Player Matchup

Kukulkan
Kukulkan
 
Kukulkan
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kali
Kali
GaMa xx Sweats
Kali
Level 28
God Stats
31W - 34L
1,446 SR
Queue Stats
72W - 63L
1,485 Elo+
Solo
Cthulhu
Cthulhu
Sibriad
Cthulhu
Level 6
God Stats
6W - 2L
1,500 SR
Queue Stats
8W - 12L
946 Elo+
Solo
Ravana
Ravana
flattish-pinion0
Ravana
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 20L
1,500 Elo+
Solo
Merlin
Merlin
mfranca2007
Merlin
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
121W - 116L
1,276 Elo+
Solo
Team Averages
Level 18
1,489 SR
1,342 Elo+

VS

Team Averages
Level 9
1,431 SR
1,258 Elo+
Artemis
Artemis
Bartek975PL
Artemis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,225 Elo+
Solo
Pele
Pele
Lumpicool
Pele
Level 18
God Stats
1W - 2L
1,500 SR
Queue Stats
18W - 11L
1,500 Elo+
Solo
Raijin
Raijin
ODKJordan
Raijin
Level 12
God Stats
0W - 2L
1,338 SR
Queue Stats
7W - 12L
1,149 Elo+
Solo
Neith
Neith
iMisbelief
Neith
Level 12
God Stats
18W - 28L
1,319 SR
Queue Stats
27W - 47L
1,196 Elo+
Solo
Guan Yu
Guan Yu
zDarkiller69z
Guan Yu
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,221 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
20
12 / 5 / 9
15,497
574
12,364
17,578
7,927
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
27 / 2 / 6
17,446
646
29,334
24,278
17,049
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Cthulhu
Sibriad
Cthulhu
20
2 / 1 / 7
13,918
515
12,386
22,659
28,377
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

17
1 / 5 / 5
12,029
446
4,032
19,627
8,118
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Merlin
18
3 / 4 / 17
12,578
466
6,592
12,718
4,084
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Bartek975PL
Artemis
18
4 / 12 / 2
11,920
441
11,697
17,875
6,851
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Pele
16
1 / 7 / 1
12,772
473
2,553
15,184
4,914
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Raijin
ODKJordan
Raijin
15
3 / 16 / 1
10,259
380
10,963
22,599
7,533
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Neith
18
2 / 8 / 0
12,022
445
14,191
18,326
9,235
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Guan Yu
11
2 / 2 / 1
9,250
343
2,761
9,378
6,802
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
17
45
Kills
12
17
Deaths
45
44
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
 
Kukulkan
12
5
9
3.3
L
Artemis
Bartek975PL
Artemis
4
12
2
0.42
W
27
2
6
15
L
Pele
1
7
1
0.21
L
Raijin
ODKJordan
Raijin
3
16
1
0.22
W
Cthulhu
Sibriad
Cthulhu
2
1
7
5.5
W
1
5
5
0.7
L
Neith
2
8
0
0.25
W
Merlin
3
4
17
2.88
L
Guan Yu
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,708
Damage
42,165
96,860
Taken
83,362
65,555
Mitigated
35,335
29,563
Healing
6,332
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
 
Kukulkan
12,364
2,684
444
3,546
17,578
7,927
1,068
2,958
14,620
97,589
0
L
Artemis
Bartek975PL
Artemis
11,697
6,712
0
0
17,875
6,851
730
7,556
10,319
0
44,912
W
29,334
15,108
0
11,497
24,278
17,049
4,740
3,104
20,598
0
147,135
L
Pele
2,553
769
0
111
15,184
4,914
4,438
5,198
9,986
0
40,969
L
Raijin
ODKJordan
Raijin
10,963
1,527
0
2,503
22,599
7,533
2,169
8,213
14,386
40,689
0
W
Cthulhu
Sibriad
Cthulhu
12,386
220
0
6,644
22,659
28,377
630
438
22,221
70,742
0
W
4,032
1,195
0
6,954
19,627
8,118
1,866
1,505
18,122
0
109,295
L
Neith
14,191
3,879
0
3,003
18,326
9,235
2,456
8,092
10,234
0
72,107
W
Merlin
6,592
400
0
478
12,718
4,084
856
5,672
7,046
42,345
0
L
Guan Yu
2,761
564
138
577
9,378
6,802
441
2,283
7,095
0
17,150

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,468
Gold Earned
56,223
621
Minions Killed
345
0
Camps Cleared
0
2,411,543
Distance Traveled
1,656,565
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
15,497
574
165
6
0
469,238
8
L
Artemis
11,920
441
68
3
0
345,723
1
W
Kali
17,446
646
173
6
0
598,475
0
L
Pele
12,772
473
79
3
0
370,559
0
L
Raijin
10,259
380
52
2
0
323,800
1
W
Cthulhu
13,918
515
118
4
0
462,616
0
W
Ravana
12,029
446
114
4
0
396,177
0
L
Neith
12,022
445
116
4
0
410,522
0
W
Merlin
12,578
466
51
2
0
485,037
0
L
Guan Yu
9,250
343
30
1
0
205,961
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role