Player Matchup

Ra
Ra
 
Ra
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Arachne
Arachne
HamSammich8206
Arachne
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 5L
1,764 Elo+
Party 2
Artemis
Artemis
ONeHIGhNINJa666
Artemis
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 15L
1,625 Elo+
Party 2
Team Averages
Level 59
1,500 SR
1,630 Elo+

VS

Team Averages
Level 91
1,468 SR
1,402 Elo+
Chaac
Chaac
EnrapturedFOX60
Chaac
Level 68
God Stats
5W - 7L
1,405 SR
Queue Stats
79W - 96L
1,432 Elo+
Solo
Merlin
Merlin
Shalwraith
Merlin
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 15L
1,418 Elo+
Party 1
Ne Zha
Ne Zha
SkatingStache
Ne Zha
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 11L
1,356 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
17
6 / 0 / 14
12,272
767
14,124
11,700
5,999
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

18
13 / 2 / 7
13,088
818
16,402
15,409
9,056
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
1 / 6 / 10
9,836
615
5,895
10,033
3,677
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 6 / 4
9,688
606
11,313
13,687
8,539
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Merlin
Shalwraith
Merlin
12
1 / 8 / 3
9,219
576
9,644
12,325
3,521
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
4 / 6 / 3
10,613
663
8,621
17,724
10,822
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
18
20
Kills
8
8
Deaths
20
31
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
6
0
14
13
L
3
6
4
0.83
W
13
2
7
8.25
W
1
6
10
1
L
Merlin
Shalwraith
Merlin
1
8
3
0.31
L
4
6
3
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,421
Damage
29,578
37,142
Taken
43,736
18,732
Mitigated
22,882
16,313
Healing
5,459
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
14,124
1,238
2,913
6,739
11,700
5,999
248
3,496
8,204
67,702
0
L
11,313
503
0
3,043
13,687
8,539
0
4,730
8,957
0
39,390
W
16,402
9,404
0
6,104
15,409
9,056
2,497
3,592
11,817
0
44,878
W
5,895
2,101
0
557
10,033
3,677
0
2,556
7,477
0
16,476
L
Merlin
Shalwraith
Merlin
9,644
589
0
808
12,325
3,521
307
5,153
7,172
28,958
0
L
8,621
1,329
0
1,608
17,724
10,822
312
4,241
13,483
0
47,363

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,196
Gold Earned
29,520
193
Minions Killed
185
0
Camps Cleared
0
809,767
Distance Traveled
809,515
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
12,272
767
126
8
0
280,292
0
L
Chaac
9,688
606
66
4
0
265,654
1
W
Arachne
13,088
818
47
3
0
333,497
1
W
Artemis
9,836
615
20
1
0
195,978
1
L
Merlin
9,219
576
56
4
0
262,201
3
L
Ne Zha
10,613
663
63
4
0
281,660
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role