Player Matchup

Danzaburou
Danzaburou
Chillilili
Danzaburou
Level 83
God Stats
11W - 11L
1,626 SR
Queue Stats
95W - 94L
1,460 Elo+
Party 1
Janus
Janus
DE4DSHOT98
Janus
Level 109
God Stats
5W - 9L
1,482 SR
Queue Stats
302W - 280L
1,496 Elo+
Party 1
Ymir
Ymir
DrThickness3834
Ymir
Level 84
God Stats
7W - 3L
1,732 SR
Queue Stats
29W - 41L
1,400 Elo+
Party 1
Gilgamesh
Gilgamesh
MonkeyReapDemon
Gilgamesh
Level 107
God Stats
2W - 1L
1,560 SR
Queue Stats
22W - 32L
1,417 Elo+
Party 1
Awilix
Awilix
OldD97
Awilix
Level 127
God Stats
2W - 2L
1,691 SR
Queue Stats
368W - 369L
1,509 Elo+
Party 1
Team Averages
Level 102
1,618 SR
1,456 Elo+

VS

Team Averages
Level 108
1,588 SR
1,489 Elo+
Ymir
Ymir
AdrianFlame
Ymir
Level 63
God Stats
24W - 27L
1,475 SR
Queue Stats
402W - 384L
1,451 Elo+
Solo
Tsukuyomi
Tsukuyomi
Arapothus
Tsukuyomi
Level 156
God Stats
5W - 6L
1,669 SR
Queue Stats
491W - 455L
1,569 Elo+
Solo
Thor
Thor
CrouchnTortuga
Thor
Level 129
God Stats
11W - 14L
1,660 SR
Queue Stats
262W - 276L
1,489 Elo+
Party 2
Cupid
Cupid
Fadedxfantom
Cupid
Level 108
God Stats
41W - 29L
1,568 SR
Queue Stats
237W - 222L
1,498 Elo+
Party 2
Raijin
Raijin
Flex3y
Raijin
Level 86
God Stats
10W - 10L
1,569 SR
Queue Stats
83W - 104L
1,436 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Chillilili
Danzaburou
11
7 / 1 / 2
6,582
598
8,601
3,945
1,305
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Janus
10
2 / 1 / 4
6,269
570
3,644
3,186
868
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
0 / 0 / 8
5,848
532
2,876
7,987
5,742
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gilgamesh
MonkeyReapDemon
Gilgamesh
8
0 / 2 / 1
4,731
430
2,369
6,823
4,150
Awilix
OldD97
Awilix
11
3 / 1 / 4
6,352
577
4,636
5,972
1,839
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 0
5,332
485
2,551
9,907
3,818
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tsukuyomi
Arapothus
Tsukuyomi
9
1 / 2 / 1
5,736
521
3,185
6,526
1,694
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
2 / 1 / 0
6,447
586
5,995
6,218
4,410
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

9
1 / 3 / 1
5,438
494
2,672
5,916
1,419
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Raijin
Flex3y
Raijin
10
1 / 3 / 1
5,978
543
1,537
5,470
1,449
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
8
12
Kills
5
5
Deaths
12
19
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
L
Tsukuyomi
Arapothus
Tsukuyomi
1
2
1
0.75
W
Danzaburou
Chillilili
Danzaburou
7
1
2
8
L
2
1
0
2
W
Janus
2
1
4
4
W
0
0
8
4
L
1
3
1
0.5
L
Raijin
Flex3y
Raijin
1
3
1
0.5
W
Gilgamesh
MonkeyReapDemon
Gilgamesh
0
2
1
0.25
W
Awilix
OldD97
Awilix
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,126
Damage
15,940
27,913
Taken
34,037
13,904
Mitigated
12,790
5,379
Healing
7,897
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,551
1,012
412
2,653
9,907
3,818
0
2,908
6,959
14,923
0
L
Tsukuyomi
Arapothus
Tsukuyomi
3,185
1,101
0
758
6,526
1,694
0
1,289
5,179
0
28,358
W
Danzaburou
Chillilili
Danzaburou
8,601
3,517
0
964
3,945
1,305
452
450
3,495
0
33,988
L
5,995
2,148
0
1,962
6,218
4,410
0
380
5,818
0
35,867
W
Janus
3,644
828
0
250
3,186
868
0
452
2,734
34,566
0
W
2,876
770
204
2,651
7,987
5,742
54
2,142
5,845
13,296
0
L
2,672
1,786
424
1,363
5,916
1,419
0
840
5,076
0
24,818
L
Raijin
Flex3y
Raijin
1,537
175
0
325
5,470
1,449
0
1,262
4,166
35,088
0
W
Gilgamesh
MonkeyReapDemon
Gilgamesh
2,369
887
95
806
6,823
4,150
0
0
6,823
0
15,468
W
Awilix
OldD97
Awilix
4,636
1,522
0
409
5,972
1,839
784
1,044
4,928
0
32,131

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,782
Gold Earned
28,931
256
Minions Killed
279
0
Camps Cleared
0
1,048,074
Distance Traveled
955,464
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
5,332
485
32
3
0
178,721
4
L
Tsukuyomi
5,736
521
56
5
0
219,647
0
W
Danzaburou
6,582
598
47
4
0
189,970
1
L
Thor
6,447
586
79
7
0
192,239
2
W
Janus
6,269
570
75
7
0
220,870
4
W
Ymir
5,848
532
26
2
0
213,455
4
L
Cupid
5,438
494
37
3
0
184,932
3
L
Raijin
5,978
543
75
7
0
179,925
4
W
Gilgamesh
4,731
430
35
3
0
181,432
1
W
Awilix
6,352
577
73
7
0
242,347
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role