Player Matchup

Aphrodite
Aphrodite
AntoshaGalactick
Aphrodite
Level 43
God Stats
2W - 5L
1,350 SR
Queue Stats
9W - 22L
1,290 Elo+
Party 1
Anubis
Anubis
Evogenic
Anubis
Level 60
God Stats
0W - 2L
1,549 SR
Queue Stats
111W - 187L
1,332 Elo+
Party 3
Hachiman
Hachiman
G1adio
Hachiman
Level 40
God Stats
2W - 4L
1,346 SR
Queue Stats
7W - 14L
1,316 Elo+
Party 1
Sobek
Sobek
KingFalcon2142
Sobek
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
216W - 240L
1,354 Elo+
Solo
Bakasura
Bakasura
MotherGoose1
Bakasura
Level 44
God Stats
17W - 21L
1,503 SR
Queue Stats
83W - 134L
1,363 Elo+
Party 3
Team Averages
Level 46
1,450 SR
1,331 Elo+

VS

Team Averages
Level 74
1,452 SR
1,439 Elo+
Sobek
Sobek
 
Sobek
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thanatos
Thanatos
 
Thanatos
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
ALETJ
Hou Yi
Level 82
God Stats
3W - 8L
1,363 SR
Queue Stats
37W - 66L
1,313 Elo+
Party 2
Nu Wa
Nu Wa
Abismo07
Nu Wa
Level 28
God Stats
2W - 6L
1,399 SR
Queue Stats
21W - 30L
1,380 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
7
0 / 4 / 0
4,917
492
2,269
6,693
1,694
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anubis
Evogenic
Anubis
10
0 / 1 / 0
5,055
506
682
5,317
1,999
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hachiman
G1adio
Hachiman
7
0 / 4 / 0
4,449
445
3,220
5,992
1,171
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

9
0 / 1 / 0
4,798
480
2,156
5,733
4,865
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bakasura
MotherGoose1
Bakasura
9
0 / 2 / 0
5,104
510
1,894
6,658
1,859
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
10
2 / 0 / 0
5,762
576
3,519
5,754
3,443
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Gilgamesh
 
Gilgamesh
8
5 / 0 / 4
5,556
556
3,713
4,738
2,959
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Thanatos
 
Thanatos
9
1 / 0 / 2
5,354
535
3,042
5,283
2,021
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hou Yi
ALETJ
Hou Yi
9
3 / 0 / 5
5,698
570
3,859
4,762
1,181
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nu Wa
Abismo07
Nu Wa
10
1 / 0 / 3
5,870
587
4,994
1,523
325
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
26
0
Kills
12
12
Deaths
0
0
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
2
0
0
2
W
Gilgamesh
 
Gilgamesh
5
0
4
7
W
Thanatos
 
Thanatos
1
0
2
2
W
Hou Yi
ALETJ
Hou Yi
3
0
5
5.5
W
Nu Wa
Abismo07
Nu Wa
1
0
3
2.5
L
Aphrodite
0
4
0
0
L
Anubis
Evogenic
Anubis
0
1
0
0
L
Hachiman
G1adio
Hachiman
0
4
0
0
L
0
1
0
0
L
Bakasura
MotherGoose1
Bakasura
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,221
Damage
19,127
30,393
Taken
22,060
11,588
Mitigated
9,929
10,912
Healing
10,502
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
3,519
529
0
3,931
5,754
3,443
140
1,861
3,873
26,834
0
W
Gilgamesh
 
Gilgamesh
3,713
864
0
1,442
4,738
2,959
0
1,385
3,353
0
16,601
W
Thanatos
 
Thanatos
3,042
804
0
4,820
5,283
2,021
0
669
4,574
0
28,735
W
Hou Yi
ALETJ
Hou Yi
3,859
1,161
0
59
4,762
1,181
0
747
4,015
0
26,224
W
Nu Wa
Abismo07
Nu Wa
4,994
375
0
250
1,523
325
0
682
786
27,036
0
L
Aphrodite
2,269
442
1,384
1,385
6,693
1,694
609
348
6,009
17,203
0
L
Anubis
Evogenic
Anubis
682
0
0
2,865
5,317
1,999
0
2,877
2,134
24,413
0
L
Hachiman
G1adio
Hachiman
3,220
1,222
0
704
5,992
1,171
385
366
5,533
0
17,748
L
2,156
129
0
2,665
5,733
4,865
0
3,107
2,590
18,076
0
L
Bakasura
MotherGoose1
Bakasura
1,894
1,518
0
1,909
6,658
1,859
0
1,247
5,255
0
22,715

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,323
Gold Earned
28,240
202
Minions Killed
229
0
Camps Cleared
0
857,724
Distance Traveled
967,669
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
5,762
576
46
5
0
207,444
4
W
Gilgamesh
5,556
556
12
1
0
203,910
2
W
Thanatos
5,354
535
67
7
0
181,751
0
W
Hou Yi
5,698
570
48
5
0
201,567
2
W
Nu Wa
5,870
587
56
6
0
172,997
1
L
Aphrodite
4,917
492
22
2
0
180,405
1
L
Anubis
5,055
506
53
5
0
154,850
2
L
Hachiman
4,449
445
35
4
0
160,823
3
L
Sobek
4,798
480
27
3
0
174,166
0
L
Bakasura
5,104
510
65
7
0
187,480
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role