Player Matchup

Rama
Rama
DerTolu
Rama
Level 120
God Stats
6W - 3L
2,031 SR
Queue Stats
325W - 156L
1,684 Elo+
Solo
Freya
Freya
IMonkeyDRuffy-
Freya
Level 123
God Stats
10W - 9L
1,728 SR
Queue Stats
186W - 189L
1,534 Elo+
Solo
Aphrodite
Aphrodite
KleineRobbeNana
Aphrodite
Level 144
God Stats
1W - 2L
1,722 SR
Queue Stats
70W - 47L
1,641 Elo+
Solo
Pele
Pele
PsichiiK_21
Pele
Level 128
God Stats
18W - 19L
1,584 SR
Queue Stats
142W - 121L
1,614 Elo+
Solo
Ah Puch
Ah Puch
noreik_lohcin
Ah Puch
Level 138
God Stats
7W - 1L
1,853 SR
Queue Stats
133W - 116L
1,630 Elo+
Solo
Team Averages
Level 131
1,783 SR
1,621 Elo+

VS

Team Averages
Level 110
1,689 SR
1,705 Elo+
Kali
Kali
AyyyMarco-
Kali
Level 127
God Stats
4W - 1L
1,802 SR
Queue Stats
860W - 266L
1,903 Elo+
Party 1
Janus
Janus
SmiteGamer69
Janus
Level 56
God Stats
3W - 3L
1,647 SR
Queue Stats
188W - 127L
1,582 Elo+
Solo
Odin
Odin
VascoFerreiraa
Odin
Level 125
God Stats
6W - 2L
1,877 SR
Queue Stats
700W - 627L
1,638 Elo+
Solo
Hou Yi
Hou Yi
jackielegzface
Hou Yi
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
449W - 156L
1,793 Elo+
Party 1
Ra
Ra
vvSoft
Ra
Level 82
God Stats
5W - 2L
1,617 SR
Queue Stats
243W - 186L
1,611 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
DerTolu
Rama
10
0 / 2 / 0
5,655
514
4,830
6,233
1,409
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

11
1 / 3 / 0
6,336
576
1,958
5,953
2,172
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Aphrodite
KleineRobbeNana
Aphrodite
7
0 / 4 / 1
4,595
418
1,917
6,604
4,518
Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

8
1 / 5 / 1
5,563
506
2,773
7,113
1,512
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ah Puch
8
0 / 4 / 1
5,125
466
3,299
5,291
1,197
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
11 / 1 / 5
8,140
740
7,247
9,053
4,207
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
2 / 0 / 8
6,923
629
5,050
3,268
960
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

9
0 / 1 / 4
5,597
509
2,329
6,031
1,780
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cudgel

Cudgel

+10
Physical Power
+50
Health

12
1 / 0 / 2
6,579
598
2,862
4,970
1,392
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ra
13
4 / 0 / 7
7,531
685
4,593
4,488
1,962
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
44
2
Kills
18
18
Deaths
2
3
Assists
26
Player
Kills
Deaths
Assists
KDA
W
11
1
5
13.5
L
Rama
DerTolu
Rama
0
2
0
0
L
1
3
0
0.33
L
Aphrodite
KleineRobbeNana
Aphrodite
0
4
1
0.13
L
1
5
1
0.3
W
2
0
8
6
W
0
1
4
2
W
1
0
2
2
L
Ah Puch
0
4
1
0.13
W
Ra
4
0
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,777
Damage
22,081
31,194
Taken
27,810
10,808
Mitigated
10,301
8,729
Healing
11,393
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,247
4,168
0
4,853
9,053
4,207
0
2,172
6,881
0
41,938
L
Rama
DerTolu
Rama
4,830
3,826
0
2,012
6,233
1,409
0
547
5,587
0
38,491
L
1,958
701
0
2,496
5,953
2,172
0
2,565
3,168
24,725
4,830
L
Aphrodite
KleineRobbeNana
Aphrodite
1,917
184
981
2,406
6,604
4,518
0
2,635
3,864
18,026
0
L
2,773
1,259
0
208
7,113
1,512
0
1,298
5,715
0
23,836
W
5,050
357
82
1,001
3,268
960
41
1,237
2,031
33,799
0
W
2,329
355
0
778
6,031
1,780
0
1,368
4,663
0
8,747
W
2,862
1,552
0
1,049
4,970
1,392
0
356
4,614
0
46,561
L
Ah Puch
3,299
210
0
626
5,291
1,197
0
2,290
2,865
24,928
0
W
Ra
4,593
1,003
727
2,903
4,488
1,962
23
1,773
2,715
53,631
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,274
Gold Earned
34,770
294
Minions Killed
399
0
Camps Cleared
0
948,611
Distance Traveled
1,141,588
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
8,140
740
71
6
0
246,218
2
L
Rama
5,655
514
85
8
0
182,446
3
L
Freya
6,336
576
72
7
0
194,753
1
L
Aphrodite
4,595
418
27
2
0
181,733
3
L
Pele
5,563
506
56
5
0
197,673
2
W
Janus
6,923
629
96
9
0
247,652
2
W
Odin
5,597
509
14
1
0
206,154
3
W
Hou Yi
6,579
598
104
9
0
197,115
2
L
Ah Puch
5,125
466
54
5
0
192,006
4
W
Ra
7,531
685
114
10
0
244,449
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role