Player Matchup

Sylvanus
Sylvanus
Bronze III
EDUARDO04091996
Sylvanus
Bronze III
Level 99
God Stats
0W - 1L
1,211 SR
Queue Stats
18W - 24L
1,558 MMR
Solo
Sol
Sol
Gold V
HotOblivion
Sol
Gold V
Level 108
God Stats
18W - 15L
1,651 SR
Queue Stats
68W - 79L
1,599 MMR
Solo
Neith
Neith
Gold I
Intus Mori
Neith
Gold I
Level 126
God Stats
19W - 16L
1,456 SR
Queue Stats
318W - 331L
1,743 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 111
1,439 SR
1,633 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 80
1,500 SR
1,497 MMR
Danzaburou
Danzaburou
Silver I
 
Danzaburou
Silver I
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cabrakan
Cabrakan
Silver II
MAORIMANDALORIAN
Cabrakan
Silver II
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 11L
1,439 MMR
Party 1
Discordia
Discordia
Silver II
oO_BUGAHUGA_Oo
Discordia
Silver II
Level 38
God Stats
7W - 16L
1,501 SR
Queue Stats
14W - 27L
1,552 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
12
0 / 8 / 3
9,546
597
5,325
20,657
22,859
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

14
1 / 5 / 2
9,581
599
13,091
14,803
5,299
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Neith
14
2 / 4 / 1
9,711
607
13,872
12,871
4,487
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bans
Morgan Le FayGilgameshAthenaThothMedusa

VS

Bans
CthulhuOdinBacchusKumbhakarnaYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
16
4 / 0 / 12
11,334
708
13,495
11,809
4,792
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
5 / 3 / 11
11,920
745
9,656
21,806
29,232
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Discordia
oO_BUGAHUGA_Oo
Discordia
18
8 / 0 / 9
11,992
750
20,877
7,215
2,998
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
49
3
Kills
17
17
Deaths
3
6
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
4
0
12
10
L
Sylvanus
0
8
3
0.19
L
1
5
2
0.4
L
Neith
2
4
1
0.63
W
5
3
11
3.5
W
Discordia
oO_BUGAHUGA_Oo
Discordia
8
0
9
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,288
Damage
44,028
48,331
Taken
40,830
32,645
Mitigated
37,022
12,290
Healing
11,331
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
13,495
3,915
0
5,449
11,809
4,792
1,605
6,075
5,734
0
54,757
L
Sylvanus
5,325
1,759
1,727
4,475
20,657
22,859
254
12,334
8,323
14,482
0
L
13,091
2,143
487
3,910
14,803
5,299
759
9,557
5,246
54,324
0
L
Neith
13,872
3,698
0
1,691
12,871
4,487
285
8,642
4,229
0
51,895
W
9,656
1,176
32
3,140
21,806
29,232
189
9,145
12,661
23,176
0
W
Discordia
oO_BUGAHUGA_Oo
Discordia
20,877
528
0
2,710
7,215
2,998
1,086
3,196
4,019
68,425
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,838
Gold Earned
35,246
213
Minions Killed
218
0
Camps Cleared
0
804,395
Distance Traveled
918,696
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
11,334
708
90
6
0
307,423
4
L
Sylvanus
9,546
597
28
2
0
234,512
5
L
Sol
9,581
599
91
6
0
276,339
1
L
Neith
9,711
607
94
6
0
293,544
3
W
Cabrakan
11,920
745
35
2
0
277,407
2
W
Discordia
11,992
750
93
6
0
333,866
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role