Player Matchup

Awilix
Awilix
Awakening
Awilix
Level 156
God Stats
3W - 2L
1,578 SR
Queue Stats
153W - 140L
1,603 Elo+
Party 2
Terra
Terra
DavidAAC
Terra
Level 88
God Stats
5W - 6L
1,856 SR
Queue Stats
216W - 184L
1,559 Elo+
Party 2
Ra
Ra
Luisyoboi
Ra
Level 105
God Stats
6W - 8L
1,488 SR
Queue Stats
314W - 269L
1,552 Elo+
Party 2
Zhong Kui
Zhong Kui
Startlincoin16
Zhong Kui
Level 120
God Stats
11W - 8L
1,607 SR
Queue Stats
376W - 319L
1,543 Elo+
Party 2
Cupid
Cupid
Zenstryka
Cupid
Level 154
God Stats
2W - 3L
1,749 SR
Queue Stats
10W - 8L
1,597 Elo+
Party 2
Team Averages
Level 125
1,656 SR
1,571 Elo+

VS

Team Averages
Level 136
1,577 SR
1,567 Elo+
Ganesha
Ganesha
 
Ganesha
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
HecticCoder5712
Anhur
Level 129
God Stats
0W - 9L
1,321 SR
Queue Stats
365W - 374L
1,586 Elo+
Party 1
Raijin
Raijin
Ninnon14
Raijin
Level 148
God Stats
7W - 4L
1,769 SR
Queue Stats
370W - 389L
1,552 Elo+
Party 1
Da Ji
Da Ji
fatherofdman
Da Ji
Level 146
God Stats
4W - 3L
1,559 SR
Queue Stats
206W - 229L
1,563 Elo+
Party 1
Cthulhu
Cthulhu
phenam__
Cthulhu
Level 128
God Stats
3W - 3L
1,738 SR
Queue Stats
61W - 46L
1,636 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Awakening
Awilix
17
4 / 1 / 2
9,929
584
4,308
7,723
2,735
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Terra
DavidAAC
Terra
13
0 / 0 / 6
8,827
519
2,637
7,471
5,932
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

16
1 / 0 / 6
9,809
577
6,460
7,264
2,768
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Zhong Kui
Startlincoin16
Zhong Kui
18
4 / 1 / 4
11,301
665
12,052
10,924
7,478
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cupid
Zenstryka
Cupid
17
5 / 0 / 1
10,483
617
6,559
8,082
2,253
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
12
0 / 2 / 1
7,679
452
2,779
10,852
7,511
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

13
1 / 4 / 0
7,908
465
3,411
8,736
2,426
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Raijin
Ninnon14
Raijin
14
0 / 2 / 1
8,365
492
4,806
8,508
3,385
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
1 / 3 / 1
7,867
463
5,357
12,467
4,071
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
phenam__
Cthulhu
13
0 / 3 / 1
7,228
425
4,494
10,673
8,871
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
6
14
Kills
2
2
Deaths
14
19
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ganesha
 
Ganesha
0
2
1
0.25
W
Awilix
Awakening
Awilix
4
1
2
5
W
Terra
DavidAAC
Terra
0
0
6
3
L
1
4
0
0.25
W
1
0
6
4
L
Raijin
Ninnon14
Raijin
0
2
1
0.25
W
Zhong Kui
Startlincoin16
Zhong Kui
4
1
4
6
W
Cupid
Zenstryka
Cupid
5
0
1
5.5
L
1
3
1
0.5
L
Cthulhu
phenam__
Cthulhu
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,016
Damage
20,847
41,464
Taken
51,236
21,166
Mitigated
26,264
21,510
Healing
10,485
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
 
Ganesha
2,779
389
0
1,904
10,852
7,511
0
4,553
6,235
26,691
0
W
Awilix
Awakening
Awilix
4,308
2,088
0
4,143
7,723
2,735
0
1,447
6,276
0
75,040
W
Terra
DavidAAC
Terra
2,637
695
611
2,035
7,471
5,932
48
2,461
5,010
16,989
0
L
3,411
2,092
0
2,084
8,736
2,426
0
0
8,736
0
54,739
W
6,460
166
1,490
2,736
7,264
2,768
527
3,337
3,927
73,713
0
L
Raijin
Ninnon14
Raijin
4,806
422
0
2,432
8,508
3,385
0
3,549
4,739
65,270
0
W
Zhong Kui
Startlincoin16
Zhong Kui
12,052
2,869
0
6,130
10,924
7,478
1,488
4,509
6,415
82,293
0
W
Cupid
Zenstryka
Cupid
6,559
4,264
190
4,175
8,082
2,253
2,096
392
7,690
0
80,472
L
5,357
1,726
0
1,767
12,467
4,071
0
4,993
7,392
0
60,043
L
Cthulhu
phenam__
Cthulhu
4,494
727
0
2,298
10,673
8,871
0
7,662
2,985
38,117
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,349
Gold Earned
39,047
629
Minions Killed
479
0
Camps Cleared
0
1,741,308
Distance Traveled
1,560,852
15
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
7,679
452
16
1
0
315,143
7
W
Awilix
9,929
584
135
8
0
406,734
0
W
Terra
8,827
519
28
2
0
350,091
1
L
Anhur
7,908
465
128
8
0
282,479
5
W
Ra
9,809
577
153
9
0
374,665
5
L
Raijin
8,365
492
153
9
0
328,330
2
W
Zhong Kui
11,301
665
173
10
0
281,875
5
W
Cupid
10,483
617
140
8
0
327,943
4
L
Da Ji
7,867
463
99
6
0
324,497
3
L
Cthulhu
7,228
425
83
5
0
310,403
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role