Player Matchup

Bellona
Bellona
DayvisonV
Bellona
Level 22
God Stats
4W - 7L
1,389 SR
Queue Stats
38W - 50L
1,301 Elo+
Solo
Cthulhu
Cthulhu
ELFAJA
Cthulhu
Level 23
God Stats
1W - 1L
1,715 SR
Queue Stats
122W - 134L
1,496 Elo+
Solo
Bakasura
Bakasura
Thiago75
Bakasura
Level 20
God Stats
3W - 6L
1,514 SR
Queue Stats
71W - 61L
1,322 Elo+
Solo
Izanami
Izanami
White beard9580
Izanami
Level 18
God Stats
28W - 47L
1,428 SR
Queue Stats
259W - 307L
1,326 Elo+
Solo
Vulcan
Vulcan
smite_on_crak
Vulcan
Level 12
God Stats
0W - 2L
1,291 SR
Queue Stats
23W - 22L
1,512 Elo+
Solo
Team Averages
Level 19
1,468 SR
1,391 Elo+

VS

Team Averages
Level 21
1,602 SR
1,381 Elo+
Ymir
Ymir
DMTTrickster
Ymir
Level 16
God Stats
5W - 4L
1,575 SR
Queue Stats
17W - 24L
1,366 Elo+
Party 1
Hades
Hades
Singed7518
Hades
Level 25
God Stats
3W - 3L
1,576 SR
Queue Stats
48W - 46L
1,478 Elo+
Solo
Neith
Neith
SpreadCookie989
Neith
Level 28
God Stats
8W - 6L
1,563 SR
Queue Stats
14W - 26L
1,229 Elo+
Solo
Susano
Susano
TheBrunelli
Susano
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 49L
1,395 Elo+
Party 1
Chang'e
Chang'e
mariasinha5
Chang'e
Level 15
God Stats
14W - 5L
1,797 SR
Queue Stats
39W - 26L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
DayvisonV
Bellona
12
1 / 6 / 0
7,320
431
6,803
16,388
10,396
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cthulhu
ELFAJA
Cthulhu
10
3 / 4 / 3
8,247
485
6,838
21,352
15,334
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bakasura
Thiago75
Bakasura
13
1 / 6 / 1
7,948
468
5,515
10,801
4,041
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
4 / 5 / 1
8,327
490
8,152
12,166
3,749
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
4 / 10 / 0
8,462
498
11,138
12,361
4,295
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 2 / 7
9,162
539
6,275
11,497
8,607
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hades
16
11 / 3 / 5
10,169
598
16,616
17,400
8,593
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

13
1 / 4 / 5
8,181
481
7,884
10,155
3,461
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Susano
13
3 / 4 / 7
8,175
481
5,045
10,995
3,626
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Chang'e
mariasinha5
Chang'e
17
13 / 0 / 4
10,699
629
18,971
11,851
4,328
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
59
13
Kills
31
31
Deaths
13
5
Assists
28
Player
Kills
Deaths
Assists
KDA
W
3
2
7
3.25
L
Bellona
DayvisonV
Bellona
1
6
0
0.17
L
Cthulhu
ELFAJA
Cthulhu
3
4
3
1.13
W
Hades
11
3
5
4.5
W
1
4
5
0.88
W
Susano
3
4
7
1.63
L
Bakasura
Thiago75
Bakasura
1
6
1
0.25
L
4
5
1
0.9
W
Chang'e
mariasinha5
Chang'e
13
0
4
15
L
4
10
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,446
Damage
54,791
73,068
Taken
61,898
37,815
Mitigated
28,615
10,397
Healing
21,916
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,275
1,328
0
750
11,497
8,607
382
3,285
8,148
21,896
0
L
Bellona
DayvisonV
Bellona
6,803
3,038
0
3,050
16,388
10,396
594
10,218
6,092
0
45,459
L
Cthulhu
ELFAJA
Cthulhu
6,838
1,283
0
3,300
21,352
15,334
0
9,788
11,389
30,865
0
W
Hades
16,616
1,459
12
5,565
17,400
8,593
75
9,647
7,431
58,944
0
W
7,884
3,408
0
2,897
10,155
3,461
2,024
1,597
8,558
0
49,508
W
Susano
5,045
1,427
0
2,036
10,995
3,626
458
1,918
9,077
0
39,784
L
Bakasura
Thiago75
Bakasura
5,515
4,166
0
1,968
10,801
4,041
578
5,522
5,245
0
33,312
L
8,152
5,682
0
1,579
12,166
3,749
1,010
5,339
6,735
0
39,904
W
Chang'e
mariasinha5
Chang'e
18,971
1,540
2,475
8,181
11,851
4,328
366
1,820
10,006
82,360
0
L
11,138
4,853
0
500
12,361
4,295
0
10,214
1,745
44,298
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,304
Gold Earned
46,386
367
Minions Killed
428
0
Camps Cleared
0
1,591,573
Distance Traveled
1,616,345
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,162
539
35
2
0
286,153
0
L
Bellona
7,320
431
77
5
0
358,719
2
L
Cthulhu
8,247
485
31
2
0
280,497
2
W
Hades
10,169
598
91
5
0
342,179
0
W
Neith
8,181
481
94
6
0
295,648
0
W
Susano
8,175
481
62
4
0
357,415
1
L
Bakasura
7,948
468
98
6
0
375,677
0
L
Izanami
8,327
490
86
5
0
293,548
4
W
Chang'e
10,699
629
146
9
0
334,950
2
L
Vulcan
8,462
498
75
4
0
283,132
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role