Player Matchup

Sylvanus
Sylvanus
ImFiremire
Sylvanus
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
104W - 70L
1,623 Elo+
Solo
Artemis
Artemis
OoOBEANOoO
Artemis
Level 28
God Stats
5W - 3L
1,500 SR
Queue Stats
124W - 117L
1,592 Elo+
Solo
King Arthur
King Arthur
Sha63
King Arthur
Level 25
God Stats
2W - 3L
1,500 SR
Queue Stats
306W - 333L
1,503 Elo+
Solo
Tiamat
Tiamat
plasmahavoc
Tiamat
Level 26
God Stats
2W - 2L
1,906 SR
Queue Stats
24W - 25L
1,508 Elo+
Solo
Fenrir
Fenrir
你没了i
Fenrir
Level 28
God Stats
8W - 8L
1,519 SR
Queue Stats
113W - 85L
1,599 Elo+
Solo
Team Averages
Level 27
1,585 SR
1,565 Elo+

VS

Team Averages
Level 23
1,495 SR
1,525 Elo+
Ra
Ra
 
Ra
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
Idonotknow0909
Loki
Level 26
God Stats
13W - 23L
1,244 SR
Queue Stats
88W - 81L
1,523 Elo+
Solo
Sol
Sol
LaPalomaAsesina
Sol
Level 24
God Stats
5W - 0L
1,500 SR
Queue Stats
153W - 106L
1,665 Elo+
Solo
Chaac
Chaac
Noneseven
Chaac
Level 29
God Stats
12W - 5L
1,732 SR
Queue Stats
156W - 134L
1,490 Elo+
Solo
Kukulkan
Kukulkan
USSR441
Kukulkan
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 11L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
ImFiremire
Sylvanus
10
4 / 5 / 1
5,697
518
4,614
9,536
5,712
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Artemis
OoOBEANOoO
Artemis
10
4 / 4 / 1
6,444
586
5,419
6,437
2,049
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

King Arthur
Sha63
King Arthur
9
0 / 5 / 1
5,281
480
2,872
7,679
3,732
Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Tiamat
10
0 / 2 / 1
5,152
468
1,665
5,780
2,304
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
你没了i
Fenrir
10
5 / 5 / 1
6,386
581
5,054
12,441
4,294
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
9
3 / 4 / 4
6,200
564
5,212
4,622
1,302
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
5 / 4 / 0
6,994
636
3,273
7,133
2,123
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

13
6 / 2 / 2
8,256
751
13,424
8,698
2,615
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chaac
Noneseven
Chaac
12
5 / 1 / 1
8,461
769
6,674
9,353
5,848
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Kukulkan
USSR441
Kukulkan
9
2 / 2 / 2
6,193
563
3,048
5,107
1,641
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
30
13
Kills
21
21
Deaths
13
5
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
3
4
4
1.25
W
5
4
0
1.25
L
Sylvanus
ImFiremire
Sylvanus
4
5
1
0.9
W
6
2
2
3.5
W
Chaac
Noneseven
Chaac
5
1
1
5.5
L
Artemis
OoOBEANOoO
Artemis
4
4
1
1.13
L
King Arthur
Sha63
King Arthur
0
5
1
0.1
W
Kukulkan
USSR441
Kukulkan
2
2
2
1.5
L
Tiamat
0
2
1
0.25
L
Fenrir
你没了i
Fenrir
5
5
1
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,624
Damage
31,631
41,873
Taken
34,913
18,091
Mitigated
13,529
9,428
Healing
15,001
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
5,212
381
599
811
4,622
1,302
216
1,597
3,025
20,731
0
W
3,273
789
0
2,546
7,133
2,123
555
641
6,492
0
33,986
L
Sylvanus
ImFiremire
Sylvanus
4,614
1,941
338
2,288
9,536
5,712
0
7,144
2,170
19,686
5,856
W
13,424
6,923
0
4,573
8,698
2,615
5,817
1,961
6,519
54,957
0
W
Chaac
Noneseven
Chaac
6,674
1,423
0
5,072
9,353
5,848
746
0
9,353
0
47,241
L
Artemis
OoOBEANOoO
Artemis
5,419
1,628
0
240
6,437
2,049
0
4,457
1,811
0
25,795
L
King Arthur
Sha63
King Arthur
2,872
924
0
1,080
7,679
3,732
0
891
6,788
0
21,782
W
Kukulkan
USSR441
Kukulkan
3,048
716
0
1,400
5,107
1,641
472
1,191
3,868
22,842
0
L
Tiamat
1,665
99
0
1,444
5,780
2,304
7
4,642
1,138
21,635
0
L
Fenrir
你没了i
Fenrir
5,054
909
0
4,038
12,441
4,294
0
4,139
8,282
0
24,932

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,960
Gold Earned
36,104
236
Minions Killed
377
0
Camps Cleared
0
1,003,387
Distance Traveled
1,000,485
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
6,200
564
45
4
0
204,316
1
W
Loki
6,994
636
74
7
0
206,889
0
L
Sylvanus
5,697
518
39
4
0
176,907
2
W
Sol
8,256
751
104
9
0
184,727
1
W
Chaac
8,461
769
100
9
0
223,561
3
L
Artemis
6,444
586
56
5
0
206,622
0
L
King Arthur
5,281
480
51
5
0
203,929
0
W
Kukulkan
6,193
563
54
5
0
180,992
1
L
Tiamat
5,152
468
43
4
0
199,505
3
L
Fenrir
6,386
581
47
4
0
216,424
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role