Player Matchup

Nemesis
Nemesis
BassGanja
Nemesis
Level 5
God Stats
1W - 1L
1,268 SR
Queue Stats
1W - 2L
1,077 Elo+
Solo
Fenrir
Fenrir
Jaden2raw
Fenrir
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 25L
1,496 Elo+
Party 1
Kukulkan
Kukulkan
Kamelmuffel
Kukulkan
Level 16
God Stats
27W - 32L
1,388 SR
Queue Stats
40W - 55L
1,323 Elo+
Solo
Vamana
Vamana
TurnOrBurn777
Vamana
Level 18
God Stats
3W - 5L
1,500 SR
Queue Stats
45W - 56L
1,396 Elo+
Solo
Ganesha
Ganesha
oDemonTimeo
Ganesha
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 11L
1,729 Elo+
Party 1
Team Averages
Level 12
1,431 SR
1,404 Elo+

VS

Team Averages
Level 15
1,580 SR
1,347 Elo+
Nu Wa
Nu Wa
BClarkie707
Nu Wa
Level 18
God Stats
36W - 31L
1,448 SR
Queue Stats
70W - 77L
1,329 Elo+
Party 2
Hercules
Hercules
Bandz420
Hercules
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
132W - 143L
1,057 Elo+
Party 3
Olorun
Olorun
Big IQ btw
Olorun
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,359 Elo+
Party 2
Bacchus
Bacchus
kingjonesthe1
Bacchus
Level 29
God Stats
0W - 1L
1,736 SR
Queue Stats
202W - 189L
1,573 Elo+
Party 3
Danzaburou
Danzaburou
odehr
Danzaburou
Level 7
God Stats
1W - 1L
1,713 SR
Queue Stats
5W - 8L
1,418 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
BassGanja
Nemesis
19
1 / 5 / 10
12,727
979
2,548
11,319
4,911
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fenrir
Jaden2raw
Fenrir
20
22 / 3 / 8
15,975
1,229
30,813
15,112
6,304
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Kukulkan
Kamelmuffel
Kukulkan
19
9 / 4 / 12
13,392
1,030
16,153
11,637
4,698
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

20
5 / 1 / 18
12,608
970
15,573
17,951
13,964
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ganesha
oDemonTimeo
Ganesha
20
0 / 1 / 34
14,360
1,105
14,443
14,151
16,777
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Team 1 Tickets

268

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
2 / 4 / 11
12,803
985
15,715
12,645
3,878
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hercules
Bandz420
Hercules
18
2 / 6 / 7
11,419
878
9,236
30,766
17,476
Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Olorun
Big IQ btw
Olorun
18
4 / 16 / 3
12,630
972
18,501
23,289
8,924
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bacchus
19
6 / 10 / 7
13,236
1,018
18,052
20,578
28,332
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Danzaburou
odehr
Danzaburou
16
0 / 1 / 0
9,440
726
482
826
228
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

119
Kill Participation
42
37
Kills
14
14
Deaths
37
82
Assists
28
Player
Kills
Deaths
Assists
KDA
L
2
4
11
1.88
L
Hercules
Bandz420
Hercules
2
6
7
0.92
W
Nemesis
BassGanja
Nemesis
1
5
10
1.2
L
Olorun
Big IQ btw
Olorun
4
16
3
0.34
W
Fenrir
Jaden2raw
Fenrir
22
3
8
8.67
W
Kukulkan
Kamelmuffel
Kukulkan
9
4
12
3.75
W
5
1
18
14
L
Bacchus
6
10
7
0.95
W
Ganesha
oDemonTimeo
Ganesha
0
1
34
17
L
Danzaburou
odehr
Danzaburou
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,530
Damage
61,986
70,170
Taken
88,104
46,654
Mitigated
58,838
8,532
Healing
5,170
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,715
5,868
0
1,149
12,645
3,878
0
4,770
7,875
40,995
0
L
Hercules
Bandz420
Hercules
9,236
5,439
0
2,046
30,766
17,476
0
6,912
23,854
0
17,954
W
Nemesis
BassGanja
Nemesis
2,548
843
0
485
11,319
4,911
0
8,191
3,128
0
19,984
L
Olorun
Big IQ btw
Olorun
18,501
12,181
0
1,867
23,289
8,924
0
10,207
13,082
39,417
0
W
Fenrir
Jaden2raw
Fenrir
30,813
10,073
0
1,624
15,112
6,304
0
11,261
3,851
0
45,765
W
Kukulkan
Kamelmuffel
Kukulkan
16,153
3,872
0
0
11,637
4,698
0
10,173
1,464
35,904
0
W
15,573
5,251
0
2,940
17,951
13,964
0
10,799
6,217
2,902
30,114
L
Bacchus
18,052
4,096
0
23
20,578
28,332
0
9,449
11,129
25,491
1,916
W
Ganesha
oDemonTimeo
Ganesha
14,443
2,815
0
3,483
14,151
16,777
0
10,734
3,417
47,881
0
L
Danzaburou
odehr
Danzaburou
482
414
0
85
826
228
0
298
528
0
545

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,062
Gold Earned
59,528
223
Minions Killed
124
2
Camps Cleared
2
1,194,661
Distance Traveled
968,212
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
12,803
985
40
3
0
247,015
2
L
Hercules
11,419
878
21
2
0
262,117
2
W
Nemesis
12,727
979
40
3
0
183,881
0
L
Olorun
12,630
972
45
3
0
201,704
2
W
Fenrir
15,975
1,229
57
4
0
263,642
0
W
Kukulkan
13,392
1,030
86
7
1
186,367
0
W
Vamana
12,608
970
39
3
0
318,748
0
L
Bacchus
13,236
1,018
18
1
2
240,683
0
W
Ganesha
14,360
1,105
1
0
1
242,023
0
L
Danzaburou
9,440
726
0
0
0
16,693
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role