,777 Elo+
Solo
Athena
Athena
reckinutoday
Athena
Level 16
God Stats
5W - 4L
1,925 SR
Queue Stats
27W - 17L
1,648 Elo+
Solo
Team Averages
Level 19
1,581 SR
1,567 Elo+

VS

Team Averages
Level 27
1,534 SR
1,510 Elo+
Odin
Odin
CaptMrDrSir
Odin
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
176W - 214L
1,379 Elo+
Solo
Neith
Neith
FaskoFoSho
Neith
Level 24
God Stats
12W - 5L
1,701 SR
Queue Stats
108W - 104L
1,559 Elo+
Solo
Arachne
Arachne
Mikeanoli
Arachne
Level 28
God Stats
7W - 5L
1,587 SR
Queue Stats
200W - 157L
1,658 Elo+
Solo
Cthulhu
Cthulhu
Padlocke
Cthulhu
Level 29
God Stats
4W - 4L
1,250 SR
Queue Stats
98W - 86L
1,437 Elo+
Solo
Ares
Ares
titobulls2
Ares
Level 26
God Stats
36W - 23L
1,634 SR
Queue Stats
61W - 51L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 7 / 0
5,441
453
4,668
7,356
2,373
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

8
0 / 4 / 2
5,340
445
1,774
6,773
1,988
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Anhur
8
0 / 3 / 0
4,790
399
799
5,111
1,149
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Horus
popdahymn
Horus
7
0 / 4 / 0
4,855
405
1,201
7,180
3,474
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Athena
12
1 / 1 / 0
6,618
552
7,030
7,019
5,179
Fighter's Mask

Fighter's Mask

+10
Physical Power
+15
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 3
5,730
478
1,766
5,809
3,068
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Neith
11
3 / 0 / 2
6,418
535
6,708
3,786
1,080
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Arachne
Mikeanoli
Arachne
13
7 / 1 / 2
7,503
625
5,715
7,817
3,718
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cthulhu
Padlocke
Cthulhu
12
6 / 2 / 3
7,401
617
5,754
9,252
5,609
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

9
3 / 1 / 1
6,095
508
2,818
7,443
4,788
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
30
3
Kills
19
19
Deaths
4
2
Assists
11
Player
Kills
Deaths
Assists
KDA
L
2
7
0
0.29
W
0
0
3
1.5
L
0
4
2
0.25
W
Neith
3
0
2
4
W
Arachne
Mikeanoli
Arachne
7
1
2
8
W
Cthulhu
Padlocke
Cthulhu
6
2
3
3.75
L
Anhur
0
3
0
0
L
Horus
popdahymn
Horus
0
4
0
0
L
Athena
1
1
0
1
W
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,472
Damage
22,761
33,439
Taken
34,107
14,163
Mitigated
18,263
5,803
Healing
12,416
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,668
1,132
0
5
7,356
2,373
299
3,636
3,720
23,069
0
W
1,766
378
0
2,377
5,809
3,068
0
3,696
1,727
0
23,151
L
1,774
281
0
1,869
6,773
1,988
450
1,692
5,081
0
19,305
W
Neith
6,708
3,075
0
1,841
3,786
1,080
115
204
3,582
0
41,623
W
Arachne
Mikeanoli
Arachne
5,715
3,532
0
4,356
7,817
3,718
54
914
6,857
0
51,759
W
Cthulhu
Padlocke
Cthulhu
5,754
1,327
0
1,884
9,252
5,609
879
4,530
4,678
32,091
1,578
L
Anhur
799
308
0
0
5,111
1,149
0
708
4,403
0
14,157
L
Horus
popdahymn
Horus
1,201
606
52
1,432
7,180
3,474
0
557
6,623
0
11,483
L
Athena
7,030
1,089
0
2,445
7,019
5,179
34
1,600
5,419
38,294
0
W
2,818
407
0
1,958
7,443
4,788
208
1,741
5,565
14,444
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,044
Gold Earned
33,147
226
Minions Killed
308
0
Camps Cleared
0
1,001,822
Distance Traveled
1,054,757
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
5,441
453
44
4
0
191,805
1
W
Odin
5,730
478
49
4
0
191,169
0
L
Loki
5,340
445
36
3
0
225,975
0
W
Neith
6,418
535
77
6
0
188,900
1
W
Arachne
7,503
625
98
8
0
246,027
0
W
Cthulhu
7,401
617
65
5
0
212,831
1
L
Anhur
4,790
399
32
3
0
167,348
2
L
Horus
4,855
405
15
1
0
198,835
4
L
Athena
6,618
552
99
8
0
217,859
1
W
Ares
6,095
508
19
2
0
215,830
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role