Player Matchup

Hun Batz
Hun Batz
Aldro
Hun Batz
Level 103
God Stats
20W - 36L
1,510 SR
Queue Stats
583W - 602L
1,614 Elo+
Solo
Olorun
Olorun
Hunter1trick
Olorun
Level 127
God Stats
8W - 0L
1,498 SR
Queue Stats
96W - 84L
1,678 Elo+
Solo
Scylla
Scylla
ДохлаяКрыса
Scylla
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 27L
1,606 Elo+
Solo
Team Averages
Level 96
1,503 SR
1,632 Elo+

VS

Team Averages
Level 52
1,693 SR
1,696 Elo+
Hou Yi
Hou Yi
 
Hou Yi
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
BrainsOfTheDead
Raijin
Level 27
God Stats
1W - 1L
1,714 SR
Queue Stats
55W - 10L
1,884 Elo+
Party 1
Athena
Athena
Vimtó
Athena
Level 28
God Stats
4W - 1L
1,866 SR
Queue Stats
85W - 25L
1,704 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Aldro
Hun Batz
15
3 / 5 / 2
11,435
715
10,872
12,815
4,672
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Olorun
15
0 / 5 / 6
10,694
668
12,711
18,437
7,158
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

15
4 / 5 / 2
11,805
738
9,580
10,400
3,691
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
6
0 / 2 / 2
7,991
499
1,137
2,441
874
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
7 / 2 / 4
11,201
700
16,872
15,104
6,598
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Athena
Vimtó
Athena
17
7 / 3 / 5
11,157
697
11,481
22,225
22,036
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
25
7
Kills
14
15
Deaths
7
10
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
 
Hou Yi
0
2
2
0.5
W
Hun Batz
Aldro
Hun Batz
3
5
2
0.8
L
7
2
4
4.5
W
Olorun
0
5
6
0.6
L
Athena
Vimtó
Athena
7
3
5
3.17
W
4
5
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,163
Damage
29,490
41,652
Taken
39,770
15,521
Mitigated
29,508
13,510
Healing
7,597
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
 
Hou Yi
1,137
267
0
574
2,441
874
0
1,586
855
0
3,375
W
Hun Batz
Aldro
Hun Batz
10,872
3,523
0
1,382
12,815
4,672
0
6,944
5,871
0
41,829
L
16,872
612
170
5,065
15,104
6,598
616
9,643
5,461
80,917
0
W
Olorun
12,711
8,972
1,456
9,562
18,437
7,158
2,499
14,595
3,842
56,702
0
L
Athena
Vimtó
Athena
11,481
2,252
0
1,788
22,225
22,036
167
11,062
11,163
23,799
0
W
9,580
1,261
0
1,110
10,400
3,691
347
6,814
3,586
45,920
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,934
Gold Earned
30,349
218
Minions Killed
154
0
Camps Cleared
0
824,076
Distance Traveled
689,802
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
7,991
499
5
0
0
50,166
0
W
Hun Batz
11,435
715
52
3
0
294,349
3
L
Raijin
11,201
700
121
8
0
290,501
2
W
Olorun
10,694
668
86
5
0
257,179
3
L
Athena
11,157
697
28
2
0
349,135
2
W
Scylla
11,805
738
80
5
0
272,548
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role