Player Matchup

Sol
Sol
Blowaverage
Sol
Level 29
God Stats
4W - 5L
1,554 SR
Queue Stats
77W - 53L
1,699 Elo+
Solo
Gilgamesh
Gilgamesh
K1ng_Donell
Gilgamesh
Level 8
God Stats
2W - 6L
1,559 SR
Queue Stats
8W - 22L
1,549 Elo+
Solo
Loki
Loki
LokiCringe
Loki
Level 5
God Stats
3W - 1L
1,688 SR
Queue Stats
12W - 4L
1,642 Elo+
Solo
Janus
Janus
Wirshl
Janus
Level 27
God Stats
7W - 3L
1,699 SR
Queue Stats
99W - 84L
1,599 Elo+
Solo
Cerberus
Cerberus
ruzssio
Cerberus
Level 28
God Stats
11W - 17L
1,398 SR
Queue Stats
90W - 103L
1,502 Elo+
Solo
Team Averages
Level 19
1,580 SR
1,598 Elo+

VS

Team Averages
Level 20
1,518 SR
1,529 Elo+
Hercules
Hercules
 
Hercules
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
BlipBlop19
Kukulkan
Level 15
God Stats
4W - 3L
1,473 SR
Queue Stats
25W - 17L
1,412 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
FallenSmurf9508
Ah Muzen Cab
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
37W - 22L
1,662 Elo+
Solo
Horus
Horus
SwineMotion
Horus
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 32L
1,485 Elo+
Party 1
Ao Kuang
Ao Kuang
chirish1999
Ao Kuang
Level 17
God Stats
11W - 5L
1,617 SR
Queue Stats
150W - 119L
1,585 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 6 / 3
11,092
555
19,313
15,600
5,455
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gilgamesh
K1ng_Donell
Gilgamesh
10
0 / 7 / 0
7,174
359
2,564
10,193
5,817
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
0 / 5 / 2
9,721
486
7,045
14,873
5,047
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Janus
Wirshl
Janus
18
5 / 1 / 1
11,265
563
7,167
7,899
2,765
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
ruzssio
Cerberus
10
0 / 3 / 1
7,794
390
3,322
12,430
9,827
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
15
4 / 3 / 2
9,787
489
8,209
18,325
15,518
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Kukulkan
BlipBlop19
Kukulkan
18
2 / 4 / 4
11,641
582
7,516
9,509
3,466
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ah Muzen Cab
FallenSmurf9508
Ah Muzen Cab
18
10 / 1 / 5
11,871
594
14,904
13,741
5,533
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 1 / 11
9,445
472
3,865
13,674
12,368
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ao Kuang
chirish1999
Ao Kuang
19
5 / 1 / 4
12,153
608
9,354
13,777
5,225
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
48
10
Kills
22
22
Deaths
10
7
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
4
3
2
1.67
W
Kukulkan
BlipBlop19
Kukulkan
2
4
4
1
L
5
6
3
1.08
W
Ah Muzen Cab
FallenSmurf9508
Ah Muzen Cab
10
1
5
12.5
L
Gilgamesh
K1ng_Donell
Gilgamesh
0
7
0
0
L
0
5
2
0.2
W
1
1
11
6.5
L
Janus
Wirshl
Janus
5
1
1
5.5
W
Ao Kuang
chirish1999
Ao Kuang
5
1
4
7
L
Cerberus
ruzssio
Cerberus
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,411
Damage
43,848
60,995
Taken
69,026
28,911
Mitigated
42,110
12,794
Healing
32,580
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
8,209
1,967
415
7,869
18,325
15,518
312
12,089
6,022
0
41,146
W
Kukulkan
BlipBlop19
Kukulkan
7,516
622
0
2,617
9,509
3,466
464
3,086
6,319
92,282
0
L
19,313
10,151
0
5,758
15,600
5,455
380
5,957
9,643
67,748
9,286
W
Ah Muzen Cab
FallenSmurf9508
Ah Muzen Cab
14,904
7,098
0
5,650
13,741
5,533
1,389
4,160
9,396
0
128,442
L
Gilgamesh
K1ng_Donell
Gilgamesh
2,564
149
0
692
10,193
5,817
0
448
9,745
0
20,794
L
7,045
1,410
0
0
14,873
5,047
0
5,723
9,150
0
79,341
W
3,865
1,845
758
5,020
13,674
12,368
54
6,310
6,988
0
18,030
L
Janus
Wirshl
Janus
7,167
763
0
1,232
7,899
2,765
0
2,837
5,062
77,757
0
W
Ao Kuang
chirish1999
Ao Kuang
9,354
1,535
0
10,251
13,777
5,225
272
3,308
10,433
94,637
0
L
Cerberus
ruzssio
Cerberus
3,322
339
328
4,784
12,430
9,827
0
2,215
10,215
31,876
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,046
Gold Earned
54,897
579
Minions Killed
594
0
Camps Cleared
0
1,706,294
Distance Traveled
1,970,023
16
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
9,787
489
65
3
0
383,300
1
W
Kukulkan
11,641
582
174
9
0
356,781
1
L
Sol
11,092
555
122
6
0
349,852
0
W
Ah Muzen Cab
11,871
594
172
9
0
397,084
5
L
Gilgamesh
7,174
359
49
2
0
232,450
0
L
Loki
9,721
486
136
7
0
419,701
1
W
Horus
9,445
472
24
1
0
381,591
1
L
Janus
11,265
563
178
9
0
386,752
5
W
Ao Kuang
12,153
608
159
8
0
451,267
4
L
Cerberus
7,794
390
94
5
0
317,539
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role