Player Matchup

Cthulhu
Cthulhu
Braustübel
Cthulhu
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 30L
1,370 Elo+
Party 1
Arachne
Arachne
ChrisMom
Arachne
Level 17
God Stats
7W - 3L
1,804 SR
Queue Stats
50W - 45L
1,490 Elo+
Party 1
Janus
Janus
HarryCauvert
Janus
Level 28
God Stats
3W - 4L
1,377 SR
Queue Stats
86W - 103L
1,396 Elo+
Solo
Anhur
Anhur
calvo1x
Anhur
Level 28
God Stats
11W - 5L
1,463 SR
Queue Stats
234W - 238L
1,365 Elo+
Solo
Achilles
Achilles
urоs
Achilles
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,085 Elo+
Solo
Team Averages
Level 18
1,529 SR
1,341 Elo+

VS

Team Averages
Level 25
1,440 SR
1,322 Elo+
Anhur
Anhur
Arlouro
Anhur
Level 32
God Stats
3W - 3L
1,335 SR
Queue Stats
151W - 167L
1,414 Elo+
Party 2
Nu Wa
Nu Wa
Crayzyllord
Nu Wa
Level 20
God Stats
2W - 2L
1,402 SR
Queue Stats
9W - 13L
1,295 Elo+
Solo
Anubis
Anubis
Dragonighter633
Anubis
Level 41
God Stats
2W - 1L
1,762 SR
Queue Stats
185W - 189L
1,354 Elo+
Party 2
Nemesis
Nemesis
KristianWJ2
Nemesis
Level 25
God Stats
24W - 34L
1,335 SR
Queue Stats
36W - 53L
1,293 Elo+
Solo
Fenrir
Fenrir
davg0n
Fenrir
Level 6
God Stats
4W - 6L
1,366 SR
Queue Stats
5W - 10L
1,253 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Braustübel
Cthulhu
8
2 / 6 / 0
5,475
498
3,162
7,947
4,232
Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Arachne
ChrisMom
Arachne
9
2 / 2 / 2
5,889
535
3,492
7,590
2,168
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
1 / 5 / 0
5,759
524
2,635
6,522
1,420
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Anhur
calvo1x
Anhur
11
2 / 1 / 3
6,554
596
2,757
4,608
884
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Achilles
urоs
Achilles
7
1 / 0 / 0
4,776
434
1,394
3,606
1,460
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Arlouro
Anhur
11
4 / 2 / 2
6,817
620
5,460
5,908
1,822
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

12
0 / 2 / 3
6,771
616
4,752
4,391
1,125
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

13
7 / 0 / 0
7,373
670
5,976
3,926
1,796
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Nemesis
KristianWJ2
Nemesis
11
2 / 2 / 1
6,659
605
3,307
7,120
2,140
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Fenrir
davg0n
Fenrir
10
1 / 2 / 5
5,612
510
1,624
4,447
2,333
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
25
8
Kills
14
14
Deaths
8
5
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Anhur
Arlouro
Anhur
4
2
2
2.5
L
Cthulhu
Braustübel
Cthulhu
2
6
0
0.33
L
Arachne
ChrisMom
Arachne
2
2
2
1.5
W
0
2
3
0.75
W
7
0
0
7
L
1
5
0
0.2
W
Nemesis
KristianWJ2
Nemesis
2
2
1
1.25
L
Anhur
calvo1x
Anhur
2
1
3
3.5
W
Fenrir
davg0n
Fenrir
1
2
5
1.75
L
Achilles
urоs
Achilles
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,440
Damage
21,119
30,273
Taken
25,792
10,164
Mitigated
9,216
8,017
Healing
7,700
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
Arlouro
Anhur
5,460
2,552
0
2,500
5,908
1,822
50
1,850
4,058
0
40,474
L
Cthulhu
Braustübel
Cthulhu
3,162
184
0
1,293
7,947
4,232
0
1,590
6,296
12,367
0
L
Arachne
ChrisMom
Arachne
3,492
2,346
0
2,900
7,590
2,168
0
1,909
5,563
0
31,454
W
4,752
990
52
1,080
4,391
1,125
361
588
3,767
37,554
0
W
5,976
131
0
2,576
3,926
1,796
1,270
1,591
2,213
39,000
0
L
2,635
195
0
804
6,522
1,420
204
5,342
1,120
29,171
0
W
Nemesis
KristianWJ2
Nemesis
3,307
1,449
0
1,070
7,120
2,140
0
864
6,176
0
41,253
L
Anhur
calvo1x
Anhur
2,757
1,613
0
1,321
4,608
884
0
205
4,353
0
29,423
W
Fenrir
davg0n
Fenrir
1,624
269
0
422
4,447
2,333
0
666
3,781
0
12,407
L
Achilles
urоs
Achilles
1,394
247
0
1,699
3,606
1,460
0
1,177
2,213
0
13,979

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,453
Gold Earned
33,232
224
Minions Killed
359
0
Camps Cleared
0
907,082
Distance Traveled
1,080,131
2
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
6,817
620
82
7
0
202,800
3
L
Cthulhu
5,475
498
22
2
0
199,451
0
L
Arachne
5,889
535
66
6
0
240,009
1
W
Nu Wa
6,771
616
96
9
0
196,967
3
W
Anubis
7,373
670
84
8
0
196,626
3
L
Janus
5,759
524
54
5
0
194,421
0
W
Nemesis
6,659
605
81
7
0
247,340
4
L
Anhur
6,554
596
57
5
0
182,103
0
W
Fenrir
5,612
510
16
1
0
236,398
1
L
Achilles
4,776
434
25
2
0
91,098
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role