Player Matchup

Ymir
Ymir
TheErikViking09
Ymir
Level 22
God Stats
7W - 16L
1,317 SR
Queue Stats
10W - 24L
1,241 Elo+
Party 1
Chaac
Chaac
WhoKnowsQt
Chaac
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 63L
1,333 Elo+
Party 2
Loki
Loki
aleadri893626
Loki
Level 22
God Stats
6W - 7L
1,451 SR
Queue Stats
21W - 34L
1,291 Elo+
Party 1
Danzaburou
Danzaburou
maulodi
Danzaburou
Level 14
God Stats
6W - 5L
1,494 SR
Queue Stats
10W - 18L
1,263 Elo+
Party 1
Raijin
Raijin
xKING SHADOWZx
Raijin
Level 8
God Stats
2W - 3L
1,500 SR
Queue Stats
6W - 10L
1,187 Elo+
Party 2
Team Averages
Level 19
1,452 SR
1,263 Elo+

VS

Team Averages
Level 22
1,448 SR
1,338 Elo+
Artemis
Artemis
Gambit Apollo
Artemis
Level 23
God Stats
11W - 12L
1,420 SR
Queue Stats
281W - 318L
1,237 Elo+
Solo
Mercury
Mercury
Jack1sAQT
Mercury
Level 29
God Stats
6W - 8L
1,511 SR
Queue Stats
242W - 271L
1,255 Elo+
Solo
Izanami
Izanami
Raviteja_Royal
Izanami
Level 28
God Stats
45W - 53L
1,343 SR
Queue Stats
97W - 155L
1,278 Elo+
Solo
Bakasura
Bakasura
Superbbilal
Bakasura
Level 4
God Stats
0W - 1L
1,248 SR
Queue Stats
1W - 4L
1,289 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
eglm21
Ah Muzen Cab
Level 24
God Stats
9W - 5L
1,719 SR
Queue Stats
73W - 71L
1,631 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 5
8,578
477
3,476
10,374
9,900
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chaac
15
4 / 1 / 2
9,353
520
7,297
9,724
10,909
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

15
5 / 2 / 4
9,503
528
7,992
10,885
3,824
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Danzaburou
maulodi
Danzaburou
14
3 / 1 / 3
9,279
516
3,326
8,823
3,010
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
9 / 6 / 2
10,955
609
10,790
12,668
4,624
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
13
3 / 2 / 2
8,459
470
9,741
6,230
2,016
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mercury
Jack1sAQT
Mercury
12
2 / 4 / 0
8,086
449
2,634
10,149
3,605
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

11
1 / 4 / 2
7,314
406
4,407
11,102
3,476
Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mace

Mace

+10
Physical Power

Bakasura
Superbbilal
Bakasura
8
0 / 11 / 2
6,127
340
2,830
10,541
4,487
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ah Muzen Cab
eglm21
Ah Muzen Cab
16
6 / 2 / 4
9,722
540
11,033
12,677
4,650
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
22
22
Kills
12
12
Deaths
23
16
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Artemis
3
2
2
2
L
Mercury
Jack1sAQT
Mercury
2
4
0
0.5
L
1
4
2
0.5
L
Bakasura
Superbbilal
Bakasura
0
11
2
0.09
W
1
2
5
1.75
W
Chaac
4
1
2
5
W
5
2
4
3.5
L
Ah Muzen Cab
eglm21
Ah Muzen Cab
6
2
4
4
W
Danzaburou
maulodi
Danzaburou
3
1
3
4.5
W
9
6
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,881
Damage
30,645
52,474
Taken
50,699
32,267
Mitigated
18,234
16,207
Healing
13,724
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
9,741
4,667
0
969
6,230
2,016
0
2,216
4,014
0
39,836
L
Mercury
Jack1sAQT
Mercury
2,634
774
0
2,702
10,149
3,605
653
611
9,538
0
35,226
L
4,407
2,173
0
2,638
11,102
3,476
1,383
4,021
7,081
0
36,149
L
Bakasura
Superbbilal
Bakasura
2,830
1,990
0
880
10,541
4,487
52
3,148
7,393
0
9,007
W
3,476
300
587
1,776
10,374
9,900
530
43
10,310
24,984
0
W
Chaac
7,297
1,020
0
2,917
9,724
10,909
641
0
9,589
0
44,810
W
7,992
2,773
0
4,182
10,885
3,824
1,690
0
10,885
0
54,612
L
Ah Muzen Cab
eglm21
Ah Muzen Cab
11,033
5,263
0
6,535
12,677
4,650
620
4,270
8,407
0
72,706
W
Danzaburou
maulodi
Danzaburou
3,326
1,669
0
2,500
8,823
3,010
2,452
62
8,740
0
46,578
W
10,790
1,965
0
4,245
12,668
4,624
3,578
0
12,613
55,562
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,668
Gold Earned
39,708
434
Minions Killed
347
0
Camps Cleared
0
1,558,312
Distance Traveled
1,600,678
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
8,459
470
80
4
0
279,211
0
L
Mercury
8,086
449
63
4
0
385,195
0
L
Izanami
7,314
406
72
4
0
315,945
1
L
Bakasura
6,127
340
25
1
0
273,219
1
W
Ymir
8,578
477
55
3
0
291,542
4
W
Chaac
9,353
520
86
5
0
316,138
0
W
Loki
9,503
528
100
6
0
371,176
1
L
Ah Muzen Cab
9,722
540
107
6
0
347,108
4
W
Danzaburou
9,279
516
85
5
0
312,065
1
W
Raijin
10,955
609
108
6
0
267,391
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role