Player Matchup

Scylla
Scylla
CB72114
Scylla
Level 82
God Stats
6W - 10L
1,443 SR
Queue Stats
63W - 67L
1,458 Elo+
Party 2
Discordia
Discordia
TySmitty2330
Discordia
Level 98
God Stats
2W - 1L
1,844 SR
Queue Stats
85W - 94L
1,430 Elo+
Party 2
Izanami
Izanami
swamp_city_
Izanami
Level 7
God Stats
7W - 10L
1,475 SR
Queue Stats
7W - 10L
1,414 Elo+
Solo
Team Averages
Level 62
1,587 SR
1,434 Elo+

VS

Team Averages
Level 56
1,531 SR
1,403 Elo+
Aphrodite
Aphrodite
MrStealYour1Kill
Aphrodite
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
149W - 180L
1,329 Elo+
Solo
Neith
Neith
The_Moon_Wraith
Neith
Level 62
God Stats
3W - 2L
1,597 SR
Queue Stats
72W - 99L
1,404 Elo+
Party 1
Thoth
Thoth
zombieovicide
Thoth
Level 80
God Stats
7W - 4L
1,496 SR
Queue Stats
218W - 189L
1,475 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
CB72114
Scylla
17
2 / 3 / 1
11,701
616
8,899
12,196
3,669
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Discordia
TySmitty2330
Discordia
18
3 / 2 / 2
12,252
645
15,376
14,352
5,118
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Izanami
swamp_city_
Izanami
11
0 / 8 / 2
9,861
519
3,194
10,881
3,408
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
17
1 / 2 / 10
12,071
635
6,166
17,537
18,098
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

6
1 / 1 / 0
9,487
499
1,445
1,978
672
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

20
10 / 2 / 2
13,811
727
22,396
16,048
8,491
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
24
5
Kills
12
13
Deaths
5
5
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Scylla
CB72114
Scylla
2
3
1
0.83
W
Aphrodite
1
2
10
3
W
1
1
0
1
L
Discordia
TySmitty2330
Discordia
3
2
2
2
L
Izanami
swamp_city_
Izanami
0
8
2
0.13
W
10
2
2
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,469
Damage
30,007
37,429
Taken
35,563
12,195
Mitigated
27,261
8,872
Healing
18,895
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
CB72114
Scylla
8,899
441
313
2,364
12,196
3,669
1,557
9,052
2,623
46,928
0
W
Aphrodite
6,166
475
5,058
10,624
17,537
18,098
889
12,325
5,212
23,634
0
W
1,445
471
0
62
1,978
672
44
1,352
626
0
5,793
L
Discordia
TySmitty2330
Discordia
15,376
822
340
3,879
14,352
5,118
1,396
9,536
4,387
65,264
0
L
Izanami
swamp_city_
Izanami
3,194
1,356
209
1,767
10,881
3,408
0
8,569
1,857
0
14,391
W
22,396
465
0
3,151
16,048
8,491
1,182
10,598
5,450
99,865
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,814
Gold Earned
35,369
179
Minions Killed
203
0
Camps Cleared
0
841,696
Distance Traveled
740,407
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
11,701
616
68
4
0
317,492
0
W
Aphrodite
12,071
635
40
2
0
304,119
1
W
Neith
9,487
499
10
1
0
82,782
1
L
Discordia
12,252
645
88
5
0
360,077
0
L
Izanami
9,861
519
23
1
0
164,127
0
W
Thoth
13,811
727
153
8
0
353,506
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role