Player Matchup

Cthulhu
Cthulhu
Ascensionkill01
Cthulhu
Level 21
God Stats
2W - 6L
1,416 SR
Queue Stats
3W - 7L
1,417 Elo+
Solo
Sol
Sol
MeaN_ELLi
Sol
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 11L
1,493 Elo+
Solo
Guan Yu
Guan Yu
MrTinky
Guan Yu
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,468 Elo+
Solo
Skadi
Skadi
crashdorf
Skadi
Level 17
God Stats
0W - 2L
1,281 SR
Queue Stats
31W - 49L
1,411 Elo+
Solo
Ymir
Ymir
gusv90
Ymir
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Team Averages
Level 14
1,439 SR
1,458 Elo+

VS

Team Averages
Level 16
1,595 SR
1,558 Elo+
Morgan Le Fay
Morgan Le Fay
Deer Tico
Morgan Le Fay
Level 19
God Stats
12W - 7L
1,521 SR
Queue Stats
116W - 102L
1,501 Elo+
Solo
Cerberus
Cerberus
IsisNotEset
Cerberus
Level 29
God Stats
3W - 0L
1,732 SR
Queue Stats
242W - 95L
1,714 Elo+
Solo
Izanami
Izanami
RealzKarmaa-_
Izanami
Level 24
God Stats
20W - 15L
1,510 SR
Queue Stats
36W - 35L
1,392 Elo+
Solo
Thor
Thor
nicdkfighter
Thor
Level 6
God Stats
1W - 0L
1,713 SR
Queue Stats
2W - 1L
1,685 Elo+
Party 1
Yemoja
Yemoja
secret_foode
Yemoja
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 1
6,999
437
3,187
12,220
5,047
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
6 / 6 / 3
8,338
521
11,475
14,537
4,361
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Guan Yu
MrTinky
Guan Yu
1
0 / 0 / 0
4,671
292
0
0
0
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Skadi
crashdorf
Skadi
12
1 / 3 / 3
7,330
458
2,517
8,568
2,502
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Ymir
gusv90
Ymir
11
3 / 4 / 6
8,158
510
5,967
13,042
8,913
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Deer Tico
Morgan Le Fay
16
6 / 2 / 2
9,726
608
14,986
11,113
4,483
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cerberus
IsisNotEset
Cerberus
18
6 / 0 / 2
10,628
664
8,455
8,128
9,294
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Izanami
14
4 / 1 / 1
9,282
580
4,330
7,166
2,124
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
0 / 5 / 2
6,541
409
1,977
9,534
3,050
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Yemoja
10
0 / 4 / 5
7,702
481
2,571
8,710
4,748
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
28
11
Kills
16
16
Deaths
12
13
Assists
12
Player
Kills
Deaths
Assists
KDA
L
1
3
1
0.5
W
Morgan Le Fay
Deer Tico
Morgan Le Fay
6
2
2
3.5
W
Cerberus
IsisNotEset
Cerberus
6
0
2
7
L
6
6
3
1.25
L
Guan Yu
MrTinky
Guan Yu
0
0
0
0
W
Izanami
4
1
1
4.5
L
Skadi
crashdorf
Skadi
1
3
3
0.83
L
Ymir
gusv90
Ymir
3
4
6
1.5
W
0
5
2
0.2
W
Yemoja
0
4
5
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,146
Damage
32,319
48,367
Taken
44,651
20,823
Mitigated
23,699
10,266
Healing
8,030
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,187
203
0
0
12,220
5,047
0
4,968
6,794
29,201
0
W
Morgan Le Fay
Deer Tico
Morgan Le Fay
14,986
713
0
2,954
11,113
4,483
401
6,185
4,928
61,448
0
W
Cerberus
IsisNotEset
Cerberus
8,455
309
0
2,338
8,128
9,294
0
2,707
5,421
72,059
0
L
11,475
3,974
0
6,121
14,537
4,361
1,060
10,693
3,124
50,219
3,755
L
Guan Yu
MrTinky
Guan Yu
0
0
0
0
0
0
0
0
0
0
0
W
Izanami
4,330
2,634
0
943
7,166
2,124
2,809
1,433
5,733
0
65,065
L
Skadi
crashdorf
Skadi
2,517
1,480
0
2,115
8,568
2,502
0
1,257
7,217
0
36,638
L
Ymir
gusv90
Ymir
5,967
1,222
0
2,030
13,042
8,913
58
7,330
5,220
23,516
0
W
1,977
620
0
1,200
9,534
3,050
0
4,588
4,946
0
18,949
W
Yemoja
2,571
751
556
39
8,710
4,748
139
5,105
3,605
12,033
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,496
Gold Earned
43,879
259
Minions Killed
466
0
Camps Cleared
0
1,150,615
Distance Traveled
1,562,125
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,999
437
69
4
0
269,417
0
W
Morgan Le Fay
9,726
608
111
7
0
313,169
0
W
Cerberus
10,628
664
186
12
0
295,703
1
L
Sol
8,338
521
105
7
0
289,607
3
L
Guan Yu
4,671
292
0
0
0
18,051
0
W
Izanami
9,282
580
139
9
0
296,792
1
L
Skadi
7,330
458
62
4
0
279,962
2
L
Ymir
8,158
510
23
1
0
293,578
0
W
Thor
6,541
409
18
1
0
346,104
0
W
Yemoja
7,702
481
12
1
0
310,357
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role