Player Matchup

Nu Wa
Nu Wa
El_Primo_Luis_YT
Nu Wa
Level 77
God Stats
4W - 3L
1,500 SR
Queue Stats
395W - 379L
1,478 Elo+
Solo
Erlang Shen
Erlang Shen
fa1alhamadi
Erlang Shen
Level 129
God Stats
1W - 2L
1,080 SR
Queue Stats
135W - 147L
1,398 Elo+
Party 1
Gilgamesh
Gilgamesh
gigilicious69
Gilgamesh
Level 127
God Stats
29W - 36L
1,474 SR
Queue Stats
722W - 768L
1,393 Elo+
Party 1
Izanami
Izanami
hvxxvi
Izanami
Level 106
God Stats
8W - 12L
1,578 SR
Queue Stats
513W - 525L
1,418 Elo+
Party 1
Ymir
Ymir
loay-sy963
Ymir
Level 69
God Stats
16W - 36L
1,146 SR
Queue Stats
540W - 806L
1,408 Elo+
Solo
Team Averages
Level 102
1,355 SR
1,419 Elo+

VS

Team Averages
Level 68
1,419 SR
1,453 Elo+
Danzaburou
Danzaburou
E182006M
Danzaburou
Level 85
God Stats
5W - 5L
1,262 SR
Queue Stats
198W - 196L
1,435 Elo+
Party 2
Hun Batz
Hun Batz
Shrumster
Hun Batz
Level 38
God Stats
10W - 8L
1,581 SR
Queue Stats
124W - 109L
1,486 Elo+
Party 3
Tyr
Tyr
VitiTwoKey
Tyr
Level 64
God Stats
41W - 27L
1,505 SR
Queue Stats
233W - 222L
1,422 Elo+
Solo
Hera
Hera
Wormii
Hera
Level 66
God Stats
78W - 64L
1,501 SR
Queue Stats
397W - 417L
1,424 Elo+
Party 3
Kumbhakarna
Kumbhakarna
digo28005
Kumbhakarna
Level 89
God Stats
1W - 5L
1,248 SR
Queue Stats
361W - 345L
1,498 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 7 / 2
8,962
448
10,427
12,313
3,684
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Erlang Shen
fa1alhamadi
Erlang Shen
11
0 / 9 / 2
7,764
388
4,280
14,398
6,732
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
gigilicious69
Gilgamesh
18
1 / 1 / 0
10,421
521
7,502
24,886
13,911
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Izanami
hvxxvi
Izanami
16
5 / 7 / 2
11,020
551
9,084
14,098
5,185
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

10
2 / 7 / 2
7,627
381
9,339
26,068
23,918
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
E182006M
Danzaburou
17
15 / 4 / 6
12,235
612
23,422
17,494
6,019
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hun Batz
Shrumster
Hun Batz
20
8 / 1 / 5
11,807
590
14,804
14,064
6,234
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
1 / 0 / 2
11,320
566
12,737
12,104
14,804
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hera
Wormii
Hera
17
5 / 2 / 10
10,353
518
15,073
6,719
2,097
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kumbhakarna
digo28005
Kumbhakarna
15
2 / 2 / 16
10,542
527
6,987
12,743
10,104
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
70
9
Kills
31
31
Deaths
9
8
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
E182006M
Danzaburou
15
4
6
4.5
L
1
7
2
0.29
W
Hun Batz
Shrumster
Hun Batz
8
1
5
10.5
W
1
0
2
2
W
Hera
Wormii
Hera
5
2
10
5
W
Kumbhakarna
digo28005
Kumbhakarna
2
2
16
5
L
Erlang Shen
fa1alhamadi
Erlang Shen
0
9
2
0.11
L
Gilgamesh
gigilicious69
Gilgamesh
1
1
0
1
L
Izanami
hvxxvi
Izanami
5
7
2
0.86
L
2
7
2
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,632
Damage
73,023
91,763
Taken
63,124
53,430
Mitigated
39,258
18,063
Healing
20,515
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
E182006M
Danzaburou
23,422
16,167
640
10,908
17,494
6,019
2,523
7,722
9,562
0
73,819
L
10,427
1,695
0
893
12,313
3,684
0
4,418
7,895
54,605
0
W
Hun Batz
Shrumster
Hun Batz
14,804
4,128
0
560
14,064
6,234
0
1,810
12,144
0
112,981
W
12,737
1,488
0
6,459
12,104
14,804
1,657
1,287
10,687
0
79,815
W
Hera
Wormii
Hera
15,073
4,371
0
1,098
6,719
2,097
1,257
3,078
3,463
67,995
0
W
Kumbhakarna
digo28005
Kumbhakarna
6,987
1,577
0
850
12,743
10,104
380
5,302
7,347
32,491
0
L
Erlang Shen
fa1alhamadi
Erlang Shen
4,280
1,470
0
2,226
14,398
6,732
630
3,271
11,127
0
40,451
L
Gilgamesh
gigilicious69
Gilgamesh
7,502
1,574
0
11,663
24,886
13,911
0
1,621
23,265
0
75,066
L
Izanami
hvxxvi
Izanami
9,084
4,833
0
150
14,098
5,185
0
4,342
9,756
0
69,967
L
9,339
1,713
0
3,131
26,068
23,918
0
8,705
17,363
27,800
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,794
Gold Earned
56,257
474
Minions Killed
607
0
Camps Cleared
0
1,668,410
Distance Traveled
1,992,799
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
12,235
612
111
6
0
341,979
0
L
Nu Wa
8,962
448
94
5
0
332,838
1
W
Hun Batz
11,807
590
175
9
0
439,174
0
W
Tyr
11,320
566
172
9
0
412,632
4
W
Hera
10,353
518
111
6
0
401,861
5
W
Kumbhakarna
10,542
527
38
2
0
397,153
0
L
Erlang Shen
7,764
388
73
4
0
264,477
0
L
Gilgamesh
10,421
521
152
8
0
395,846
0
L
Izanami
11,020
551
133
7
0
337,811
4
L
Ymir
7,627
381
22
1
0
337,438
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role