Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Discordia
Discordia
SilentDeath1803
Discordia
Level 119
God Stats
1W - 2L
1,500 SR
Queue Stats
135W - 137L
1,456 Elo+
Solo
Guan Yu
Guan Yu
TubroTanies
Guan Yu
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,207 Elo+
Party 1
Bakasura
Bakasura
丹德莱恩
Bakasura
Level 57
God Stats
4W - 2L
1,500 SR
Queue Stats
171W - 122L
1,538 Elo+
Party 1
Terra
Terra
爱晒太阳的冰淇淋
Terra
Level 44
God Stats
0W - 2L
1,696 SR
Queue Stats
34W - 30L
1,538 Elo+
Party 1
Team Averages
Level 51
1,539 SR
1,448 Elo+

VS

Team Averages
Level 65
1,621 SR
1,439 Elo+
Cu Chulainn
Cu Chulainn
DVStwiztid
Cu Chulainn
Level 46
God Stats
3W - 2L
1,671 SR
Queue Stats
9W - 13L
1,381 Elo+
Solo
Gilgamesh
Gilgamesh
JushusBrutus
Gilgamesh
Level 44
God Stats
12W - 9L
1,574 SR
Queue Stats
40W - 47L
1,467 Elo+
Solo
Sol
Sol
SneakyTurtle210
Sol
Level 104
God Stats
131W - 91L
1,549 SR
Queue Stats
482W - 448L
1,432 Elo+
Party 2
Erlang Shen
Erlang Shen
clockwiselake45
Erlang Shen
Level 23
God Stats
16W - 8L
1,731 SR
Queue Stats
74W - 64L
1,443 Elo+
Party 2
Kuzenbo
Kuzenbo
xXnotrashcanXx
Kuzenbo
Level 109
God Stats
2W - 1L
1,580 SR
Queue Stats
446W - 472L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
16
2 / 8 / 3
10,799
432
7,810
16,005
5,662
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Discordia
SilentDeath1803
Discordia
18
2 / 4 / 7
11,907
476
21,665
15,544
5,411
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Guan Yu
TubroTanies
Guan Yu
18
2 / 8 / 0
10,890
436
5,524
23,373
20,124
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bakasura
丹德莱恩
Bakasura
20
4 / 5 / 4
12,880
515
11,205
23,050
11,303
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
2 / 7 / 5
9,900
396
6,985
21,874
22,603
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
DVStwiztid
Cu Chulainn
20
4 / 1 / 6
14,927
597
16,202
20,980
26,218
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Gilgamesh
JushusBrutus
Gilgamesh
20
13 / 1 / 5
15,769
631
18,414
21,894
19,136
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
11 / 2 / 10
14,236
569
24,678
20,450
9,369
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Erlang Shen
clockwiselake45
Erlang Shen
18
2 / 3 / 14
12,001
480
7,747
31,428
30,962
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

19
2 / 5 / 11
13,214
529
7,722
17,241
17,081
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
78
12
Kills
32
32
Deaths
12
19
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
2
8
3
0.44
W
Cu Chulainn
DVStwiztid
Cu Chulainn
4
1
6
7
W
Gilgamesh
JushusBrutus
Gilgamesh
13
1
5
15.5
L
Discordia
SilentDeath1803
Discordia
2
4
7
1.38
W
11
2
10
8
L
Guan Yu
TubroTanies
Guan Yu
2
8
0
0.25
W
Erlang Shen
clockwiselake45
Erlang Shen
2
3
14
3
W
2
5
11
1.5
L
Bakasura
丹德莱恩
Bakasura
4
5
4
1.2
L
2
7
5
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,189
Damage
74,763
99,846
Taken
111,993
65,103
Mitigated
102,766
24,361
Healing
42,495
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
7,810
3,756
0
1,471
16,005
5,662
0
4,926
10,551
0
60,553
W
Cu Chulainn
DVStwiztid
Cu Chulainn
16,202
2,286
0
7,303
20,980
26,218
1,475
3,555
16,988
16,512
90,092
W
Gilgamesh
JushusBrutus
Gilgamesh
18,414
4,590
0
10,455
21,894
19,136
1,327
6,812
14,792
0
120,840
L
Discordia
SilentDeath1803
Discordia
21,665
2,471
0
624
15,544
5,411
0
5,738
9,671
95,948
0
W
24,678
7,407
0
11,891
20,450
9,369
8,815
7,137
12,687
118,347
0
L
Guan Yu
TubroTanies
Guan Yu
5,524
1,151
1,569
5,201
23,373
20,124
98
6,800
15,206
0
48,423
W
Erlang Shen
clockwiselake45
Erlang Shen
7,747
3,283
351
9,025
31,428
30,962
842
8,764
21,298
0
58,388
W
7,722
1,816
0
3,470
17,241
17,081
1,296
9,453
6,808
68,915
0
L
Bakasura
丹德莱恩
Bakasura
11,205
7,134
0
8,174
23,050
11,303
0
7,744
15,069
0
91,903
L
6,985
1,144
3,217
4,105
21,874
22,603
0
10,626
10,841
32,743
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,376
Gold Earned
70,147
550
Minions Killed
674
0
Camps Cleared
0
2,372,746
Distance Traveled
2,439,343
22
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
10,799
432
97
4
0
423,896
3
W
Cu Chulainn
14,927
597
192
8
0
472,775
3
W
Gilgamesh
15,769
631
162
6
0
487,490
1
L
Discordia
11,907
476
160
6
0
449,215
6
W
Sol
14,236
569
137
5
0
479,134
8
L
Guan Yu
10,890
436
93
4
0
472,620
4
W
Erlang Shen
12,001
480
67
3
0
497,802
0
W
Kuzenbo
13,214
529
116
5
0
502,142
9
L
Bakasura
12,880
515
161
6
0
540,300
5
L
Terra
9,900
396
39
2
0
486,715
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role