Player Matchup

Horus
Horus
 
Horus
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Geb
Geb
 
Geb
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
He Bo
He Bo
ALETJ
He Bo
Level 82
God Stats
0W - 2L
1,176 SR
Queue Stats
37W - 66L
1,325 Elo+
Party 3
Neith
Neith
Abismo07
Neith
Level 28
God Stats
13W - 8L
1,638 SR
Queue Stats
21W - 30L
1,395 Elo+
Party 3
Guan Yu
Guan Yu
KingFalcon2142
Guan Yu
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
216W - 240L
1,366 Elo+
Solo
Team Averages
Level 74
1,463 SR
1,417 Elo+

VS

Team Averages
Level 65
1,366 SR
1,372 Elo+
Cthulhu
Cthulhu
AntoshaGalactick
Cthulhu
Level 43
God Stats
1W - 5L
1,118 SR
Queue Stats
9W - 22L
1,268 Elo+
Party 2
Anhur
Anhur
G1adio
Anhur
Level 40
God Stats
1W - 2L
1,194 SR
Queue Stats
7W - 14L
1,286 Elo+
Party 2
Ra
Ra
LaPatate69
Ra
Level 47
God Stats
9W - 8L
1,578 SR
Queue Stats
124W - 131L
1,417 Elo+
Party 1
Khepri
Khepri
Yoshimada
Khepri
Level 89
God Stats
8W - 7L
1,498 SR
Queue Stats
95W - 97L
1,464 Elo+
Party 1
Mercury
Mercury
moddack
Mercury
Level 106
God Stats
18W - 25L
1,441 SR
Queue Stats
142W - 166L
1,425 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
14
2 / 2 / 4
9,032
452
8,643
15,068
9,683
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cudgel

Cudgel

+10
Physical Power
+75
Health

Geb
 
Geb
13
2 / 3 / 0
8,327
416
8,750
16,446
15,313
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

He Bo
ALETJ
He Bo
15
3 / 9 / 3
9,639
482
11,074
14,302
4,592
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Neith
Abismo07
Neith
15
3 / 3 / 1
9,612
481
13,163
12,040
4,720
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

14
0 / 3 / 2
8,058
403
8,318
21,170
19,338
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 0 / 4
10,609
530
18,850
23,489
19,898
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Anhur
G1adio
Anhur
13
1 / 3 / 5
8,571
429
7,402
10,084
3,298
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

18
9 / 4 / 5
11,810
591
12,909
13,746
6,043
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Khepri
Yoshimada
Khepri
12
0 / 1 / 4
8,985
449
7,636
18,061
12,996
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mercury
moddack
Mercury
19
6 / 2 / 5
11,440
572
12,426
13,612
5,521
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
43
10
Kills
20
20
Deaths
10
10
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
2
2
4
2
L
Geb
 
Geb
2
3
0
0.67
L
He Bo
ALETJ
He Bo
3
9
3
0.5
L
Neith
Abismo07
Neith
3
3
1
1.17
W
4
0
4
6
W
Anhur
G1adio
Anhur
1
3
5
1.17
L
0
3
2
0.33
W
9
4
5
2.88
W
Khepri
Yoshimada
Khepri
0
1
4
2
W
Mercury
moddack
Mercury
6
2
5
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,948
Damage
59,223
79,026
Taken
78,992
53,646
Mitigated
47,756
24,942
Healing
30,939
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
8,643
3,955
998
4,262
15,068
9,683
0
5,284
9,391
0
51,885
L
Geb
 
Geb
8,750
1,526
0
3,189
16,446
15,313
246
7,816
8,367
33,687
0
L
He Bo
ALETJ
He Bo
11,074
609
122
1,342
14,302
4,592
214
7,976
6,326
59,009
0
L
Neith
Abismo07
Neith
13,163
4,806
0
2,260
12,040
4,720
560
5,422
6,563
0
64,932
W
18,850
2,313
145
11,212
23,489
19,898
1,089
3,231
20,000
59,854
0
W
Anhur
G1adio
Anhur
7,402
2,376
0
2,142
10,084
3,298
1,482
2,949
7,095
0
39,755
L
8,318
522
2,406
10,363
21,170
19,338
0
10,459
8,936
0
37,672
W
12,909
2,841
2,992
5,549
13,746
6,043
1,346
7,528
5,972
77,256
0
W
Khepri
Yoshimada
Khepri
7,636
237
608
7,936
18,061
12,996
488
4,406
13,561
35,759
0
W
Mercury
moddack
Mercury
12,426
4,983
0
355
13,612
5,521
487
1,252
12,340
0
110,629

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,668
Gold Earned
51,415
427
Minions Killed
486
0
Camps Cleared
0
1,832,056
Distance Traveled
1,940,461
17
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
9,032
452
87
4
0
422,258
2
L
Geb
8,327
416
40
2
0
383,934
8
L
He Bo
9,639
482
102
5
0
336,836
4
L
Neith
9,612
481
124
6
0
331,721
3
W
Cthulhu
10,609
530
97
5
0
376,254
0
W
Anhur
8,571
429
56
3
0
345,138
3
L
Guan Yu
8,058
403
74
4
0
357,307
0
W
Ra
11,810
591
135
7
0
353,706
4
W
Khepri
8,985
449
52
3
0
388,603
1
W
Mercury
11,440
572
146
7
0
476,760
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role