Player Matchup

Da Ji
Da Ji
Bronze III
Zilnado
Da Ji
Bronze III
Level 112
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 7L
1,501 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 112
1,500 SR
1,501 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 157
1,306 SR
1,500 MMR
Baron Samedi
Baron Samedi
Bronze III
ColdDevastator
Baron Samedi
Bronze III
Level 157
God Stats
1W - 0L
1,306 SR
Queue Stats
7W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Zilnado
Da Ji
18
1 / 4 / 0
11,233
702
13,338
20,014
13,034
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
VulcanMorgan Le FaySetSolAh Muzen Cab

VS

Bans
LokiIzanamiChang'eOsirisHel
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
ColdDevastator
Baron Samedi
20
4 / 1 / 0
12,838
802
11,282
15,761
19,309
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
4
1
Kills
4
4
Deaths
1
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
ColdDevastator
Baron Samedi
4
1
0
4
L
Da Ji
Zilnado
Da Ji
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,338
Damage
11,282
20,014
Taken
15,761
13,034
Mitigated
19,309
1,100
Healing
8,084
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
ColdDevastator
Baron Samedi
11,282
1,448
0
8,084
15,761
19,309
1,597
0
15,761
88,833
0
L
Da Ji
Zilnado
Da Ji
13,338
3,913
0
1,100
20,014
13,034
0
11,282
8,732
0
76,403

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

11,233
Gold Earned
12,838
135
Minions Killed
150
0
Camps Cleared
0
305,467
Distance Traveled
293,090
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
12,838
802
150
9
0
293,090
1
L
Da Ji
11,233
702
135
8
0
305,467
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role