Player Matchup

Sol
Sol
Platinum III
Garatina-
Sol
Platinum III
Level 149
God Stats
0W - 1L
1,781 SR
Queue Stats
74W - 75L
1,582 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 149
1,781 SR
1,582 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 112
1,500 SR
1,401 MMR
Morgan Le Fay
Morgan Le Fay
Bronze III
Zilnado
Morgan Le Fay
Bronze III
Level 112
God Stats
5W - 1L
1,500 SR
Queue Stats
20W - 7L
1,401 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 0
6,861
762
2,773
8,630
3,311
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Bans
HadesSetDanzaburouBakasuraAh Muzen Cab

VS

Bans
He BoSkadiVulcanChronosBaron Samedi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Zilnado
Morgan Le Fay
15
5 / 0 / 0
8,545
949
6,422
6,053
2,506
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
5
0
Kills
5
5
Deaths
0
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
5
0
0
W
Morgan Le Fay
Zilnado
Morgan Le Fay
5
0
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

2,773
Damage
6,422
8,630
Taken
6,053
3,311
Mitigated
2,506
2,506
Healing
2,352
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,773
971
0
2,506
8,630
3,311
898
6,422
2,208
33,858
1,942
W
Morgan Le Fay
Zilnado
Morgan Le Fay
6,422
413
0
2,352
6,053
2,506
1,007
2,524
3,529
43,056
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

6,861
Gold Earned
8,545
70
Minions Killed
93
0
Camps Cleared
0
168,638
Distance Traveled
184,504
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,861
762
70
8
0
168,638
0
W
Morgan Le Fay
8,545
949
93
10
0
184,504
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role