Player Matchup

Fenrir
Fenrir
Karmariss
Fenrir
Level 29
God Stats
2W - 2L
1,813 SR
Queue Stats
61W - 51L
1,544 Elo+
Solo
Hades
Hades
dutchshadow01
Hades
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 10L
1,481 Elo+
Party 2
Danzaburou
Danzaburou
henkozipla
Danzaburou
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,642 Elo+
Party 2
Guan Yu
Guan Yu
Дэнжуан
Guan Yu
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,636 Elo+
Solo
Erlang Shen
Erlang Shen
那年冬天
Erlang Shen
Level 14
God Stats
7W - 2L
1,766 SR
Queue Stats
10W - 7L
1,531 Elo+
Solo
Team Averages
Level 32
1,616 SR
1,567 Elo+

VS

Team Averages
Level 20
1,454 SR
1,487 Elo+
Olorun
Olorun
DaehkcarcX
Olorun
Level 9
God Stats
2W - 0L
1,325 SR
Queue Stats
27W - 27L
1,342 Elo+
Party 1
Bacchus
Bacchus
DamKing
Bacchus
Level 16
God Stats
8W - 4L
1,448 SR
Queue Stats
24W - 32L
1,392 Elo+
Solo
Neith
Neith
ItsmeXDD5
Neith
Level 19
God Stats
3W - 2L
1,576 SR
Queue Stats
151W - 150L
1,508 Elo+
Party 1
Erlang Shen
Erlang Shen
QuickdeadbyFish
Erlang Shen
Level 27
God Stats
8W - 7L
1,280 SR
Queue Stats
101W - 100L
1,525 Elo+
Solo
Loki
Loki
StealthyShadowxD
Loki
Level 28
God Stats
69W - 50L
1,642 SR
Queue Stats
104W - 80L
1,667 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Karmariss
Fenrir
3
1 / 0 / 0
3,482
435
501
853
174
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

7
0 / 1 / 2
4,382
548
2,082
3,103
880
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
henkozipla
Danzaburou
7
1 / 3 / 1
4,631
579
1,986
4,232
900
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

7
2 / 4 / 1
4,516
565
3,056
5,838
2,888
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Erlang Shen
那年冬天
Erlang Shen
7
2 / 5 / 0
4,654
582
2,725
6,600
2,442
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
DaehkcarcX
Olorun
8
1 / 1 / 1
4,786
598
2,455
3,045
1,102
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bacchus
DamKing
Bacchus
7
3 / 1 / 1
4,825
603
1,245
3,502
2,041
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Neith
ItsmeXDD5
Neith
8
3 / 2 / 4
5,485
686
3,772
4,744
1,091
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Erlang Shen
QuickdeadbyFish
Erlang Shen
10
3 / 1 / 1
5,598
700
2,629
3,732
1,643
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
3 / 1 / 2
5,505
688
2,670
4,274
1,084
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
22
6
Kills
13
13
Deaths
6
4
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Olorun
DaehkcarcX
Olorun
1
1
1
1.5
W
Bacchus
DamKing
Bacchus
3
1
1
3.5
W
Neith
ItsmeXDD5
Neith
3
2
4
2.5
L
Fenrir
Karmariss
Fenrir
1
0
0
1
W
Erlang Shen
QuickdeadbyFish
Erlang Shen
3
1
1
3.5
W
3
1
2
4
L
0
1
2
1
L
Danzaburou
henkozipla
Danzaburou
1
3
1
0.5
L
2
4
1
0.63
L
Erlang Shen
那年冬天
Erlang Shen
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,350
Damage
12,771
20,626
Taken
19,297
7,284
Mitigated
6,961
4,666
Healing
8,114
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
DaehkcarcX
Olorun
2,455
1,198
0
1,326
3,045
1,102
300
740
2,305
19,079
1,854
W
Bacchus
DamKing
Bacchus
1,245
156
0
1,315
3,502
2,041
704
410
3,092
7,382
0
W
Neith
ItsmeXDD5
Neith
3,772
1,585
0
1,680
4,744
1,091
64
695
4,049
0
21,787
L
Fenrir
Karmariss
Fenrir
501
151
0
459
853
174
0
52
801
0
2,958
W
Erlang Shen
QuickdeadbyFish
Erlang Shen
2,629
1,678
0
1,753
3,732
1,643
1,271
0
3,732
0
24,558
W
2,670
916
0
2,040
4,274
1,084
0
237
4,037
0
25,415
L
2,082
435
270
1,027
3,103
880
0
430
2,673
17,667
0
L
Danzaburou
henkozipla
Danzaburou
1,986
633
0
1,050
4,232
900
87
1,138
3,094
0
14,178
L
3,056
856
0
485
5,838
2,888
132
418
5,420
0
11,800
L
Erlang Shen
那年冬天
Erlang Shen
2,725
1,385
0
1,375
6,600
2,442
0
1,379
5,221
0
22,125

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,665
Gold Earned
26,199
142
Minions Killed
228
0
Camps Cleared
0
665,735
Distance Traveled
771,274
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
4,786
598
41
5
0
138,641
3
W
Bacchus
4,825
603
21
3
0
151,300
2
W
Neith
5,485
686
43
5
0
148,005
0
L
Fenrir
3,482
435
9
1
0
52,886
0
W
Erlang Shen
5,598
700
57
7
0
153,233
3
W
Loki
5,505
688
66
8
0
180,095
2
L
Hades
4,382
548
43
5
0
154,669
1
L
Danzaburou
4,631
579
17
2
0
130,844
0
L
Guan Yu
4,516
565
23
3
0
148,743
0
L
Erlang Shen
4,654
582
50
6
0
178,593
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role