Player Matchup

Awilix
Awilix
 
Awilix
Level 10
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
GeeGarcia
Cthulhu
Level 105
God Stats
0W - 2L
1,396 SR
Queue Stats
113W - 117L
1,551 Elo+
Party 2
Medusa
Medusa
STORMMEN
Medusa
Level 4
God Stats
2W - 2L
1,304 SR
Queue Stats
7W - 9L
1,221 Elo+
Party 2
Susano
Susano
TRUMBOO
Susano
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,536 Elo+
Solo
Loki
Loki
templarstealth
Loki
Level 3
God Stats
3W - 3L
1,525 SR
Queue Stats
3W - 3L
1,454 Elo+
Solo
Team Averages
Level 25
1,445 SR
1,452 Elo+

VS

Team Averages
Level 24
1,513 SR
1,617 Elo+
Merlin
Merlin
 
Merlin
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
ItSCAsuAlNoObs
Ravana
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
106W - 65L
1,629 Elo+
Solo
Ymir
Ymir
Sammxex
Ymir
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,766 Elo+
Party 1
Neith
Neith
SpiritOfWolfMoon
Neith
Level 42
God Stats
3W - 1L
1,513 SR
Queue Stats
3W - 1L
1,766 Elo+
Party 1
Cu Chulainn
Cu Chulainn
aaroon5
Cu Chulainn
Level 28
God Stats
17W - 16L
1,554 SR
Queue Stats
491W - 554L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
14
6 / 2 / 5
8,735
546
7,284
10,829
5,274
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cthulhu
GeeGarcia
Cthulhu
12
2 / 2 / 9
7,485
468
8,436
14,111
9,058
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
STORMMEN
Medusa
11
3 / 6 / 4
7,257
454
8,727
8,776
2,666
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Susano
TRUMBOO
Susano
11
3 / 7 / 1
7,186
449
3,640
11,307
3,745
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
2 / 4 / 1
7,565
473
4,088
11,071
5,047
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
16
11 / 2 / 2
10,228
639
14,513
8,487
3,528
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
5 / 2 / 2
9,641
603
5,523
8,499
3,295
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ymir
Sammxex
Ymir
11
1 / 5 / 6
7,130
446
5,521
12,036
11,715
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
1 / 5 / 8
7,345
459
5,084
7,771
2,559
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cu Chulainn
aaroon5
Cu Chulainn
15
3 / 3 / 2
8,917
557
8,415
11,415
12,205
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
41
16
Kills
21
21
Deaths
17
20
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Awilix
 
Awilix
6
2
5
4.25
W
Merlin
 
Merlin
11
2
2
6
L
Cthulhu
GeeGarcia
Cthulhu
2
2
9
3.25
W
5
2
2
3
L
Medusa
STORMMEN
Medusa
3
6
4
0.83
W
Ymir
Sammxex
Ymir
1
5
6
0.8
W
1
5
8
1
L
Susano
TRUMBOO
Susano
3
7
1
0.5
W
Cu Chulainn
aaroon5
Cu Chulainn
3
3
2
1.33
L
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,175
Damage
39,056
56,094
Taken
48,208
25,790
Mitigated
33,302
8,863
Healing
11,602
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
 
Awilix
7,284
3,473
0
890
10,829
5,274
342
2,678
8,107
0
49,092
W
Merlin
 
Merlin
14,513
968
299
2,973
8,487
3,528
1,291
2,649
5,793
69,828
0
L
Cthulhu
GeeGarcia
Cthulhu
8,436
1,580
0
2,817
14,111
9,058
0
7,762
6,311
36,734
0
W
5,523
2,074
0
3,570
8,499
3,295
0
1,166
7,333
0
69,640
L
Medusa
STORMMEN
Medusa
8,727
4,803
0
620
8,776
2,666
356
3,324
5,452
0
41,328
W
Ymir
Sammxex
Ymir
5,521
1,499
143
836
12,036
11,715
161
2,724
9,231
19,205
0
W
5,084
3,033
0
439
7,771
2,559
804
1,518
6,253
0
21,371
L
Susano
TRUMBOO
Susano
3,640
724
0
391
11,307
3,745
29
6,024
5,183
0
27,376
W
Cu Chulainn
aaroon5
Cu Chulainn
8,415
1,110
0
3,342
11,415
12,205
303
379
9,950
6,928
43,683
L
4,088
587
0
4,145
11,071
5,047
0
1,377
8,855
0
27,849

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,228
Gold Earned
43,261
326
Minions Killed
413
0
Camps Cleared
0
1,473,380
Distance Traveled
1,565,944
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
8,735
546
90
6
0
337,282
3
W
Merlin
10,228
639
115
7
0
313,895
5
L
Cthulhu
7,485
468
54
3
0
315,243
5
W
Ravana
9,641
603
134
8
0
347,478
1
L
Medusa
7,257
454
62
4
0
250,511
1
W
Ymir
7,130
446
22
1
0
303,756
0
W
Neith
7,345
459
49
3
0
329,100
0
L
Susano
7,186
449
47
3
0
300,124
1
W
Cu Chulainn
8,917
557
93
6
0
271,715
2
L
Loki
7,565
473
73
5
0
270,220
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role